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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • MYOLINK esports: Exploring EMG-based Control Interface through Muscle Activation and Inhibition to Enable Common Gameplay Mechanics among Players with and without Physical Disabilities

    Masato Shindo, Shiina Takano, Shuto Sako, Akihiro Miyata, Ryosuke Aoki · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Shindo, Takano, Sako, Miyata, and Aoki (NTT and Nihon University) propose MYOLINK esports, a paradigm for inclusive competitive gaming that shifts game control from kinematic inputs (body position and posture) to kinetic inputs (muscle force). Four surface-EMG sensors are placed…

    esports · inclusive esports · electromyography · EMG · game accessibility

  • Exploring how People with Spinal Cord Injuries Seek Support on Social Media

    Tamanna Motahar, Sara Nurollahian, YeonJae Kim, Marina Kogan, Jason Wiese · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents a content analysis of 960 post-threads from two SCI-specific subreddit communities (r/spinalcordinjuries and r/SpinalCordInjuries) to understand what topics people with spinal cord injuries discuss online and what types of support they seek and receive. Using…

    spinal cord injury · social media · online support · peer support · Reddit

  • Bring Environments to People – A Case Study of Virtual Tours in Accessibility Assessment for People with Limited Mobility

    Hao-Yun Chi, Jingzhen Sha, Yang Zhang · 2023 · Proceedings of the 20th International Web for All Conference (W4A '23)

    This study presents the first user research with people with limited mobility on using virtual tours — 3D digital replicas of physical environments captured with 360-degree cameras and depth sensors — to remotely assess the accessibility of indoor spaces. People with mobility…

    physical accessibility · wheelchair users · virtual reality · accessible housing · mobility impairments

  • How Do People with Limited Movement Personalize Upper-Body Gestures? Considerations for the Design of Personalized and Accessible Gesture Interfaces

    Momona Yamagami, Alexandra A Portnova-Fahreeva, Junhan Kong, Jacob O. Wobbrock, Jennifer Mankoff · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23)

    This study investigates how people with upper-body motor impairments design personalized gestures for common device functions like move, select, zoom-in, open, and delete. The researchers recruited 25 participants with conditions including spinal cord injury (13), muscular…

    motor impairments · gesture input · personalization · wearable sensors · electromyography

  • Depending on Independence: An Autoethnographic Account of Daily Use of Assistive Technologies

    Felix Fussenegger, Katta Spiel · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This experience report uses autoethnography to examine the daily realities of depending on assistive technologies (AT) from the first-person perspective of Felix Fussenegger, a person living with a high spinal cord injury (C6 level) resulting in complete sensory and motor…

    assistive technology · autoethnography · disability studies · independence · interdependence

  • Freedom to Choose: Understanding Input Modality Preferences of People with Upper-body Motor Impairments for Activities of Daily Living

    Franklin Mingzhe Li, Michael Xieyang Liu, Yang Zhang, Patrick Carrington · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates how people with upper-body motor impairments currently perform Activities of Daily Living (ADLs) and what input modalities they would prefer for technology-assisted independence. ADLs encompass basic tasks like bathing, dressing, grooming, toileting, and…

    motor impairment · multimodal input · activities of daily living · assistive technology · personal care assistants

  • Beyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury

    Gabriele Cimolino, Sussan Askari, T.C. Nicholas Graham · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper explores how accessible rehabilitation games can affect the experiences of patients with spinal cord injury beyond simply making exercise more fun. Six participants with spinal cord injury (three with tetraplegia, three with paraplegia, aged 23-33) played three…

    spinal cord injury · rehabilitation · game accessibility · digital games · assistive technology

  • Eyelid Gestures on Mobile Devices for People with Motor Impairments

    Mingming Fan, Zhen Li, Franklin Mingzhe Li · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a novel approach to mobile device interaction for people with severe motor impairments: using eyelid gestures detected by the smartphone's front-facing camera. While existing eye-based interaction research has primarily focused on gaze direction and simple…

    motor accessibility · mobile accessibility · input methods · gesture interaction · eye tracking

  • Identifying Comfort Areas in 3D Space for Persons with Upper Extremity Mobility Impairments Using Virtual Reality

    Shanmugam Muruga Palaniappan, Ting Zhang, Bradley S. Duerstock · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper presents a method for using virtual reality exergaming to identify personalized comfort areas in 3D space for people with upper extremity mobility impairments (UEMIs), enabling optimal placement of assistive technology input devices like switches, joysticks, and…

    virtual reality · motor disability · spinal cord injury · ergonomics · assistive technology

  • Leveraging Shared Control to Empower People with Tetraplegia to Participate in Extreme Sports

    Ahmad Alsaleem, Ross Imburgia, Mateo Godinez, Andrew Merryweather, Roger Altizer, Tamara Denning, Jeffery Rosenbluth, Stephen Trapp, Jason Wiese · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper describes the iterative design and field evaluation of Tetra-Ski, a power-assisted adaptive ski chair that enables people with tetraplegia to participate in alpine skiing — a high-risk, high-independence activity previously inaccessible to this population. Existing…

    tetraplegia · spinal cord injury · adaptive sports · shared control · sip-and-puff

  • Vocal Programming for People with Upper-Body Motor Impairments

    Lucas Rosenblatt, Patrick Carrington, Kotaro Hara, Jeffrey P. Bigham · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper presents VocalIDE, a prototype voice-based integrated development environment (IDE) designed to enable people with upper-body motor impairments to write and edit computer code using speech commands rather than a keyboard. Only 4% of professional programmers have…

    speech recognition · motor impairment · cerebral palsy · spinal cord injury · programming education

  • "But, I Don't Want/Need a Power Wheelchair": Toward Accessible Power Assistance for Manual Wheelchairs

    Dafne Zuleima Morgado Ramirez, Catherine Holloway · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper explores the needs, expectations, and experiences of manual wheelchair users regarding power assist devices — motorized attachments that augment a manual wheelchair's propulsion without converting it into a full power wheelchair. Manual wheelchair users face…

    wheelchair accessibility · assistive technology · participatory design · physical disability · spinal cord injury

  • "But, I don't take steps": Examining the Inaccessibility of Fitness Trackers for Wheelchair Athletes

    Patrick Carrington, Kevin Chang, Helena Mentis, Amy Hurst · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper investigates why wheelchair athletes show low adoption of wearable fitness trackers despite interest in tracking physical activity. The authors interviewed five wheelchair athletes (participating in hand cycling, rugby, basketball, and tennis) and three physical and…

    wheelchair · adaptive sports · fitness tracking · wearable computing · Quantified Self

  • The Gest-Rest: A Pressure-Sensitive Chairable Input Pad for Power Wheelchair Armrests

    Patrick Carrington, Amy Hurst, Shaun K. Kane · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This paper introduces the Gest-Rest, a pressure-sensitive input device designed to fit over a standard power wheelchair armrest, enabling users to perform touch and gesture interactions without needing to reach for or hold a separate device. The concept builds on the authors'…

    wheelchair accessibility · alternative input · gesture interaction · motor disability · pressure input

  • Optimization of Switch Keyboards

    Xiao (Cosmo) Zhang, Kan Fang, Gregory Francis · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This short paper presents a method for optimizing the character layout of switch keyboards used by people with severe motor control difficulties, including those with locked-in syndrome resulting from spinal cord or brain injury. Switch keyboards work by scanning a cursor across…

    switch access · text entry · motor disability · locked-in syndrome · keyboard optimization

  • Sensation Augmentation to Relieve Pressure Sore Formation in Wheelchair Users

    Raphael P. Rush · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper presents SoreStop, an Arduino-based sensory augmentation device designed to prevent pressure sore formation in wheelchair users with spinal cord injuries. Pressure sores (decubitus ulcers) are a major cause of injury and death among patients who regularly use…

    pressure ulcer · spinal cord injury · wheelchair · sensory augmentation · assistive technology

  • Let's Stay in Touch: Sharing Photos for Restoring Social Connectedness between Rehabilitants, Friends and Family

    Margit Biemans, Betsy van Dijk, Pavan Dadlani, Aart van Halteren · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper presents a case study on using a photo sharing application to maintain social connectedness between people undergoing spinal cord lesion rehabilitation and their friends and family. Rehabilitation for spinal cord injuries often requires extended stays of up to a year…

    social connectedness · rehabilitation · spinal cord injury · photo sharing · assistive technology

  • VoiceDraw: a hands-free voice-driven drawing application for people with motor impairments

    Susumu Harada, Jacob O. Wobbrock, James A. Landay · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '07)

    Harada, Wobbrock, and Landay's Assets '07 paper introduces VoiceDraw, a hands-free digital painting application for people with severe motor impairments that uses *non-speech* vocalisations — continuously-held vowel sounds and short consonant clicks — rather than discrete speech…

    motor accessibility · voice interface · non-speech vocalisation · speech recognition · vocal joystick

  • A comparison of area pointing and goal crossing for people with and without motor impairments

    Jacob O. Wobbrock, Krzysztof Z. Gajos · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '07)

    Wobbrock and Gajos at the University of Washington present a controlled study comparing two fundamentally different target-acquisition paradigms — conventional area pointing (move into a confined region and click) and goal crossing (sweep the cursor across a goal line, no click…

    target acquisition · goal crossing · area pointing · Fitts' law · steering law

  • From Letters to Words: Efficient Stroke-based Word Completion for Trackball Text Entry

    Jacob O. Wobbrock, Brad A. Myers · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper presents a significant extension to Trackball EdgeWrite, a unistroke text entry method designed for people who use trackballs as their primary pointing device. The original Trackball EdgeWrite allowed users to enter text one character at a time by rolling a trackball…

    text entry · trackball · motor impairment · word prediction · word completion

  • Neck Range of Motion and Use of Computer Head Controls

    Edmund LoPresti, David M. Brienza, Jennifer Angelo, Lars Gilbertson, Jonathan Sakai · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This study from the University of Pittsburgh investigates the relationship between neck range of motion and performance when using computer head controls — devices that translate head movements into cursor movements on screen. The research involved 15 subjects without…

    alternative input · head tracking · motor disability · multiple sclerosis · spinal cord injury

  • The LF-ASD Brain Computer Interface: On-Line Identification of Imagined Finger Flexions in Subjects with Spinal Cord Injuries

    Steven G. Mason, Ziba Bozorgzadeh, Gary E. Birch · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This paper presents the first evaluation of the Low-Frequency Asynchronous Switch Design (LF-ASD) brain-computer interface with individuals who have high-level spinal cord injuries. The LF-ASD is a brain-controlled switch designed specifically for asynchronous control…

    brain-computer interface · spinal cord injury · EEG · switch access · motor imagery

  • An overview of programs and projects at the Rehabilitation Research and Development Center

    David L. Jaffe · 1994 · Proceedings of the First Annual ACM Conference on Assistive Technologies (Assets '94)

    This paper provides an overview of the VA Rehabilitation Research and Development Center (RR&D), a federal laboratory at the Palo Alto VA Medical Center dedicated to developing assistive technologies for disabled veterans. With approximately fifty researchers across mechanical,…

    rehabilitation engineering · technology transfer · spinal cord injury · deafblindness · wheelchair accessibility

  • Validation of a keystroke-level model for a text entry system used by people with disabilities

    Heidi H. Koester, Simon P. Levine · 1994 · Proceedings of the First Annual ACM Conference on Assistive Technologies (Assets '94)

    This paper develops and validates a keystroke-level model (KLM) to predict how much word prediction software improves text generation rates compared to letter-by-letter typing for users with and without disabilities. The keystroke-level model, originally proposed by Card, Moran,…

    text entry · word prediction · keystroke-level model · spinal cord injury · usability

24 results.