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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs

    Matthew Seita, Sooyeon Lee, Sarah Andrew, Kristen Shinohara, Matt Huenerfauth · 2022 · Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22)

    This CHI 2022 paper addresses two intertwined problems. First, methodologically, how can co-design research involving both Deaf/Hard-of-Hearing (DHH) and hearing participants be conducted remotely during and beyond COVID-19, when in-person sessions are not possible and masks…

    automatic speech recognition · deaf and hard of hearing · participatory design · co-design · videoconferencing

  • Aided Nonverbal Communication through Physical Expressive Objects

    Stephanie Valencia, Mark Steidl, Michael Rivera, Cynthia Bennett, Jeffrey Bigham, Henny Admoni · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents an in-depth case study of co-designing a physical expressive "sidekick" device to support nonverbal communication for an augmented communicator (AC) named Mark, who has cerebral palsy and uses a head-switch-operated AAC device. While AAC systems enable speech…

    augmentative and alternative communication · nonverbal communication · co-design · participatory design · cerebral palsy

  • "That's in the eye of the beholder": Layers of Interpretation in Image Descriptions for Fictional Representations of People with Disabilities

    Emory James Edwards, Kyle Lewis Polster, Isabel Tuason, Emily Blank, Michael Gilbert, Stacy Branham · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper investigates how to create accurate and sensitive image descriptions for fictional representations of people with disabilities — a challenge that arises when real subjects cannot be consulted about their preferred identity terminology. The study emerged from Google's…

    image accessibility · alt text · image descriptions · disability representation · design systems

  • Designing an App to Help Individuals with Intellectual and Developmental Disabilities to Recognize Abuse

    Thomas Howard, Krishna Venkatasubramanian, Jeanine L M Skorinko, Pauline Bosma, John Mullaly, Brian Kelly, Deborah Lloyd, Mary Wishart, Emiton Alves, Nicole Jutras, Mariah Freark, Nancy A. Alterio · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper presents the design of Recognize, a mobile app intended to teach individuals with intellectual and developmental disabilities (I/DD) how to identify and report abuse. The work addresses a critical safety issue: abuse of people with I/DD is at epidemic proportions in…

    intellectual disability · developmental disability · co-design · abuse prevention · mobile app

  • Meeting Participants with Intellectual Disabilities during COVID-19 Pandemic: Challenges and Improvisation

    Leandro Soares Guedes, Monica Landoni · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This short paper (poster) shares lessons learned from conducting participatory design research with adults with intellectual disabilities (ID) during the COVID-19 pandemic, in the context of a project aimed at making museum visits more accessible, rewarding, and memorable…

    intellectual disability · co-design · COVID-19 · museum accessibility · participatory design

  • Towards Designing Mobile Apps for Independent Travel: Exploring Current Barriers and Opportunities for Supporting Young Adults with Down's Syndrome

    A. M. Khan, P. Langdon, J. Bichard, P. J. Clarkson, S. Tunnard, L. Dubiel, P. Dunlop, M. Lennon · 2021 · ACM Transactions on Accessible Computing

    This comprehensive study uses a three-cycle Participatory Action Research (PAR) methodology to understand barriers to independent travel for young adults with Down's Syndrome (DS) and develop a smartphone app prototype to address them. The research involved young adults with DS…

    Down syndrome · intellectual disabilities · independent travel · public transport accessibility · wayfinding

  • Toward a Competency-based Approach to Co-designing Technologies with People with Intellectual Disability

    Andrew A. Bayor, Margot Brereton, Laurianne Sitbon, Bernd Ploderer, Filip Bircanin, Benoit Favre, Stewart Koplick · 2021 · ACM Transactions on Accessible Computing

    This paper proposes a Competency-based design approach for co-designing technologies with people with intellectual disability, extending Wobbrock et al.'s influential ability-based design framework. While ability-based design focuses on what users "can do" rather than their…

    intellectual disability · co-design · participatory design · ability-based design · cognitive accessibility

  • Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults

    Dimitri Vargemidis, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts, Katta Spiel · 2021 · ACM Transactions on Accessible Computing

    This qualitative study explores older adults' perspectives on wearable activity trackers and physical activity (PA), addressing a gap in research that typically focuses on system performance rather than user perspectives. The researchers conducted a two-part study: first, focus…

    wearables · older adults · physical activity · participatory design · co-design

  • Co-designing Socially Assistive Sidekicks for Motion-based AAC

    Stephanie Valencia, Michal Luria, Amy Pavel, Jeffrey P. Bigham, Henny Admoni · 2021 · Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI '21)

    This paper explores how socially assistive robots, framed as "sidekicks," could provide AAC users with a nonverbal channel of communication to support their conversational goals. While AAC devices enable speech-based communication through synthesized speech, they do not support…

    AAC · nonverbal communication · socially assistive robots · co-design · human-robot interaction

  • Contextual Adaptive Communication Aid: Supporting Individuals with Neurological Disease in Communication

    Lula Albar · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This doctoral consortium paper proposes a context-aware Augmentative and Alternative Communication (AAC) system designed to support people with communication impairments (CI) caused by neurological disease or acquired brain injury, such as aphasia and dysarthria. The research is…

    AAC · communication impairment · aphasia · context-aware computing · co-design

  • Teaching Digital Fabrication to Early Intervention Specialists for Designing Their Own Tools

    Florian Güldenpfennig, Peter Fikar, Roman Ganhör · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '20)

    This demonstration paper describes a co-design project in which researchers from New Design University and TU Wien taught basic digital fabrication skills to four experienced early intervention therapists who work with children with cerebral visual impairment (CVI). CVI is an…

    digital fabrication · DIY assistive technology · co-design · early intervention · cerebral visual impairment

  • Disability design and innovation in computing research in low resource settings

    Dafne Zuleima Morgado-Ramirez, Giulia Barbareschi, Maggie Kate Donovan-Hall, Mohammad Sobuh, Nida' Elayyan, Brenda T Nakandi, Robert Tamale Ssekitoleko, Joyce Olenja, Grace Nyachomba Magomere, Sibylle Daymond, Jake Honeywill, Ian Harris, Nancy Mbugua, Laurence Kenney, Catherine Holloway · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This experience report from a large international team spanning UCL, University of Southampton, University of Jordan, Makerere University (Uganda), University of Nairobi (Kenya), University of Salford, and the Global Disability Innovation Hub presents reflections from four…

    disability innovation · ICT4D · low resource settings · Disability Interaction · inclusive design

  • The TalkingBox.: Revealing Strengths of Adults with Severe Cognitive Disabilities

    Filip Bircanin, Laurianne Sitbon, Bernd Ploderer, Andrew Azaabanye Bayor, Michael Esteban, Stewart Koplick, Margot Brereton · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a case study of TalkingBox, a tangible communication device co-designed with Chris (pseudonym), a young adult with a severe cognitive disability, and his support network at a community day centre in Brisbane, Australia. Chris is minimally verbal, communicates…

    intellectual disability · augmentative and alternative communication · tangible interaction · co-design · participatory design

  • Lessons from Expert Focus Groups on how to Better Support Adults with Mild Intellectual Disabilities to Engage in Co-Design

    Ryan Colin Gibson, Mark D. Dunlop, Matt-Mouley Bouamrane · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper proposes and evaluates a two-stage procedure for making co-design workshops accessible to adults with mild intellectual disabilities (ID). The context is the development of a clinical AAC application to help people with mild ID communicate more effectively with their…

    intellectual disability · co-design · participatory design · augmentative and alternative communication · healthcare accessibility

  • Bespoke Reflections: Creating a One-Handed Braille Keyboard

    Kirsten Ellis, Ross De Vent, Reuben Kirkham, Patrick Olivier · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper documents an 18-month co-design process to build a one-handed braille keyboard for Ross, a blind person who lost the use of his right arm following a stroke at age five. Most assistive technologies are designed for single impairment groups, leaving people with…

    bespoke assistive technology · DIY assistive technology · braille · co-design · blindness

  • HowToApp: Supporting Life Skills Development of Young Adults with Intellectual Disability

    Andrew A. Bayor · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This student research abstract describes the co-design and preliminary evaluation of HowToApp, a mobile application that helps young adults with intellectual disability (ID) search for, watch, archive, and share YouTube videos related to their personal skills development…

    intellectual disability · co-design · social media · YouTube · skills development

  • Maritime Buoyage on 3D-Printed Tactile Maps

    Mathieu Simonnet, Serge Morvan, Dominique Marques, Olivier Ducruix, Arnaud Grancher, Sylvie Kerouedan · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents work from the Brest Bay Touch project to create 3D-printed maritime maps accessible to people with visual impairments, with a particular focus on representing sea marks (buoys, lighthouses, and other navigational aids) as tactile symbols. The…

    3D printing · tactile maps · visual impairment · spatial cognition · maritime accessibility

  • "Wow! You're Wearing a Fitbit, You're a Young Boy Now!": Socio-Technical Aspirations for Children with Autism in India

    Sumita Sharma, Krishnaveni Achary, Harmeet Kaur, Juhani Linna, Markku Turunen, Blessin Varkey, Jaakko Hakulinen, Sanidhya Daeeyya · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper explores how socio-technical aspirations — the ambitions and desires of stakeholders to own or use technology for personal benefit or societal acceptance — influence technology adoption for children with autism in India. The research is based on two studies at a…

    autism · Global South accessibility · technology adoption · wearable technology · physical activity

  • Interdependence as a Frame for Assistive Technology Research and Design

    Cynthia L. Bennett, Erin Brady, Stacy M. Branham · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This influential paper introduces interdependence as a complementary frame to the traditional focus on independence in assistive technology research and design. The authors argue that "independence" — long the unquestioned gold standard of AT design — can be misrepresentative…

    disability studies · assistive technology · interdependence · independence · disability justice

  • COSMA: Cooperative Self-Management Tool for Adolescents with Autism

    Myeonghan Ryu, Eunkyung Jo, Sung-In Kim · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This student research competition paper presents COSMA, a mobile application prototype designed to support cooperative self-management of behavior for adolescents with autism during their transition through puberty. Adolescence is particularly challenging for individuals with…

    autism · self-management · adolescents · behavior change · mobile application

  • Investigating the Implications of 3D Printing in Special Education

    Erin Buehler, Niara Comrie, Megan Hofmann, Samantha McDonald, Amy Hurst · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper investigates the use of 3D printing in special education settings through case studies at three sites serving students with cognitive, motor, and visual impairments, and presents GripFab, a simplified 3D modeling tool designed for occupational therapists (OTs) to…

    3D printing · digital fabrication · special education · assistive technology · DIY assistive technology

  • Improving Real-Time Captioning Experiences for Deaf and Hard of Hearing Students

    Saba Kawas, George Karalis, Tzu Wen, Richard E. Ladner · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper takes a holistic, qualitative approach to understanding deaf and hard of hearing (DHH) university students' experiences with real-time captioning in mainstream classrooms, examining both human-based captioning (CART — Communication Access Realtime Translation) and…

    deaf and hard of hearing · real-time captioning · CART · automatic speech recognition · education

  • Playing Music with the Head

    Emeline Brulé · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This short paper describes the co-design process leading to an open source music-playing software for M., a person living with severe motor, dexterity, and speech impairments in a nursing home in France. The system uses an infrared camera mounted on top of a computer to track…

    music accessibility · motor disability · co-design · participatory design · DIY assistive technology

  • Uncovering Challenges and Opportunities for 3D Printing Assistive Technology with Physical Therapists

    Samantha McDonald, Niara Comrie, Erin Buehler, Nicholas Carter, Braxton Dubin, Karen Gordes, Sandy McCombe-Waller, Amy Hurst · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper investigates the feasibility and challenges of integrating 3D printing into physical therapy (PT) practice for creating customized assistive technology (AT). Physical therapists routinely modify standardized AT devices using temporary materials like Velcro, tape, and…

    3D printing · assistive technology · DIY assistive technology · physical disability · digital fabrication

  • Designing Wearable Mobile Device Controllers for Blind People: A Co-Design Approach

    Catherine Feng · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This poster paper explores the design space of wearable controllers that enable blind people to operate their smartphones more efficiently while on the go, without needing to directly interact with the phone's touchscreen. Blind people rely heavily on mobile phones for…

    blindness · wearable technology · mobile accessibility · co-design · interaction design