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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Eyes on the Palm: Investigating a Ring-Shaped Camera for Seamless Accessible Tactile Exploration

    Ayaka Tsutsui, Xiyue Wang, Hironobu Takagi, Yoichi Ochiai, Chieko Asakawa · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Tsutsui and colleagues ask how the form factor of a camera-based assistive device shapes the way blind and low-vision (BLV) users coordinate their hands during tactile exploration of real museum exhibits. Smartphone apps such as Seeing AI and Be My AI are designed around a…

    wearable technology · assistive technology · blindness and low vision · visual impairment · tactile exploration

  • The EasyCog Dataset: Towards Easier Cognitive Assessment with Passive Video Watching

    Qingyong Hu, Yuxuan Zhou, Jinjian Wang, Yanbin Gong, Yizhen Zhang, Jingnan Sun, Jian Yao, Qijia Shao, Lili Qiu, Qian Zhang, Guihua Li · 2026 · Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies

    This paper introduces EasyCog, the first large-scale multimodal dataset designed for low-burden, low-cost cognitive assessment using passive visual engagement. The core motivation is to address well-documented limitations of standard clinical cognitive tests such as the Montreal…

    cognitive accessibility · cognitive assessment · EEG · eye tracking · dementia

  • Affective Wearable Haptic Interventions: A Systematic Literature Review

    Jueun Lee, Tobias Röddiger, Sarah Makarem, Till Riedel, Kai Kunze, Michael Beigl · 2026 · Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies

    This systematic literature review synthesises 83 empirical studies on affective wearable haptic interventions published between 2010 and 2025, drawn from 1,098 articles identified in ACM Digital Library and IEEE Xplore. The review maps the design space of wearable haptic systems…

    haptic technology · wearable technology · affective computing · mental well-being · emotion regulation

  • Co-Ideating a Digital Pain Companion: Exploring How Music Can Support Daily Chronic Pain Self-Management

    Bleiz M. Del Sette, Charalampos Saitis · 2026 · ACM Transactions on Computing for Healthcare

    This paper presents the co-ideation of the Digital Pain Companion (DPC), a proposed music-integrating wearable interface for daily chronic pain self-management. Grounded in the psychosocial dimensions of chronic pain rather than biomedical symptom tracking, the research…

    chronic pain · co-design · music therapy · wearable technology · self-management

  • Towards Accessible Mobility Support: User-Centered Design of a Passive, Multi-Functional, Low-Cost Knee Exoskeleton

    Yuyu Lin, Yujia Liu, Emma Kim, Alexandra Ion · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Lin et al. (Carnegie Mellon) propose a fully passive, unpowered knee exoskeleton that aims to sit in the gap between two unsatisfying options currently available to people with mobility impairments: static knee-ankle-foot orthoses (KAFOs), which are cheap and light but lock the…

    exoskeleton · orthosis · knee brace · mobility · rehabilitation

  • SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals

    Anna Surovkova, Tianze Xie, Xinan Yang, Seungwoo Je · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    SoundWeAR investigates how augmented-reality glasses can translate environmental sound into visual cues that support the situational awareness of Deaf and Hard of Hearing (DHH) people in outdoor settings - a context prior work has largely neglected in favour of indoor scenarios…

    deaf and hard of hearing · augmented reality · sound awareness · sound visualization · situational awareness

  • EmojiFan: Designing A Social Interface Supporting Facial Expression Interaction for Blind and Low Vision People in Party Settings

    Jinlin Miao, Shan Luo, Yue Chen, Hongyue Wang, Zhejun Zhang, Rina R. Wehbe · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper presents EmojiFan, an AI-assisted wearable prototype designed to help blind and low-vision (BLV) adults participate in facial-expression interactions in party settings — a social context the authors identify as particularly hostile to BLV inclusion because of…

    blind and low vision · visual impairment · facial expression · social accessibility · wearable technology

  • "It Depends": Re-Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games

    Binyan Xu, Wei Wu, Soonhyeon Kweon, Casper Harteveld, Leanne Chukoskie · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper examines how lightweight, glasses-form-factor augmented reality (AR) rehabilitation games can be translated from laboratory prototypes into everyday physical therapy (PT) practice. The authors argue that most AR rehab research has stalled in controlled…

    augmented reality · rehabilitation · physical therapy · clinical reasoning · embodied interaction

  • Reimagining Wearable AR Gesture Design: Physical Therapy Reasoning in Everyday Contexts

    Wei Wu, Binyan Xu, Soonhyeon Kweon, Yujie Wang, Leanne Chukoskie, Casper Harteveld · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper reimagines gesture vocabularies for lightweight, everyday augmented reality (AR) glasses — the emerging category of optical see-through wearables (e.g., Snap Spectacles, Meta Orion, Ray-Ban Meta) that are entering consumer and workplace life. The authors…

    augmented reality · gesture interaction · wearable technology · physical therapy · ergonomics

  • Giving Meaning to Movements: Challenges and Opportunities in Expanding Communication by Pairing Unaided AAC with Speech Generated Messages

    Imran Kabir, Sharon Ann Redmon, Lynn R. Elko, Kevin Williams, Mitchell A. Case, Dawn J. Sowers, Krista Wilkinson, Syed Masum Billah · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Kabir and colleagues tackle a long-standing split in Augmentative and Alternative Communication (AAC): aided AAC — speech-generating devices, symbol boards, tablet apps — produces standardised, intelligible output but is slow, visually demanding, and awkward when partners are…

    AAC · augmentative and alternative communication · motor impairment · speech impairment · wearable technology

  • ElectroGrasp: Electrotactile Aids for Visually Impaired Individuals in Anticipatory Planning and Control of Grasp

    Hechuan Zhang, Rufei Song, Ruoyan Liu, Shengsheng Jiang, Xiaohui Tan, Tianren Luo, Yulin Jin, Hongnan Lin, Teng Han, Feng Tian · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Sighted people pre-shape their hand before touching an object - a visually-driven anticipatory grasp plan that visually impaired (VI) users cannot form, leading to the characteristic 'double grip' (initial contact followed by compensatory regrasp) that is slower, less confident,…

    blind and low vision · electrotactile feedback · haptic technology · assistive technology · wearable technology

  • Collaboration and Assistive Technology: Facilitating Joint Awareness for Noise Sensitivity

    Emani Hicks, Luc Rieffel, Ariya Gowda, Aehong Min, Gillian R Hayes · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    People with noise sensitivity (PWNS) - including those with misophonia, hyperacusis, and tinnitus, and overlapping strongly with the autistic community (estimated 45% prevalence) - experience everyday sounds as painful, distressing, or overwhelming. Existing supports are patchy:…

    noise sensitivity · misophonia · hyperacusis · sensory processing · autism

  • AI That Moves With You: A Review of Interactive Technologies Powered by Large Foundation Models for Mobility Impairment

    Duosi Dai, Yuchong Zhang, Yong Ma, Danica Kragic · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper is a scoping review (PRISMA-ScR) of how large foundation models - LLMs, large vision models, and vision-language models - are being woven into interactive assistive technologies for people with mobility impairments, covering publications from January 2020 to May 2025.…

    foundation model · large language model · vision-language model · literature review · scoping review

  • From Preference to Performance: Patient-Centered Design of Multimodal Cueing in Parkinson's Disease Gait Training

    Xinjin Li, Wenjie Wang, Kai Wang, Houzhen Tuo, Xiaolong Ma, Xiaohui Tan, Wei Sun, Feng Tian, Xiaojuan Ma · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper reports a patient-centered design and evaluation of a wearable multimodal cueing system for gait rehabilitation in early-stage Parkinson's disease (PD). The authors first run semi-structured interviews with 10 early-stage PD patients and 5 clinicians (3…

    parkinson's disease · gait training · multimodal cueing · rehabilitation · wearable technology

  • Open, Accurate, and Calibration-Free Muscle-Computer Interfaces

    Ethan Eddy, Evan Campbell, Erik J. Scheme, Scott Bateman · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Eddy and colleagues tackle one of the long-standing barriers to practical muscle-computer interfaces (MCIs): that accurate, cross-user gesture recognition from forearm EMG has historically required either per-user calibration or access to closed datasets and proprietary…

    muscle-computer interface · electromyography · EMG · gesture recognition · machine learning

  • Camera-Based Closed-Loop Fingertip Deflection Guidance: Pilot Demonstrations in Target Acquisition and Object Retrieval

    Tomasz P. Trzpit, Gregory Reardon, Elizabeth M. Gerber, Pedro Lopes, Michael A. Peshkin, J. Edward Colgate · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstracts poster from the Northwestern/University of Chicago team behind the NURing project presents a camera-enabled evolution of their fingertip-deflection guidance wearable. The authors argue that most eyes-free guidance systems for blind and…

    haptics · wearable technology · assistive technology · blindness and low vision · eyes-free interaction

  • SocialCue: Exploring the Design Space of Social Wayfinding Assistants for Blind and Low Vision People

    Veronica Bossio Botero, Sidharth Sharma, Ruoyu Iris Xu, Lisa Maria DiSalvo, Ritvik Sharma, Brian A. Smith · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    SocialCue is a wearable technology probe that targets a problem most assistive navigation work ignores: not where to walk, but how to read and act inside an unfolding social scene. The authors argue that existing tools for blind and low vision (BLV) people focus on spatial…

    blind and low vision · social navigation · wayfinding · wearable technology · computer vision

  • Mnemonic Tracing: Using Eye Gaze to Search for Visual Memories

    Wazeer Zulfikar, Yasith Samaradivakara, Paul Pu Liang, Pattie Maes · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    Mnemonic Tracing is a non-verbal image-retrieval interaction in which a user, wearing eye-tracking glasses, deliberately retraces the contents of a remembered image with their gaze on a blank surface. The paper builds on gaze-reinstatement research, which shows that when people…

    eye tracking · gaze interaction · gaze reinstatement · episodic memory · image retrieval

  • A Preliminary Study of Wearable Olfactory-Thermal Feedback for Immersive VR Cultural Heritage

    Hanbing Wang, Xiang Li, Kexin Nie, Yunfeng Shu, Xizi Liu, Xiwen Liu, Yingying Liu, Zhixin Cai, Mingjie Zhou, Xianqi Wang, Li Zhao, Chunling Wu, Lie Zhang · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract reports a preliminary between-subjects user study (N=52) of NeckScents, a lightweight neck-worn wearable that delivers short, pre-authored pulses of scented warm airflow near the face to augment audiovisual VR. The authors position the work within…

    virtual reality · multisensory interaction · olfactory display · thermal feedback · cultural heritage

  • Demonstrating Eyes-Free Object Retrieval via Fingertip Deflection Guidance Using the NURing

    Tomasz P. Trzpit, Gregory Reardon, Elizabeth Gerber, Pedro Lopes, Michael Peshkin, J. Edward Colgate · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract is an interactive-demo paper introducing a vision-enabled version of NURing, a tendon-driven wearable ring that guides reach by gently deflecting the wearer’s fingertip. The authors frame the work around a recurring report from blind and…

    haptic feedback · kinesthetic feedback · wearable technology · blindness · visual impairment

20 results.