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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Insights on Assistive Orientation and Mobility of People with Visual Impairment Based on Large-Scale Longitudinal Data

    Hernisa Kacorri, Sergio Mascetti, Andrea Gerino, Dragan Ahmetovic, Valeria Alampi, Hironobu Takagi, Chieko Asakawa · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper analyses large-scale longitudinal usage data from iMove, a mobile app supporting outdoor orientation for people with visual impairment (PVI), examining millions of interactions from approximately 15,000 users worldwide over 15 months. This is a departure from the…

    orientation and mobility · visual impairment · large-scale data · longitudinal study · user clustering

  • Parallel DOM Architecture for Accessible Interactive Simulations

    Taliesin L. Smith, Jesse Greenberg, Sam Reid, Emily B. Moore · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper presents the Parallel DOM (PDOM) architecture developed by the PhET Interactive Simulations project at the University of Colorado Boulder to make their suite of 140+ free science and mathematics simulations accessible to students with visual impairments. PhET sims are…

    web accessibility · interactive simulations · screen readers · keyboard accessibility · WAI-ARIA

  • Application for the configuration and adaptation of the Android operating system for the visually impaired

    Bruna de Oliveira, Juliana Cristina Braga, Rafael J. Pezzuto Damaceno · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This short paper presents the design and preliminary evaluation of an Android application that allows people with visual impairments (PVI) to configure their device’s accessibility settings using voice commands, bypassing the paradoxical problem that activating accessibility…

    Android · visual impairment · blind · low vision · TalkBack

  • A TensorFlow-based Assistive Technology System for Users with Visual Impairments

    Davide Mulfari · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This extended abstract presents a wearable computer vision system that uses deep learning to classify objects in a blind user’s surroundings and provide audio descriptions via text-to-speech. The system addresses a limitation of smartphone-based object recognition apps: people…

    computer vision · deep learning · blind · visual impairment · wearable technology

  • Home Automation for an Independent Living: Investigating the Needs of Visually Impaired People

    Barbara Leporini, Marina Buzzi · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper investigates the habits, expectations, and unmet needs of visually impaired people regarding home automation and remote control systems through an online survey of 42 participants (32 totally blind, 10 low vision; ages 18-70+; 64.3% male) and face-to-face interviews…

    smart home · blind · visual impairment · Internet of Things · independent living

  • Improving Usability of Math Editors

    Neil Soiffer · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This short paper presents an empirical analysis of mathematical symbol usage across US grade 6-12 textbooks to demonstrate that context-aware math editors could dramatically reduce the number of buttons needed for symbol entry, significantly improving usability for screen reader…

    mathematics accessibility · STEM accessibility · MathML · equation editors · screen readers

  • Exploring Aural Navigation by Screenless Access

    Mikaylah Gross, Joe Dara, Christopher Meyer, Davide Bolchini · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper introduces screenless access, a paradigm for browsing aural information architectures using one-handed, in-air gestures recognised by an off-the-shelf Myo armband, freeing blind and visually impaired users from the constraint of holding and touching a smartphone…

    blind · visual impairment · gesture interaction · wearable technology · mobile accessibility

  • WebSight: Using AR and WebGL shaders to assist the visually impaired

    Dan Ruta, Louis Jordan, Tom James Fox, Rich Boakes · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This demonstration paper presents WebSight, a browser-based augmented reality system that uses WebGL shaders to process a smartphone’s live camera feed in real time, enhancing visual features to assist people with low vision in navigating real-world environments. An estimated…

    augmented reality · low vision · visual impairment · WebGL · edge detection

  • Reliability Aware Web Accessibility Experience Metric

    Shuyi Song, Jiajun Bu, Chengchao Shen, Andreas Artmeier, Zhi Yu, Qin Zhou · 2018 · Proceedings of the 15th International Web for All Conference (W4A)

    This paper introduces RA-WAEM (Reliability Aware Web Accessibility Experience Metric), a novel approach to measuring website accessibility that incorporates actual user experience from people with disabilities while accounting for the varying reliability of different evaluators.…

    accessibility metrics · user experience · accessibility evaluation · machine learning · web accessibility

  • Incorporating Social Factors in Accessible Design

    Kristen Shinohara, Jacob O. Wobbrock, Wanda Pratt · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper investigates how professional designers can incorporate social factors into accessible design using Design for Social Accessibility (DSA), a framework developed in prior work by Shinohara and Wobbrock. The core premise is that accessible design has traditionally…

    design methodology · social accessibility · inclusive design · user-centered design · visual impairment

  • Tangicraft: A Multimodal Interface for Minecraft

    David Bar-El, Thomas Large, Lydia Davison, Marcelo Worsley · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents Tangicraft, a work-in-progress multimodal interface designed to enable visually impaired children to play and collaborate in Minecraft, one of the world's most popular video games with over 121 million copies sold. Like most commercial games,…

    game accessibility · visual impairment · children · haptic feedback · tangible interface

  • Design and Evaluation of a Multimodal Science Simulation

    Brianna J. Tomlinson, Prakriti Kaini, Siyan Zhou, Taliesin L. Smith, Emily B. Moore, Bruce N. Walker · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents a multimodal version of PhET's John Travoltage interactive physics simulation, designed to support learners with and without visual impairments in exploring static electricity concepts. The key design goal was creating a single simulation with…

    STEM accessibility · sonification · multimodal interface · visual impairment · science education

  • Maritime Buoyage on 3D-Printed Tactile Maps

    Mathieu Simonnet, Serge Morvan, Dominique Marques, Olivier Ducruix, Arnaud Grancher, Sylvie Kerouedan · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents work from the Brest Bay Touch project to create 3D-printed maritime maps accessible to people with visual impairments, with a particular focus on representing sea marks (buoys, lighthouses, and other navigational aids) as tactile symbols. The…

    3D printing · tactile maps · visual impairment · spatial cognition · maritime accessibility

  • Bend Passwords on BendyPass: A User Authentication Method for People with Vision Impairment

    Daniella Briotto Faustino, Audrey Girouard · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents BendyPass, a flexible silicone device that allows people with vision impairments to enter passwords through physical bend and fold gestures rather than typing PINs or text passwords. The project addresses a significant security concern: more…

    visual impairment · security · user authentication · deformable user interface · haptic feedback

  • Autonomous Selection and Printing of 3D Models for People Who Are Blind

    Timo Götzelmann · 2018 · ACM Transactions on Accessible Computing

    This paper addresses a significant autonomy gap: while 3D printed models are increasingly used in schools for blind students to understand spatial concepts through touch, the process of finding and printing these models has required sighted assistance. People who are blind could…

    blindness · visual impairment · 3D printing · tactile graphics · voice control

  • Towards Devising a Low-cost and Easy-to-use Arithmetic Learning Framework for Economically Less-privileged Visually Impaired Children

    Tusher Chakraborty, Taslim Arefin Khan, A. B. M. Alim Al Islam · 2018 · ACM Transactions on Accessible Computing

    This paper addresses a critical gap in assistive technology: the lack of affordable, easy-to-use tools for teaching arithmetic to visually impaired children in low-income countries. While assistive calculators and digital tools exist, they are prohibitively expensive for the 90%…

    visual impairment · blindness · mathematics education · low-resource settings · Braille

  • The Present and Future of Museum Accessibility for People with Visual Impairments

    Saki Asakawa, João Guerreiro, Dragan Ahmetovic, Kris M. Kitani, Chieko Asakawa · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18, Poster)

    This short ASSETS '18 poster paper is the formative survey that motivated much of the later Miraikan and CaBot museum-accessibility work from the same research group. The authors conducted in-person semi-structured interviews with 19 people with visual impairments (16 totally…

    museum accessibility · visual impairment · indoor navigation · tactile replicas · audio description

  • Variability in Reactions to Instructional Guidance during Smartphone-Based Assisted Navigation of Blind Users

    Eshed Ohn-Bar, João Guerreiro, Kris Kitani, Chieko Asakawa · 2018 · Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT)

    This paper takes a close, sensor-level look at something most indoor-navigation research glosses over: how differently individual blind users actually react to the same spoken instruction. The authors instrumented a smartphone-and-BLE-beacon turn-by-turn system (based on NavCog)…

    indoor navigation · turn-by-turn navigation · blindness · visual impairment · assistive technology

  • Modeling Expertise in Assistive Navigation Interfaces for Blind People

    Eshed Ohn-Bar, João Guerreiro, Dragan Ahmetovic, Kris M. Kitani, Chieko Asakawa · 2018 · Proceedings of the 23rd International Conference on Intelligent User Interfaces (IUI)

    This short IUI paper asks a question most assistive-navigation research leaves unasked: what happens as a blind user becomes an expert on a route? Existing smartphone guidance apps deliver the same instruction set on a user's tenth trip down a corridor as on their first,…

    blind navigation · indoor navigation · turn-by-turn navigation · visual impairment · blindness

  • Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users

    Hernisa Kacorri, Eshed Ohn-Bar, Kris M. Kitani, Chieko Asakawa · 2018 · Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems

    This paper addresses a methodological blind spot in blind-navigation research: studies typically report localization accuracy and completion time, but say almost nothing about how the physical environment itself shapes where users go wrong. The authors argue that the same…

    indoor navigation · turn-by-turn navigation · blindness · visual impairment · assistive technology

20 results.