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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Aided Nonverbal Communication through Physical Expressive Objects

    Stephanie Valencia, Mark Steidl, Michael Rivera, Cynthia Bennett, Jeffrey Bigham, Henny Admoni · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents an in-depth case study of co-designing a physical expressive "sidekick" device to support nonverbal communication for an augmented communicator (AC) named Mark, who has cerebral palsy and uses a head-switch-operated AAC device. While AAC systems enable speech…

    augmentative and alternative communication · nonverbal communication · co-design · participatory design · cerebral palsy

  • Meeting Participants with Intellectual Disabilities during COVID-19 Pandemic: Challenges and Improvisation

    Leandro Soares Guedes, Monica Landoni · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This short paper (poster) shares lessons learned from conducting participatory design research with adults with intellectual disabilities (ID) during the COVID-19 pandemic, in the context of a project aimed at making museum visits more accessible, rewarding, and memorable…

    intellectual disability · co-design · COVID-19 · museum accessibility · participatory design

  • Enhancing Internet Search Abilities for People with Intellectual Disabilities in Sri Lanka

    Theja K. Arachchi, Laurianne Sitbon, Jinglan Zhang, Ruwan Gamage, Priyantha Hewagamage · 2021 · ACM Transactions on Accessible Computing

    This study examines how young adults with intellectual disabilities (ID) in Sri Lanka, who had never previously used the Internet, learned to perform web searches using Google in their native Sinhala language. Ten participants aged 18-30 from two special schools participated in…

    intellectual disabilities · web search · digital literacy · eLearning · cognitive accessibility

  • Toward a Competency-based Approach to Co-designing Technologies with People with Intellectual Disability

    Andrew A. Bayor, Margot Brereton, Laurianne Sitbon, Bernd Ploderer, Filip Bircanin, Benoit Favre, Stewart Koplick · 2021 · ACM Transactions on Accessible Computing

    This paper proposes a Competency-based design approach for co-designing technologies with people with intellectual disability, extending Wobbrock et al.'s influential ability-based design framework. While ability-based design focuses on what users "can do" rather than their…

    intellectual disability · co-design · participatory design · ability-based design · cognitive accessibility

  • Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults

    Dimitri Vargemidis, Kathrin Gerling, Vero Vanden Abeele, Luc Geurts, Katta Spiel · 2021 · ACM Transactions on Accessible Computing

    This qualitative study explores older adults' perspectives on wearable activity trackers and physical activity (PA), addressing a gap in research that typically focuses on system performance rather than user perspectives. The researchers conducted a two-part study: first, focus…

    wearables · older adults · physical activity · participatory design · co-design

  • Melodie: A Design Inquiry into Accessible Crafting through Audio-enhanced Weaving

    Katya Borgos-Rodriguez, Maitraye Das, Anne Marie Piper · 2021 · ACM Transactions on Accessible Computing

    This design inquiry examines accessible crafting through an ethnographic study at a weaving studio within a residential community for adults with vision impairments. The research involved 60 hours of field observations over eight months and 15 semi-structured interviews with…

    accessible making · crafting · weaving · visual impairment · blindness

  • Co-designing Socially Assistive Sidekicks for Motion-based AAC

    Stephanie Valencia, Michal Luria, Amy Pavel, Jeffrey P. Bigham, Henny Admoni · 2021 · Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI '21)

    This paper explores how socially assistive robots, framed as "sidekicks," could provide AAC users with a nonverbal channel of communication to support their conversational goals. While AAC devices enable speech-based communication through synthesized speech, they do not support…

    AAC · nonverbal communication · socially assistive robots · co-design · human-robot interaction

  • Design for Social Accessibility Method Cards: Engaging Users and Reflecting on Social Scenarios for Accessible Design

    Kristen Shinohara, Cynthia L. Bennett, Wanda Pratt, Jacob O. Wobbrock · 2020 · ACM Transactions on Accessible Computing (TACCESS)

    This paper introduces Design for Social Accessibility (DSA) method cards, a practical tool that helps designers incorporate social dimensions of accessibility into their work. The authors argue that most accessibility guidelines focus on functional access — ensuring technology…

    social accessibility · design methods · method cards · participatory design · deaf and hard of hearing

  • Using a participatory activities toolkit to elicit privacy expectations of adaptive assistive technologies

    Foad Hamidi, Kellie Poneres, Aaron Massey, Amy Hurst · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This paper addresses a critical but often overlooked tension in assistive technology design: the privacy tradeoff inherent in adaptive assistive technologies (AATs) that must collect and analyze user performance data to function effectively. The authors developed a participatory…

    privacy · assistive technology · adaptive systems · participatory design · essential tremor

  • Teaching Digital Fabrication to Early Intervention Specialists for Designing Their Own Tools

    Florian Güldenpfennig, Peter Fikar, Roman Ganhör · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '20)

    This demonstration paper describes a co-design project in which researchers from New Design University and TU Wien taught basic digital fabrication skills to four experienced early intervention therapists who work with children with cerebral visual impairment (CVI). CVI is an…

    digital fabrication · DIY assistive technology · co-design · early intervention · cerebral visual impairment

  • Value beyond function: analyzing the perception of wheelchair innovations in Kenya

    Giulia Barbareschi, Sibylle Daymond, Jake Honeywill, Aneesha Singh, Dominic Noble, Nancy N. Mbugua, Ian Harris, Victoria Austin, Catherine Holloway · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This study evaluates a novel wheelchair service provision model called InnovATe, developed by Motivation UK, that uses Computer Aided Design (CAD) and 3D printing to manufacture bespoke wheelchairs in Kenya. Over five months at the Bethany Kids rehabilitation centre in Joytown,…

    wheelchairs · assistive technology · 3D printing · emotional design · service delivery

  • Disability design and innovation in computing research in low resource settings

    Dafne Zuleima Morgado-Ramirez, Giulia Barbareschi, Maggie Kate Donovan-Hall, Mohammad Sobuh, Nida' Elayyan, Brenda T Nakandi, Robert Tamale Ssekitoleko, Joyce Olenja, Grace Nyachomba Magomere, Sibylle Daymond, Jake Honeywill, Ian Harris, Nancy Mbugua, Laurence Kenney, Catherine Holloway · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This experience report from a large international team spanning UCL, University of Southampton, University of Jordan, Makerere University (Uganda), University of Nairobi (Kenya), University of Salford, and the Global Disability Innovation Hub presents reflections from four…

    disability innovation · ICT4D · low resource settings · Disability Interaction · inclusive design

  • Lessons Learned in Designing AI for Autistic Adults

    Andrew Begel, John Tang, Sean Andrist, Michael Barnett, Tony Carbary, Piali Choudhury, Edward Cutrell, Alberto Fung, Sasa Junuzovic, Daniel McDuff, Kael Rowan, Shibashankar Sahoo, Jennifer Frances Waldern, Jessica Wolk, Hui Zheng, Annuska Zolyomi · 2020 · ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper from Microsoft Research presents a candid account of a design failure and the valuable lessons it produced. The team set out to build Video Calling for Autism (VC4A), a video calling application with an "Expressiveness Mirror" that used AI-driven computer vision…

    autism · artificial intelligence · emotion recognition · video calling · participatory design

  • Accessible Creativity with a Comic Spin

    Carla Tamburro, Timothy Neate, Abi Roper, Stephanie Wilson · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents Comic Spin, a tablet-based app (iOS and Android) designed to enable people with aphasia to create short comic strips. Aphasia, most commonly caused by stroke, affects language abilities including reading, writing, speaking, and listening, and impacts…

    aphasia · creativity support tools · constrained creativity · cognitive accessibility · participatory design

  • The TalkingBox.: Revealing Strengths of Adults with Severe Cognitive Disabilities

    Filip Bircanin, Laurianne Sitbon, Bernd Ploderer, Andrew Azaabanye Bayor, Michael Esteban, Stewart Koplick, Margot Brereton · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a case study of TalkingBox, a tangible communication device co-designed with Chris (pseudonym), a young adult with a severe cognitive disability, and his support network at a community day centre in Brisbane, Australia. Chris is minimally verbal, communicates…

    intellectual disability · augmentative and alternative communication · tangible interaction · co-design · participatory design

  • Lessons from Expert Focus Groups on how to Better Support Adults with Mild Intellectual Disabilities to Engage in Co-Design

    Ryan Colin Gibson, Mark D. Dunlop, Matt-Mouley Bouamrane · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper proposes and evaluates a two-stage procedure for making co-design workshops accessible to adults with mild intellectual disabilities (ID). The context is the development of a clinical AAC application to help people with mild ID communicate more effectively with their…

    intellectual disability · co-design · participatory design · augmentative and alternative communication · healthcare accessibility

  • PLACES: A Framework for Supporting Blind and Partially Sighted People in Outdoor Leisure Activities

    Maryam Bandukda, Catherine Holloway, Aneesha Singh, Nadia Berthouze · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '20)

    This paper investigates the experiences and needs of blind and partially sighted people (BPSP) when engaging in outdoor leisure activities, particularly visiting parks and natural environments. The researchers conducted a multi-method qualitative study comprising an online…

    blindness · outdoor accessibility · wayfinding · leisure · navigation

  • X-Road: Virtual Reality Glasses for Orientation and Mobility Training of People with Visual Impairments

    Lauren Thevin, Carine Briant, Anke M. Brock · 2020 · ACM Transactions on Accessible Computing

    This paper presents X-Road, an affordable and accessible virtual reality system designed for Orientation and Mobility (O&M) training of students with visual impairments. O&M classes teach essential navigation skills like crossing streets, but real-world training poses risks from…

    virtual reality · orientation and mobility · visual impairment · spatial cognition · accessible VR

  • Critical Reflections on Technology to Support Physical Activity among Older Adults: An Exploration of Leading HCI Venues

    Kathrin Gerling, Mo Ray, Vero Vanden Abeele, Adam B. Evans · 2020 · ACM Transactions on Accessible Computing

    This critical review examines how "active ageing" policy discourse has influenced HCI research on technology supporting physical activity for older adults. Through a structured search of leading HCI venues (1997-2017), the authors identified 22 papers representing 18 unique…

    older adults · aging · physical activity · active ageing · exergames

  • Sign Language Interfaces: Discussing the Field's Biggest Challenges

    Danielle Bragg, Meredith Ringel Morris, Christian Vogler, Raja Kushalnagar, Matt Huenerfauth, Hernisa Kacorri · 2020 · Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA '20)

    This CHI 2020 Special Interest Group (SIG) meeting paper (5 pages) is an organising document rather than a conventional research paper. It convenes HCI and accessibility researchers working on sign-language interfaces around the five calls-to-action laid out in Bragg et al.’s…

    sign language · deaf and hard of hearing · deaf culture · american sign language · research methodology

  • Web Development Training for Students That Are Blind

    Claire Ferrari · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This doctoral consortium paper outlines a mixed-methods dissertation research plan for developing and evaluating a 10-day web development course specifically designed for students who are blind or have low vision. The author contextualizes the work within the employment…

    STEM accessibility · blindness · low vision · web development · coding education

  • Addressing the Situational Impairments Encountered by Firefighters through the Design of Alerts

    Flynn Wolf, Priyanka Soni, Ravi Kuber, Dianne Pawluk, Brian Turnage · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper describes a structured multi-step approach to designing multimodal alerts for firefighters who experience severe situationally-induced impairments and disabilities (SIIDs) at fire scenes — thick smoke restricting vision, loud noise from combustion, sirens, and power…

    situational impairment · situational disability · haptic feedback · multimodal interaction · participatory design

  • A Community-Centered Design Framework for Robot-Assisted Feeding Systems

    Tapomayukh Bhattacharjee, Maria E. Cabrera, Anat Caspi, Maya Cakmak, Siddhartha S. Srinivasa · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper develops a community-centered design framework for evaluating robot-assisted feeding (RAF) systems, shifting the perspective from purely transactional (robot picks up food, delivers to mouth) to relational (feeding as a social, cultural, and identity-laden activity…

    assistive robotics · activities of daily living · motor disability · feeding assistance · community-centered design

  • Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills

    Laurianne Sitbon, Ross Brown, Lauren Fell · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents findings from a participatory design process exploring how 360-degree video viewed through head-mounted displays can support people with intellectual disabilities in learning everyday living skills. The research was conducted over four iterative design cycles…

    intellectual disability · 360-degree video · virtual reality · life skills training · immersive learning

  • A Tangible Math Game for Visually Impaired Children

    Ana Cristina Pires, Sebastian Marichal, Fernando Gonzalez-Perilli, Ewelina Bakala, Bruno Fleischer, Gustavo Sansone, Tiago Guerreiro · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper presents iCETA, an inclusive interactive system for math learning that enables visually impaired children to autonomously engage with and solve additive composition tasks (addition and subtraction) through tangible interaction. The system was designed…

    visual impairment · children · mathematics accessibility · tangible user interface · inclusive design