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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Building Narratives and Probing Concepts: Preparing Materials for Co-Design with Autistic Livestreamers

    Terrance Mok, Tyson Hartley, Anthony Tang, Adam McCrimmon, Lora Oehlberg · 2025 · ACM Transactions on Accessible Computing

    This paper presents scenario-based design (SBD) materials developed to facilitate future co-design sessions with autistic livestreamers on Twitch. Building on prior ethnographic research involving semi-structured interviews with 10 autistic adult streamers, the authors transform…

    autism · livestreaming · Twitch · co-design · scenario-based design

  • Adapting UX Research for People Living with Alzheimer's, Dementia, and MCI: Improving the UX Research Process for Participants

    Krista D. Kleban · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This practitioner-focused paper shares first-hand lessons from conducting UX research with people living with Alzheimer's disease, other forms of dementia, and Mild Cognitive Impairment (MCI). The author, a UX researcher at the Alzheimer's Association with four years of…

    cognitive accessibility · dementia · Alzheimer's · UX research · usability testing

  • Ethical Concerns when Working with Mixed-Ability Groups of Children

    Ana O. Henriques, Patricia Piedade, Filipa Rocha, Isabel Neto, Hugo Nicolau · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper critically examines the ethical challenges researchers face when conducting studies involving mixed-ability groups of children — groups that include both children with and without disabilities working together. The authors draw on two case studies from their own…

    ethics · mixed-ability groups · children · participatory design · inclusive research

  • Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms

    Patricia Piedade, Isabel Neto, Ana Cristina Pires, Rui Prada, Hugo Nicolau · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper documents a seven-month co-design process in which researchers worked with 80 children (18 of whom were neurodivergent) across four neurodiverse classrooms in Lisbon, Portugal, to design an inclusive tabletop robotic game. The children, aged 6 to 12, included those…

    neurodiversity · children · co-design · inclusive play · robotics

  • Co-designing Robot Dogs with and for Neurodivergent Individuals: Opportunities and Challenges

    Ha-Kyung Kong, Derek Xie, Ankith Chandra, Rachel Lowy, Arielle F Maignan, Sehoon Ha, Chung Hyuk Park, Jennifer G Kim · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how robot dogs might support the daily lives of neurodivergent individuals through a series of three co-design workshops conducted over five weeks. While social robots have been studied in clinical and educational settings for neurodivergent populations,…

    neurodiversity · social robotics · co-design · participatory design · autism

  • From research participant to co-researcher: Chloe's story on co-designing inclusive technologies with people with intellectual disability

    Choe Haidenhofer, Laurianne Sitbon, Chris P Beaumont, Maria Hoogstrate, Jessica L Korte · 2024 · ASSETS 2024: 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This experience report centers the voice of Chloe Haidenhofer, a woman with intellectual disability who has transitioned from research participant to co-researcher over five years of collaboration with the inclusive design technologies team at Queensland University of Technology…

    intellectual disability · co-design · social robots · inclusive research · co-researcher

  • I Wish You Could Make the Camera Stand Still: Envisioning Media Accessibility Interventions with People with Aphasia

    Alexandre Nevsky, Filip Bircanin, Madeline N. Cruice, Stephanie Wilson, Elena Simperl, Timothy Neate · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper presents the first study aimed at envisioning accessibility interventions for audiovisual media specifically designed for people with aphasia — a language disorder typically caused by stroke that affects the production and comprehension of speech, reading, and…

    aphasia · audiovisual media · media accessibility · television accessibility · content personalisation

  • MaskSound: Exploring Sound Masking Approaches to Support People with Autism in Managing Noise Sensitivity

    Anna Y Park, Andy Jin, Jeremy Zhengqi Huang, Jesse Carr, Dhruv Jain · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper investigates sound masking as an alternative strategy for helping autistic individuals manage noise sensitivity in everyday environments. Unlike noise cancellation or isolation approaches that block out environmental sounds entirely, sound masking introduces ambient…

    autism · noise sensitivity · sound masking · sensory accessibility · auditory environment

  • ChartA11y: Designing Accessible Touch Experiences of Visualizations with Blind Smartphone Users

    Zhuohao Zhang, John R. Thompson, Aditi Shah, Manish Agrawal, Alper Sarikaya, Jacob O. Wobbrock, Edward Cutrell, Bongshin Lee · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper presents ChartA11y, an iOS mobile application that makes 2-D data visualizations accessible to blind and low-vision (BLV) smartphone users through multimodal touch interactions. Developed through an iterative participatory design process involving 13 co-design…

    data visualization · blind and low vision · touchscreen accessibility · sonification · multimodal interaction

  • A Universal Web Accessibility Feedback Form: A Participatory Design Study

    Adrian Wegener, Kathrin Fausel, Saskia Haug, Alexander Maedche · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This paper addresses a gap in web accessibility practice: while automated testing tools can catch structural violations, they cannot reliably assess the quality of alternative text, the usability of dynamic content, or many other issues that only human users can identify. The EU…

    web accessibility · participatory design · visual impairments · feedback mechanisms · user-centered design

  • Participatory Design for Cognitive Accessibility of Web-based Interactive Systems

    Adrian Wegener · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This doctoral consortium paper outlines a PhD research program aimed at addressing the significant underrepresentation of cognitive accessibility in web accessibility research. The author notes that while cognitive disabilities account for a 28% share of disabilities in Germany,…

    cognitive accessibility · participatory design · attention · focus · ADHD

  • Co-design of Robotic Technology with Care Home Residents and Care Workers

    Helena Anna Frijns, Ralf Vetter, Matthias Hirschmanner, Reinhard Grabler, Laura Vogel, Sabine Theresia Koeszegi · 2024 · Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA)

    This paper documents a co-design workshop series conducted at two care homes in Austria, involving 25 participants: 13 care workers (mean age 43.5) and 12 care home residents (mean age 80.6). The research question was whether introducing technology components — rather than…

    co-design · participatory design · older adults · care homes · robotics

  • MouseClicker: Exploring Tactile Feedback and Physical Agency for People with Hand Motor Impairments

    Atieh Taheri, Carlos Gilberto Gomez-Monroy, Vicente Borja, Misha Sra · 2024 · ACM Transactions on Accessible Computing

    This paper introduces MouseClicker, a mechatronic assistive device that enables people with severe hand motor impairments to control a physical computer mouse using facial expressions while receiving tactile feedback that simulates the sensation of clicking. The work challenges…

    motor impairment · haptic feedback · vibrotactile feedback · facial expression input · computer mouse

  • "This really lets us see the entire world:" Designing a conversational telepresence robot for homebound older adults

    Yaxin Hu, Laura Stegner, Yasmine Kotturi, Caroline Zhang, Yi-Hao Peng, Faria Huq, Yuhang Zhao, Jeffrey P. Bigham, Bilge Mutlu · 2024 · Proceedings of the 2024 ACM Designing Interactive Systems Conference (DIS '24)

    This paper investigates how conversational telepresence robots can help homebound older adults interact with the external world. Homebound status — defined as rarely or never leaving home due to illness, injury, or environmental constraints — affects a growing proportion of…

    telepresence robots · older adults · homebound · social isolation · participatory design

  • BentoMuseum: 3D and Layered Interactive Museum Map for Blind Visitors

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa · 2024 · Communications of the ACM

    BentoMuseum proposes a novel museum map format designed to help blind visitors access the multidimensional information of a complex, multi-floor museum before and during a visit. Unlike conventional tactile maps that depict a single floor layout and struggle to convey volumetric…

    museum accessibility · blindness and low vision · tactile map · audio-tactile interaction · 3D printing

  • Ability + Motivation: Understanding Factors that Influence People with Cognitive Disabilities in Regularly Practicing Daily Activities

    Varsha Koushik, Shaun Kane · 2023 · Proceedings of the 20th International Web for All Conference (W4A)

    This paper investigates the factors that influence people with cognitive disabilities in regularly practicing daily activities, focusing on the interplay between ability and motivation. The researchers conducted 90-minute remote participatory design interviews with 13…

    cognitive accessibility · cognitive disabilities · daily living activities · prompting systems · smart home

  • UnlockedMaps: A Web-Based Map for Visualizing the Real-Time Accessibility of Urban Rail Transit Stations

    Ather Sharif, Aneesha Ramesh, Qianqian Yu, Trung-Anh H. Nguyen, Xuhai Xu · 2023 · Proceedings of the 20th International Web for All Conference (W4A)

    This paper presents UnlockedMaps, an open-data web-based map that visualizes the real-time accessibility status of urban rail transit stations across six North American cities. The system addresses a critical gap: commuters who depend on functioning station elevators — including…

    transit accessibility · mobility disabilities · open data · web-based maps · urban accessibility

  • UnlockedMaps: A Web-Based Map for Visualizing the Real-Time Accessibility of Urban Rail Transit Stations

    Ather Sharif, Aneesha Ramesh, Qianqian Yu, Trung-Anh H. Nguyen, Xuhai Xu · 2023 · Proceedings of the 20th International Web for All Conference (W4A)

    This paper presents UnlockedMaps, an open-data web-based map that visualizes the real-time elevator status of urban rail transit stations in six North American cities: Bay Area, Chicago, New York, Philadelphia, Seattle, and Toronto. The work addresses a critical gap in existing…

    transit accessibility · urban accessibility · open data · web-based maps · elevator outages

  • Understanding Personalized Accessibility through Teachable AI: Designing and Evaluating Find My Things for People who are Blind or Low Vision

    Cecily Morrison, Martin Grayson, Rita Faia Marques, Daniela Massiceti, Camilla Longden, Linda Wen, Edward Cutrell · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23)

    This paper from Microsoft Research presents Find My Things, one of the first fully realized end-to-end teachable AI applications for accessibility. The app allows people who are blind or low vision to teach their phone to recognize personal objects — keys, earbuds, lip balm,…

    teachable AI · object recognition · blind and low vision · personalization · few-shot learning

  • Tackling the Lack of a Practical Guide in Disability-Centered Research

    Emma J. McDonnell, Kelly Avery Mack, Kathrin Gerling, Katta Spiel, Cynthia L. Bennett, Robin N. Brewer, Rua Mae Williams, Garreth W. Tigwell · 2023 · ASSETS '23: Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility

    This workshop paper proposes a structured effort to develop a practical guide for conducting disability-centered accessibility research. The authors — a team of eight researchers across multiple institutions, several of whom are disabled scholars — argue that while the HCI and…

    disability justice · research methods · participatory design · power dynamics · disability studies

  • Watch Your Language: Using Smartwatches to Support Communication

    Humphrey Curtis, Timothy Neate · 2023 · ASSETS '23: Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents the first participatory design and evaluation of AAC smartwatch applications co-designed directly with people who have complex communication needs (CCNs), specifically people living with aphasia — an acquired language impairment most commonly caused by stroke…

    augmentative and alternative communication · AAC · smartwatch · aphasia · wearable technology

  • Developing and Deploying a Real-World Solution for Accessible Slide Reading and Authoring for Blind Users

    Zhuohao Zhang, Gene S-H Kim, Jacob O. Wobbrock · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23)

    This paper presents A11yBoard for Google Slides, a multi-device multimodal system that makes presentation slide reading and authoring accessible to blind users. Presentation software like PowerPoint and Google Slides relies on 2-D "artboard" canvases where objects are placed in…

    screen reader accessibility · presentation software · blind and low vision · multimodal interaction · participatory design

  • Barriers and Benefits: The Path to Accessible Makerspaces

    Katherine H. Allen, Audrey K. Balaska, Reuben M. Aronson, Chris Rogers, Elaine Schaertl Short · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This paper investigates the intersection of makerspace culture and the disability community, exploring how makerspaces can better support the development of assistive technologies by and for disabled makers. The researchers conducted eleven semi-structured interviews with two…

    makerspaces · DIY assistive technology · co-design · inclusion · accessibility barriers

  • Co-designing new keyboard and mouse solutions with people living with motor impairments

    Rodolfo Cossovich, Steve Hodges, Jin Kang, Audrey Girouard · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This short paper describes a co-design process for developing accessible alternatives to traditional keyboard and mouse interfaces, conducted in collaboration with people living with motor impairments. The study involved three phases: an initial survey of 42 people with physical…

    co-design · motor impairment · input devices · rapid prototyping · keyboard

  • A11yFutures: Envisioning the Future of Accessibility Research

    Jennifer Mankoff, Kelly Avery Mack, Jason Wiese, Kirk Andrew Crawford, Foad Hamidi · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This workshop paper proposes a framework for understanding the evolution of accessibility research through three "waves" and argues that the field needs to broaden significantly into what the authors call "third wave accessibility." The first wave of accessibility research was…

    accessibility research · disability studies · inclusive design · intersectionality · research methodology