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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Eyelid Gesture(also: Eyelid Interaction, Eyelid-Based Input)
An eyelid gesture is a deliberate eye movement used as an input method for controlling digital devices, involving intentional opening and closing of one or both eyelids in specific patterns, sequences, and durations. Unlike simple blink detection, eyelid gestures exploit the…
Foot-Based Interaction(also: Foot Input, Foot Gesture Interaction)
An interaction technique that uses foot movements and gestures as input for controlling digital devices. Foot-based interaction is particularly relevant for people with upper body motor impairments who have functional lower limbs but cannot use their hands, including people with…
Gesture Input(also: Gesture Recognition, Gesture-Based Interaction)
An input method that uses physical movements of the body — typically hands, fingers, arms, or head — to interact with digital systems. Gesture input includes touchscreen gestures (swipes, taps, pinches), mid-air gestures detected by cameras or motion sensors, and motion gestures…
Gesture-Based Input(also: Gesture input, Gestural input, Gesture-based text entry)
An input method that interprets finger or hand movements — such as swipes, taps, and drawn paths — as commands or text characters. For people with visual impairments, gesture-based input on touchscreens offers an alternative to traditional keyboard layouts that require targeting…
Histogram of Oriented Gradients(also: HOG)
A feature descriptor technique used in computer vision for object detection that counts occurrences of gradient orientations in localized portions of an image. HOG captures edge and texture information by dividing the image into cells and computing gradient direction histograms.…
Mid-Air Gesture(also: In-Air Gesture, Free-Space Gesture)
A hand or arm movement performed in three-dimensional space, away from any surface, that is recognized by sensors as a command input. Mid-air gestures can be detected using cameras, depth sensors, or inertial measurement units in wearable devices like smartwatches. In…
Motion History Image(also: MHI)
A computer vision technique that represents motion in video sequences as a single grayscale image, where pixel intensity indicates recency of movement. Brighter pixels represent more recent motion while darker pixels show older movement patterns. In accessibility applications,…
On-Body Interaction(also: Body-centric interaction, Skin input, On-body input)
An interaction paradigm that uses the surface of the user's own body as an input medium, typically through gestures like taps, swipes, or touches on the skin. On-body interaction leverages tactile and proprioceptive feedback from the user's own body, making it potentially…
On-body Input(also: Skin-based Input, Body-based Interaction)
An interaction technique that uses the surface of the user's own body — typically the hand, arm, or other skin areas — as an input surface for controlling digital devices. On-body input is sensed through wearable cameras, depth sensors, capacitive touch sensors, or acoustic…
Optical Flow
A computer vision method that estimates the apparent motion of objects between consecutive video frames by tracking pixel displacement patterns. Optical flow calculates velocity vectors showing movement direction and speed across an image. In assistive technology, optical flow…
Unistroke Gesture(also: Single-Stroke Gesture, Unistroke)
A unistroke gesture is a shape or symbol drawn in a single continuous stroke on a touch screen or digitizer, which is then recognized by software as a specific command or input. In accessible interfaces for blind users, unistroke gestures provide an efficient way to create…

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