Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Embodied Experience(also: Embodied Interaction, Embodiment (UX))
- The dimension of user experience that arises from the body's sensory and kinaesthetic encounter with a system or environment — motion, vibration, balance, proprioception, ambient sound, and felt pace — rather than from explicit information channels. In autonomous transport,…
- Embodied Skill Learning(also: Motor Skill Learning)
- A view of learning in which acquiring a skill - such as a sign language gesture, a musical performance, a sport movement, or a rehabilitation exercise - depends on coordinated bodily action rather than on memorising symbolic information. Embodied skill learning emphasises…
- Execution Gap(also: Gulf of Execution)
- From Don Norman's model of human-computer interaction, the distance between a user's goals and the physical actions required to achieve them using a given system. A system with a wide execution gap forces users to translate what they want into technical commands, parameters, or…
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