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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Immersion
The objective level of sensory fidelity that a VR system provides, including visual quality, spatial audio, and haptic feedback that work together to create a convincing virtual environment. Unlike presence (which is subjective), immersion refers to the technical capability of…
Immersive Media(also: Immersive Content, Immersive Technology)
Digital content and technologies designed to create a sense of presence and embodiment by surrounding users with stimuli that engage multiple senses. This includes 360-degree video, virtual reality, augmented reality, and mixed reality experiences. Making immersive media…
Immersive Storytelling(also: Interactive Narrative, VR Storytelling)
A narrative approach that places users inside a story environment, allowing them to experience and interact with the narrative through spatial presence, sensory engagement, and active participation. In therapeutic and accessibility contexts, immersive storytelling can scaffold…
Inclusive Immersion
A design objective for VR that seeks to create maximally accessible and enjoyable virtual and augmented reality experiences for users with different capability levels. The concept recognizes that immersion and enjoyment should be achievable regardless of disability, and that…
Inclusive avatar(also: Disability-representative avatar)
A digital self-representation in virtual environments that includes disability signifiers such as wheelchairs, prosthetics, hearing aids, canes, or visual metaphors for invisible conditions. Inclusive avatars enable disabled users to express their identity in virtual spaces and…
Interaction Paradigm(also: Interaction Method, Input Paradigm)
A model or approach for how users interact with a system, encompassing the input devices, techniques, and patterns of engagement. In VR, common interaction paradigms include controller-based input, hand tracking, gaze-based interaction, and voice commands. Each paradigm has…

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