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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Fuzzy Feelings: Arousal's Interpretive Noise and the Case for Acoustic-Based Haptics

    Caluã de Lacerda Pataca, Stephanie Patterson, Roshan L Peiris, Matt Huenerfauth · 2026 · CHI '26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

    This CHI 2026 paper from a team at Rochester Institute of Technology and Birmingham City University tackles a persistent gap in captioning: traditional captions carry words but strip the emotional tone, rhythm, and vocal affect that sighted hearing viewers absorb automatically.…

    captioning · expressive captions · haptic feedback · vibrotactile · affective computing

  • As Content and Layout Co-Evolve: TangibleSite for Scaffolding Blind People's Webpage Design through Multimodal Interaction

    Jiasheng Li, Zining Zhang, Zeyu Yan, Matthew Wong, Arnav Mittal, Ge Gao, Huaishu Peng · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper investigates how blind designers can author webpages end-to-end — generating content and arranging layout iteratively — rather than being limited to either content entry or layout inspection. The authors ran two rounds of co-design with three blind…

    accessible web design · blindness · tangible user interface · multimodal interaction · web authoring

  • EmojiFan: Designing A Social Interface Supporting Facial Expression Interaction for Blind and Low Vision People in Party Settings

    Jinlin Miao, Shan Luo, Yue Chen, Hongyue Wang, Zhejun Zhang, Rina R. Wehbe · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper presents EmojiFan, an AI-assisted wearable prototype designed to help blind and low-vision (BLV) adults participate in facial-expression interactions in party settings — a social context the authors identify as particularly hostile to BLV inclusion because of…

    blind and low vision · visual impairment · facial expression · social accessibility · wearable technology

  • From Preference to Performance: Patient-Centered Design of Multimodal Cueing in Parkinson's Disease Gait Training

    Xinjin Li, Wenjie Wang, Kai Wang, Houzhen Tuo, Xiaolong Ma, Xiaohui Tan, Wei Sun, Feng Tian, Xiaojuan Ma · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper reports a patient-centered design and evaluation of a wearable multimodal cueing system for gait rehabilitation in early-stage Parkinson's disease (PD). The authors first run semi-structured interviews with 10 early-stage PD patients and 5 clinicians (3…

    parkinson's disease · gait training · multimodal cueing · rehabilitation · wearable technology

  • Touching a Cat Without Touch: Does Mid-Air Ultrasound Haptic Feedback Promote Relaxation in Virtual Cat Interaction?

    Juro Hosoi, Yuki Ban, Shin'ichi Warisawa · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Hosoi and colleagues investigate whether mid-air ultrasound haptics — tactile sensations produced by focused acoustic radiation pressure, with no device worn on the user's skin — can convey the feel of a virtual cat convincingly enough to support relaxation in VR. The paper…

    mid-air haptics · ultrasound haptics · virtual reality · haptic feedback · human-animal interaction

  • VisionAid: A Multimodal Assistive Application Supporting Safe Road Navigation for Visually Impaired People in Bangladesh

    Asif Mahbub, Nabil Bin Hannan · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    VisionAid is an Android pedestrian-safety app for blind and low vision (BLV) users in Bangladesh, where road crossing is dangerous because traffic is unstructured: lane discipline is rare, drivers run signals, and crosswalks are inconsistent. The authors argue that…

    blind and low vision · pedestrian navigation · mobile accessibility · computer vision · haptic feedback

  • Pin City Book: A PCB-based Tangible User Interface for Location-based Puzzle Games

    Yibing Chen, Yutong Liu, Zihan Zhou, Yifan Wang, Sihan Wang, Yunyang Di, Quan Li · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract introduces Pin City Book, a PCB-based tangible user interface (TUI) platform for location-based puzzle games (LBPGs). The authors argue that current LBPGs are split between paper kits (cumbersome, no feedback) and mobile apps (screen-bound,…

    tangible user interface · multimodal interaction · location-based games · maker accessibility · haptic feedback

  • Demonstrating Eyes-Free Object Retrieval via Fingertip Deflection Guidance Using the NURing

    Tomasz P. Trzpit, Gregory Reardon, Elizabeth Gerber, Pedro Lopes, Michael Peshkin, J. Edward Colgate · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract is an interactive-demo paper introducing a vision-enabled version of NURing, a tendon-driven wearable ring that guides reach by gently deflecting the wearer’s fingertip. The authors frame the work around a recurring report from blind and…

    haptic feedback · kinesthetic feedback · wearable technology · blindness · visual impairment

  • In Sync: Exploration of a Multi-sensory Artefact for Dance Accessibility with People who are Blind or Have Low Vision and Dance Teachers

    Madhuka Thisuri De Silva, Jim Smiley, Leona M Holloway, Sarah Goodwin, Matthew Butler · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how a multi-sensory artefact combining spatialised audio and haptic feedback can support contemporary dance learning for people who are blind or have low vision (BLV). The system uses a Vicon motion tracking system to compare the hand positions of a teacher…

    blind and low-vision · dance accessibility · multi-sensory feedback · haptic feedback · sonification

  • Vibration Or Voice? Enhancing EQ Information Accessibility for Blind Music Producers with Haptics

    Christina Karpodini, Tychonas Michailidis, Chris Creed, Tony Stockman, Ian Williams · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates the use of vibrotactile feedback patterns (Tactons) as an alternative to screen readers for conveying equaliser (EQ) audio effect settings to blind and visually impaired (BVI) music producers working in Digital Audio Workstations (DAWs). The core problem…

    blind and visually impaired · music production · haptic feedback · vibrotactile feedback · screen reader

  • Sonic Agency: A Group Autoethnography of Technology-mediated Performance Practice by Deaf and Hard of Hearing Musicians

    Doga Cavdir, Dillon Simone, Myles de Bastion, Shawn Trail, Nate Hergert · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a 15-month group autoethnography conducted by a mixed-hearing team of five researchers and musicians affiliated with CymaSpace, a Deaf-owned music and culture institution in Portland, Oregon. The study examines how d/Deaf and Hard of Hearing musicians…

    deaf and hard of hearing · musical accessibility · autoethnography · haptic feedback · assistive music technology

  • PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players

    Sanchita S. Kamath, Omar Khan, Anurag Choudhary, Jan Meyerhoff-Liang, Soyoung Choi, JooYoung Seo · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents PunchPulse, an open-source VR boxing exergame designed through a seven-month participatory co-design process with blind and low-vision (BLV) individuals to promote sustained moderate-to-vigorous physical activity (MVPA). BLV people experience significantly…

    blind and low vision · virtual reality · exergames · physical activity · co-design

  • How Can Haptic Feedback Assist People with Blind and Low Vision (BLV): A Systematic Literature Review

    Chutian Jiang, Emily Kuang, Mingming Fan · 2025 · ACM Transactions on Accessible Computing

    This comprehensive systematic literature review examines 20 years (2004–2024) of research on haptic assistive tools for people who are blind or have low vision (BLV), analyzing 132 papers from 11 major HCI venues including CHI, ASSETS, UIST, and IEEE Haptics. The review…

    haptic feedback · blind and low vision · assistive technology · systematic review · tactile graphics

  • Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People

    Crescentia Jung, Jazmin Collins, Ricardo E. Gonzalez Penuela, Jonathan Isaac Segal, Andrea Stevenson Won, Shiri Azenkot · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper addresses the inaccessibility of nonverbal communication for blind and low-vision (BLV) users in social virtual reality environments. Social VR platforms like VRChat, Rec Room, and Meta Horizon Worlds rely heavily on avatar-mediated nonverbal cues — eye contact, head…

    virtual reality · blind and low vision · nonverbal communication · haptic feedback · social VR

  • IMAGE: An Open-Source, Extensible Framework for Deploying Accessible Audio and Haptic Renderings of Web Graphics

    Juliette Regimbal, Jeffrey R. Blum, Cyan Kuo, Jeremy R. Cooperstock · 2024 · ACM Transactions on Accessible Computing

    This paper introduces IMAGE (Internet Multimodal Access to Graphical Exploration), an open-source software framework designed to help accessibility practitioners create and deploy audio and haptic representations of web graphics. The authors address a critical problem in…

    web graphics · sonification · haptic feedback · multimodal interaction · open source

  • MouseClicker: Exploring Tactile Feedback and Physical Agency for People with Hand Motor Impairments

    Atieh Taheri, Carlos Gilberto Gomez-Monroy, Vicente Borja, Misha Sra · 2024 · ACM Transactions on Accessible Computing

    This paper introduces MouseClicker, a mechatronic assistive device that enables people with severe hand motor impairments to control a physical computer mouse using facial expressions while receiving tactile feedback that simulates the sensation of clicking. The work challenges…

    motor impairment · haptic feedback · vibrotactile feedback · facial expression input · computer mouse

  • Understanding Challenges and Opportunities in Body Movement Education of People who are Blind or have Low Vision

    Madhuka De Silva, Sarah Goodwin, Leona Holloway, Matthew Butler · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This paper provides a comprehensive investigation of the challenges and opportunities in teaching body movement — including dance, sports, martial arts, yoga, and fitness — to people who are blind or have low vision (BLV). The researchers conducted a three-phase study:…

    blind and low vision · body movement · education · dance · sports

  • Playing with Feeling: Exploring Vibrotactile Feedback and Aesthetic Experiences for Developing Haptic Wearables for Blind and Low Vision Music Learning

    Leon Lu, Jin Kang, Chase Crispin, Audrey Girouard · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This paper explores how musical haptic wearables (MHWs) using vibrotactile feedback can support music learning for blind and low-vision (BLV) people, and investigates the role of material aesthetics in shaping the user experience of such devices. The researchers conducted five…

    blind and low vision · assistive technology · haptic feedback · vibrotactile · music learning

  • How and Why We Run: Investigating the Experiences of Blind and Visually-Impaired Runners

    Sidas Saulynas, Mei-Lian Vader, Apoorva Bendigeri, Tristan King, Anirudh Nagraj, Ravi Kuber · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This qualitative study investigates the running experiences of 13 legally blind individuals in the United States, exploring where and how they run, what assistance they use, the challenges they face, and how technology could better support them. Participants ranged from casual…

    blindness · visual impairment · physical activity · assistive technology · wearable technology

  • IMAGE: A Deployment Framework for Creating Multimodal Experiences of Web Graphics

    Juliette Regimbal, Jeffrey R. Blum, Jeremy R. Cooperstock · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This short paper from McGill University introduces IMAGE (Internet Multimodal Access to Graphical Exploration), an open-source framework for converting web graphics into accessible multimodal outputs including audio, haptic, and text representations for blind and low vision…

    multimodal · web graphics · image accessibility · haptic feedback · sonification

  • Designing Gestures for Digital Musical Instruments: Gesture Elicitation Study with Deaf and Hard of Hearing People

    Ryo Iijima, Akihisa Shitara, Yoichi Ochiai · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This study addresses a gap in how deaf and hard of hearing (DHH) people can enjoy playing musical instruments using smartphones. While DHH people can and do enjoy music — often sensing it through vibrations transmitted by instruments or through body movements while performing —…

    deaf and hard of hearing · music accessibility · gesture elicitation · digital musical instruments · haptic feedback

  • AIGuide: Augmented Reality Hand Guidance in a Visual Prosthetic

    Sooyeon Lee, Chien Wen Yuan, So-yeon Yoon, John M. Carroll · 2022 · ACM Transactions on Accessible Computing

    AIGuide is an iOS smartphone application designed as a "visual prosthetic" to help people with visual impairments locate and physically reach objects in their environment. The app addresses what the authors call the "last meter problem"—while existing object detection apps like…

    augmented reality · visual impairment · object detection · hand guidance · multimodal feedback

  • INC-Hg: An Intelligent Collaborative Haptic-Gripper Virtual Reality System for Children with Autism to Develop Social Skills

    Yao Zhao, Nicole Shay, Jonathan Cofino, Debra Sterling, Erin Paquette, Adriana Debarros, Maria Gillen, Michelle Won, Zhigang Zhu, Cecilia Feeley, Amy Hurst · 2022 · ACM Transactions on Accessible Computing

    This paper presents INC-Hg (Intelligent Collaborative Haptic-Gripper), a VR system designed to help children with autism spectrum disorder (ASD) practice collaborative and social communication skills. The system addresses a significant challenge: traditional collaborative VR…

    autism spectrum disorder · virtual reality · collaborative learning · haptic feedback · intelligent agents

  • C-Hg: A Collaborative Haptic-Gripper Fine Motor Skill Training System for Children with Autism Spectrum Disorder

    Huan Zhao, Ashwaq Zaini Amat, Miroslava Migovich, Amy Swanson, Amy S. Weitlauf, Zachary Warren, Nilanjan Sarkar · 2021 · ACM Transactions on Accessible Computing

    This paper presents C-Hg (Collaborative Haptic-gripper), a virtual reality training system designed to simultaneously address both fine motor skill deficits and social skill challenges in children with Autism Spectrum Disorder (ASD). The system uses a customized haptic gripper…

    autism spectrum disorder · fine motor skills · haptic feedback · collaborative virtual environment · social skills training

  • "If you've gone straight, now, you must turn left" - Exploring the use of a tangible interface in a collaborative treasure hunt for people with visual impairments

    Quentin Chibaudel, Wafa Johal, Bernard Oriola, Marc J-M Macé, Pierre Dillenbourg, Valérie Tartas, Christophe Jouffrais · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper from a collaboration between IRIT (Toulouse), UNSW Sydney, EPFL, and Université Toulouse investigates how tangible user interfaces — specifically a small graspable robot called the Cellulo — can mediate collaboration between two people with visual impairments in a…

    visual impairments · tangible user interface · collaborative learning · spatial cognition · wayfinding