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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Remembering with Reminiscope: Codesigning with Generative AI for Reminiscence Among Older Adults

    Lisha Zhu, Rui Qi, Siyuan Huang, Xueliang Li · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper presents two linked studies investigating how generative AI can support reminiscence among older adults, both individually and in group settings. In Study 1, the authors conducted individual co-design sessions with 16 residents of a care home in Shenzhen,…

    Generative AI · older adults · reminiscence · human-AI co-design · reminiscence technology

  • Robot-Assisted Social Dining as a White Glove Service

    Atharva S Kashyap, Ugne Aleksandra Morkute, Patricia Alves-Oliveira · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper addresses a gap in the robot-assisted feeding literature: existing systems are almost exclusively evaluated in the lab or the home for solitary dining, leaving public, social contexts such as restaurants largely unstudied. The authors argue that social dining…

    assistive robotics · robot-assisted feeding · speculative design · participatory design · generative AI

  • Movement as Medium: Personalisation of Instruments for Inclusive Creative Expression in Disability-Led Performance

    Sam Trolland, Melinda Smith, Alon Ilsar, Jon McCormack · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 practice-based case study argues for personalisation — rather than generalised accessibility — as a design methodology for embodied gestural instruments used by performers with physical disability. The authors frame their contribution against Accessible Digital…

    accessible digital musical instrument · gestural interaction · co-design · participatory design · physical disability

  • Giving Meaning to Movements: Challenges and Opportunities in Expanding Communication by Pairing Unaided AAC with Speech Generated Messages

    Imran Kabir, Sharon Ann Redmon, Lynn R. Elko, Kevin Williams, Mitchell A. Case, Dawn J. Sowers, Krista Wilkinson, Syed Masum Billah · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Kabir and colleagues tackle a long-standing split in Augmentative and Alternative Communication (AAC): aided AAC — speech-generating devices, symbol boards, tablet apps — produces standardised, intelligible output but is slow, visually demanding, and awkward when partners are…

    AAC · augmentative and alternative communication · motor impairment · speech impairment · wearable technology

  • Autistic Adults' Perspectives on Self-Expression and Dyadic vs. Group Interactions in AR Telepresence

    Mahrukh Tauseef, Alexandra Watkins, Zalen Ingram, Rendong Zhang, Akshith Ullal, Ritam Ghosh, Amy Sue Weitlauf, Zachary Warren, Nilanjan Sarkar · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper investigates how autistic adults experience augmented reality (AR) telepresence as a medium for social interaction, a population whose needs are largely absent from existing avatar and social VR/AR research. Motivated by the high prevalence of social…

    autism · augmented reality · avatars · social presence · telepresence

  • When the World Opens Up: Journeys of People with Intellectual Disabilities in Social Virtual Reality

    Alexandra Covaci, Winnie Tsang, Sophia Ppali, Paraskevi Triantafyllopoulou, Monica Perusquia-Hernandez, Oscar Zhou, Fotis Liarokapis, Marios Constantinides, Mohamed Khamis, Shujun Li · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper challenges the dominant remedial paradigm in HCI research on virtual reality and people with intellectual disabilities (ID), which has largely framed VR as a tool for training functional life skills (cooking, shopping, transport) in scripted, controlled…

    intellectual disability · virtual reality · social VR · VRChat · disability justice

  • Shared Stories, Shared Bonds: People with Dementia Exploring Generative AI Together

    Teis Arets, Maarten Houben, Fleur van Haeren, Wijnand IJsselsteijn, Giulia Perugia · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper reports on a qualitative workshop study examining how people living with mild to moderate dementia engage with three generative AI tools - Microsoft Copilot (text), Midjourney (images), and Suno (music) - in a group setting, and what forms of social connectedness…

    dementia · generative AI · social connectedness · cognitive accessibility · aging

  • Somatic Drawing Tool: 3D Body Sheet as Material for Articulating Synaesthetic Experiences

    Mamoru Watanabe, Oussama Metatla, Atau Tanaka · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper reports a three-year participatory co-design cycle with synaesthetes - people who involuntarily experience cross-sensory perceptions such as seeing colours when hearing music or feeling tactile sensations when reading letters. The authors argue that…

    synaesthesia · sensory articulation · soma design · body sheet · VR drawing

  • "We need a vision first": Speculating Deaf-Centered Immersive Classrooms

    Shuxu Huffman, Abraham Glasser, Christopher Hayes, Christian Vogler, Raja Kushalnagar · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26)

    Huffman and colleagues at Gallaudet University present an all-Deaf-authored speculative design study that asks not how extended-reality (XR) classrooms can be retrofitted for Deaf students, but what XR classrooms should look like when Deaf teachers lead the design from scratch.…

    Deaf Tech · extended reality · Deaf culture · Deaf education · speculative design

  • Disability, Differences, and Diversity: Revisiting Inclusive Design and Access

    Himanshu Verma, Giulia Barbareschi, Sophia Ppali, Kathrin Gerling, Maartje De Meulder, Judith Good, Jatinder Singh, Katta Spiel, Abdallah El Ali, Marios Constantinides, Maristella Matera, Monica Perusquia-Hernandez, Hamed Alavi, Pablo Cesar, Alessandro Bozzon · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26) — Meetup

    This 2026 CHI EA meetup position paper — authored by 15 researchers across eleven European and Asian institutions — frames the current moment in accessibility as a policy-compliance inflection point and invites the HCI community to resist a compliance-only reading of the…

    inclusive design · disability justice · accessibility policy · critical computing · ableism

  • Keeping Community-in-the-Loop: A Novel Methodology for UX Research

    M C, Clara Caldeira, Talita Pagani, Vinita Tibdewal · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstracts poster from a Google research team introduces Community-in-the-Loop (CoLoop), a research and design methodology aimed at correcting the shortcomings of transactional, short-term UX research when working with people with disabilities (PwD) in the…

    UX research · participatory design · co-design · community-based participatory research · disability rights

  • Human-Centered Explainable AI for Brain-Computer Interface-driven Rehabilitation

    Param Rajpura · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI Extended Abstract presents a doctoral research agenda developing human-centered explainable AI (HCXAI) frameworks for brain-computer interfaces (BCIs) used in stroke rehabilitation. Rajpura argues that current BCI systems prioritize technical performance, such as…

    brain-computer interface · explainable AI · stroke rehabilitation · aphasia · human-centered AI

  • Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills

    Hunter M. Beach, Devin Jay D. San Nicolas, Carly Miller, Cathy Ly, Jared Duval · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract reports a two-phase qualitative study with pediatric physical therapists (PTs) and occupational therapists (OTs) to inform the design of AutMotion Studio, a speculative modular platform of motor-skill minigames for autistic children. Up to 87% of…

    autism · motor skills · serious games for health · pediatric therapy · physical therapy

  • Designing Through Lived Experience: Reflections on Control, Embodiment, and Social Bias in Accessibility Research

    Atieh Taheri, Misha Sra, Patrick Carrington, Jeffrey P. Bigham · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents an analytic autoethnography of three accessibility research projects led by the first author, Atieh Taheri, a disabled researcher with Spinal Muscular Atrophy (SMA) who has used a wheelchair her entire life. Each project emerged from personal need and…

    disability studies · autoethnography · crip technoscience · participatory design · disability justice

  • "It only needs to work for one of us": Rethinking DIY Deaf Tech Through Situated Co-Design

    Shuxu Huffman, Robin Angelini, Raja Kushalnagar, Katta Spiel · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '25)

    This experience report documents how a Deaf open water swimmer (Huffman, the first author) and their hearing kayak partner collaboratively designed and built DeafSwim, a vibration-based communication system for use during long-distance open water swims. The kayaker accompanies…

    deaf and hard of hearing · assistive technology · DIY assistive technology · co-design · participatory design

  • The Blind Leading the Blind: Designing a Co-Creation Workshop for Visually Impaired and Sighted Participants by a Visually Impaired Researcher

    Peter A. Hayton, Alexander Wilson, Ben Morris, Jayne Dent, Clara Crivellaro · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This short paper presents a first-person reflective account from a severely sight impaired researcher (the first author, registered with the UK NHS as severely sight impaired, with approximately 3 metres of usable vision) on the experience of planning and delivering co-creation…

    co-creation · visually impaired researcher · participatory design · tactile materials · 3D printing

  • Leveraging Dynamic Audio-Tactile UIs to Assist Visually Impaired Users in Exploring Line Charts through Tactile Graphic Readers

    Gaspar Ramôa, Karin Müller · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents the Melodic Line Tracing Exploration UI, a novel dynamic audio-tactile user interface designed to help blind and visually impaired (BVI) individuals interpret complex line charts through tactile graphic readers. The research addresses a significant gap: while…

    data visualization · tactile graphics · sonification · audio-tactile interface · blindness and visual impairment

  • Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how science museums can become more accessible to visually impaired visitors through the design and evaluation of an immersive, tactile workshop. Conducted at Miraikan (The National Museum of Emerging Science and Innovation) in Tokyo, the research…

    museum accessibility · science education · blindness · low vision · tactile learning

  • A Low-Fidelity Prototyping Method for Blind Users: A Case Study on Designing Two-Dimensional Tactile Displays

    Sara Alzalabny, Karin Müller, Kathrin Gerling, Thorsten Schwarz, Bastian Rapp, Rainer Stiefelhagen · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper addresses the fundamental problem that design workshops—a key method for involving end users in technology development—are largely inaccessible to blind people due to their reliance on visual methods like sketching, storyboarding, and visual prototyping. The…

    blindness · low vision · prototyping · co-design · tactile display

  • A11yShape: AI-Assisted Accessible 3-D Modeling for Blind and Low-Vision Programmers

    Zhuohao (Jerry) Zhang, Haichang Li, Chun Meng Yu, Faraz Faruqi, Junan Xie, Gene S-H Kim, Mingming Fan, Angus Forbes, Jacob O. Wobbrock, Anhong Guo, Liang He · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents A11yShape, a novel system that makes 3-D modeling accessible to blind and low-vision (BLV) programmers through code-based modeling with AI assistance. The system integrates with OpenSCAD, a programmatic 3-D modeling environment where users write code to…

    3-D modeling · blind and low-vision · accessible programming · AI assistance · OpenSCAD

  • Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation

    Jacqueline Johnstone, Madhuka Nadeeshani, Troy McGee, Kirsten Ellis, Swamy Ananthanarayan · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper presents the co-design process and outcomes of developing an accessible mobile makerspace (a converted van) for a multisite Disability Support Organisation (DSO) in Australia that runs an eMaking program for individuals with intellectual disabilities. Despite the…

    intellectual disability · makerspace · co-design · bodystorming · participatory design

  • Co-Designing Culturally Grounded Mobile Health Games for Hypertension Management in Indigenous Communities

    Alison Graham, Tochukwu Arinze Ikwunne, Jared Duval · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a co-design study conducted with 14 Indigenous community members from Northern Arizona, representing seven tribal nations including Hopi, Navajo, Diné, Chickasaw, Hidatsa, Oneida, and native Hawaiian backgrounds. The research addresses the disproportionate…

    Indigenous health · co-design · mobile health games · hypertension · culturally grounded design

  • Breaking Barriers: Co-Designing Physical Activity Promoting Technologies with Older Adults Living Alone

    Muhe Yang, Karyn Moffatt · 2025 · ACM Transactions on Accessible Computing

    This study investigates why physical activity (PA) promoting technologies fail to meet the needs of older adults living alone, and how technology might better support their exercise engagement. The researchers conducted a multi-stage design process with 17 inactive older adults…

    aging · co-design · physical activity · social support · older adults

  • Accessible Technology for Adults with Down Syndrome: A Scoping Review

    Hailey L. Johnson, Bilge Mutlu · 2025 · ACM Transactions on Accessible Computing

    This scoping review synthesizes 20 peer-reviewed publications examining digital technologies designed and used by adults with Down syndrome (AwDS), defined as individuals aged 18 and older. The authors followed PRISMA-ScR guidelines, searching six academic databases (ACM Digital…

    Down syndrome · intellectual disability · cognitive accessibility · assistive technology · scoping review

  • Making and Accessibility: A Systematic Literature Review on the Multilayered Dimensions of Accessible Making

    Saquib Sarwar, David Wilson · 2025 · ACM Transactions on Accessible Computing

    This systematic literature review examines the intersection of making/fabrication and accessibility through analysis of 113 papers published at ACM conferences between 2010 and 2023. The authors investigate three research questions: which disability communities are represented,…

    systematic literature review · making · fabrication · DIY assistive technology · makerspaces