Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- AI Suitcase(also: AI-suitcase, Accessibility AI Suitcase)
- A suitcase-shaped autonomous navigation robot for blind and low-vision travellers, developed as an open research platform by IBM Research, Carnegie Mellon University, Miraikan (the Japanese National Museum of Emerging Science and Innovation), and project partners. The user holds…
- Accessible Mapping(also: Accessibility Mapping, Accessible Pedestrian Maps)
- The creation and use of maps and geographic information systems that represent the accessibility characteristics of physical environments — including sidewalk inclines, curb cuts, surface types, path widths, stairs, and elevators — to support navigation and trip planning for…
- Accessible Maps(also: Accessible Mapping, Accessible Cartography)
- Maps and navigation tools designed to be usable by people with a wide range of disabilities, including visual, motor, and cognitive impairments. Accessible maps address both the digital accessibility of the map interface itself (such as screen reader compatibility, colour…
- Airport Accessibility
- The practices, technologies, policies, and physical design choices that enable travelers with disabilities to use airports independently and with dignity. In the United States, airport accessibility is governed partly by the FAA's Airport Disability Compliance Program (AC…
- Assistive Suitcase(also: Robotic Suitcase, Smart Suitcase)
- A mobility aid in the form factor of a rolling travel suitcase that has been augmented with sensors, computing, and feedback mechanisms to help blind or low-vision travellers navigate public spaces. The suitcase form factor is appealing because it is socially unobtrusive in…
- Audio Augmented Reality(also: Audio AR, Augmented Audio Reality, Audio-Augmented Environment)
- The overlay of digital sound — synthesised speech, music, earcons, or spatialised audio cues — onto a user's perception of their real or virtual environment. Audio augmented reality can be head-worn (via open-ear or bone-conducting headphones) or environmental (via fixed…
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