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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Eyes on the Palm: Investigating a Ring-Shaped Camera for Seamless Accessible Tactile Exploration

    Ayaka Tsutsui, Xiyue Wang, Hironobu Takagi, Yoichi Ochiai, Chieko Asakawa · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Tsutsui and colleagues ask how the form factor of a camera-based assistive device shapes the way blind and low-vision (BLV) users coordinate their hands during tactile exploration of real museum exhibits. Smartphone apps such as Seeing AI and Be My AI are designed around a…

    wearable technology · assistive technology · blindness and low vision · visual impairment · tactile exploration

  • CIDER: Collaborative Interactive Dynamic Environments for eXtended Reality

    Hung-Jui Guo, Hiranya Garbha Kumar, Yung-Jen Lin Guo, Balakrishnan Prabhakaran · 2026 · ACM Transactions on Multimedia Computing, Communications, and Applications

    CIDER (Collaborative Interactive Dynamic Environments for eXtended Reality) is an XR platform designed to enable real-time remote collaboration by automatically replicating a physical environment as an interactive virtual space. The authors address a core problem in…

    extended reality · mixed reality · virtual reality · remote collaboration · 3D reconstruction

  • Synergy of Artificial Intelligence and Extended Reality in Patient-focused Health and Well-Being Applications—A Systematic Review

    Tim Schwirtlich, Cheolmin Matthew Lee, Molly Beestrum, David C. Mohr · 2026 · ACM Transactions on Computing for Healthcare

    This systematic review, conducted by researchers at Northwestern University's Feinberg School of Medicine, maps the landscape of applications that combine artificial intelligence and extended reality (XR) for direct patient health and well-being outcomes. The review follows…

    extended reality · artificial intelligence · rehabilitation · mental health · accessibility

  • ExNovo: A user interface that supports novices without encumbering experts

    Mark Blair, Amanda Klassen, Justin O'Camb, Cal Woodruff, Rollin Poe, Christine Chuong, Robin Barrett · 2026 · ACM Games

    ExNovo is a novel hierarchical tree menu interface designed to bridge the long-standing divide between graphical user interfaces (GUIs) and keyboard hotkeys. Traditional GUIs scaffold novice users by making command options visible, but their reliance on precise mouse targeting…

    user interface design · keyboard accessibility · motor accessibility · visual impairment · novice-to-expert transition

  • The Sharply Decreasing Disruptiveness of HCI

    Zhilong Chen, Yong Li · 2025 · Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems

    This large-scale bibliometric study by Chen and Li from Tsinghua University investigates the creativity of HCI research itself by measuring its "disruptiveness" — the degree to which a paper's contribution is recognised independently rather than merely alongside its references.…

    bibliometric analysis · research methodology · creativity · human-computer interaction · disruptiveness

  • Ethical Concerns when Working with Mixed-Ability Groups of Children

    Ana O. Henriques, Patricia Piedade, Filipa Rocha, Isabel Neto, Hugo Nicolau · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper critically examines the ethical challenges researchers face when conducting studies involving mixed-ability groups of children — groups that include both children with and without disabilities working together. The authors draw on two case studies from their own…

    ethics · mixed-ability groups · children · participatory design · inclusive research

  • Exploring the Benefits and Applications of Video-Span Selection and Search for Real-Time Support in Sign Language Video Comprehension among ASL Learners

    Saad Hassan, Caluã de Lacerda Pataca, Akhter Al Amin, Laleh Nourian, Diego Navarro, Sooyeon Lee, Alexis Gordon, Matthew Watkins, Garreth W. Tigwell, Matt Huenerfauth · 2024 · ACM Transactions on Accessible Computing

    This research investigates how to better support hearing students learning American Sign Language (ASL) when they encounter unfamiliar signs in video content. Existing ASL dictionary tools present significant barriers: they require learners to either recall and enter linguistic…

    American Sign Language · sign language learning · video comprehension · dictionary lookup · Deaf and hard of hearing

  • Exploring the Role of Social Support When Integrating Generative AI in Small Business Workflows

    Quentin Romero Lauro, Jeffrey P. Bigham, Yasmine Kotturi · 2024 · Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing (CSCW Companion '24)

    This paper investigates how small business owners from resource-constrained communities leverage their offline social networks to integrate generative AI technologies into their business workflows. The researchers interviewed 11 participants — seven entrepreneurs and four…

    generative AI · entrepreneurship · social support · technology adoption · digital divide

  • Comparison of Methods for Teaching Accessibility in University Computing Courses

    Qiwen Zhao, Vaishnavi Mande, Paula Conn, Sedeeq Al-khazraji, Kristen Shinohara, Stephanie Ludi, Matt Huenerfauth · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents the first controlled, longitudinal comparison of methods for teaching accessibility in university computing programs. Conducted over four years (2016-2020) at Rochester Institute of Technology, the study involved 29 sections of a required Human-Computer…

    accessibility education · computing education · pedagogy · curriculum design · longitudinal study

  • The False Dichotomy between Accessibility and Usability

    Ed H. Chi · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This keynote paper by Ed H. Chi of Google argues that the traditional separation between accessibility research and usability/HCI research is a false dichotomy built on two myths. The first myth is the "average user" — HCI research inherited this concept from psychology,…

    usability · accessibility theory · universal design · inclusive design · human-computer interaction

  • Understanding the Computer Skills of Adult Expert Users with Down Syndrome: An Exploratory Study

    Jonathan Lazar, Libby Kumin, Jinjuan Heidi Feng · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents an ethnographic study of ten adult expert computer users with Down syndrome, observed in their homes and workplaces for a minimum of two hours each. The research aimed to move beyond earlier survey-based studies (which relied on parent-reported data about…

    Down syndrome · cognitive accessibility · intellectual disability · employment · workplace accessibility

  • On the Audio Representation of Radial Direction

    Susumu Harada, Hironobu Takagi, Chieko Asakawa · 2011 · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11)

    This paper proposes a new primitive for auditory displays — radial direction — and evaluates a concrete mapping of vowel-like sounds to eight cardinal and ordinal directions. The authors observe that almost all prior sonification work has mapped data to linear sound properties…

    sonification · auditory display · auditory interface · non-visual interaction · eyes-free interaction

  • Helping Older Adults Locate 'Lost' Cursors Using FieldMouse

    Nic Hollinworth · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This short paper describes FieldMouse, a modified standard optical mouse augmented with a touch sensor (Quantum QT110) embedded in its top surface to detect when a user grasps the mouse after releasing it. The motivation addresses a common problem among older adult computer…

    aging · mouse cursor · pointing devices · input devices · assistive technology

  • Towards a Tool for Keystroke Level Modeling of Skilled Screen Reading

    Shari Trewin, Bonnie E. John, John Richards, Cal Swart, Jonathan Brezin, Rachel Bellamy, John Thomas · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper explores whether cognitive models of auditory interaction — specifically the Keystroke-Level Model (KLM) — can be adapted to predict task completion times for skilled screen reader users, with the goal of helping designers evaluate the usability of their interfaces…

    screen readers · cognitive modeling · usability · keyboard navigation · JAWS

  • Conception and Experimentation of a Communication Device with Adaptive Scanning

    Souhir Ghedira, Pierre Pino, Guy Bourhis · 2009 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents an adaptive algorithm for optimizing scanning delay (Tscan) in switch-operated AAC devices, addressing one of the fundamental challenges in scanning-based communication: finding the right balance between speed and error rate. For users with severe motor…

    AAC · scanning · switch access · motor disabilities · adaptive systems

  • The One-Key Challenge: Searching for a Fast One-Key Text Entry Method

    I. Scott MacKenzie · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper presents SAK (Scanning Ambiguous Keyboard), a novel one-key text entry method designed for people who can only operate a single switch input. The design combines two established techniques — scanning keyboards (where items are highlighted sequentially and selected…

    text entry · switch access · scanning keyboard · ambiguous keyboard · motor disability

  • Performance-Based Functional Assessment: An Algorithm for Measuring Physical Capabilities

    Kathleen J. Price, Andrew Sears · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper presents PB-FACT (Performance-Based Functional Assessment for Computer Technology), a novel tool for objectively and quantitatively measuring an individual's physical capabilities in relation to their use of information technology. The authors argue that current…

    functional assessment · motor disability · assistive technology · physical disability · human-computer interaction

  • Simulating HCI for Special Needs

    Pradipta Biswas · 2007 · SIGACCESS Accessibility and Computing

    This paper describes the development of a simulator designed to model human-computer interaction for users with physical disabilities, addressing a significant gap in HCI research. The author argues that existing HCI models such as the GOMS family (KLM, CMN-GOMS, CPM-GOMS) and…

    human-computer interaction · motor impairment · user modeling · simulation · assistive interface

  • Consolidating computer operation and wheelchair control

    Torsten Felzer, Rainer Nordmann · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '07)

    This short ASSETS 2007 demo proposal from Torsten Felzer and Rainer Nordmann at Darmstadt University of Technology describes the integration of two previously separate assistive systems they had built for people with severe physical disabilities. The first, HaMCoS (HAnds-free…

    hands-free interaction · muscle contraction · electromyography · powered wheelchair · mouse emulation

  • Simulation to predict performance of assistive interfaces

    Pradipta Biswas, Peter Robinson · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '07)

    This short ASSETS 2007 poster from Pradipta Biswas and Peter Robinson at the Cambridge Computer Laboratory describes a simulator for predicting how disabled users will perform on a given assistive interface, intended to reduce the dependence on hard-to-recruit disabled…

    user simulation · usability evaluation · GOMS · Model Human Processor · scanning interface

  • Accuracy and Frequency Analysis of MultiTouch Interfaces for Individuals with Parkinsonian and Essential Hand Tremor

    Eric J. Frett, Kenneth E. Barner · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This 2005 study from the University of Delaware compares four computer pointing devices — an optical mouse, optical trackball, isotonic joystick, and a FingerWorks MultiTouch Surface (MTS) — for users with Parkinsonian tremor and essential tremor. The researchers recruited five…

    motor accessibility · input devices · Parkinson's disease · essential tremor · multitouch

  • Multimodal User Input Patterns in a Non-Visual Context

    Xiaoyu Chen, Marilyn Tremaine · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This exploratory study from the New Jersey Institute of Technology investigates how users choose between speech and hand (touchpad) inputs when performing tasks in a non-visual interface. The research used AudioBrowser, a system that organizes information items into hierarchies…

    multimodal interaction · non-visual interaction · speech input · touchpad · visual impairment

  • An Adaptive Technologies Course in a CS Curriculum

    Blaise W. Liffick · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This poster paper from Millersville University describes part two of an NSF-funded project to integrate assistive technology (AT) into an undergraduate computer science curriculum through an HCI approach. The author argues that computer professionals have expertise in developing…

    accessibility education · computer science curriculum · assistive technology · human-computer interaction · professional development

  • Speech-Based Cursor Control

    Azfar S. Karimullah, Andrew Sears · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets '02)

    This paper from UMBC investigates the effectiveness of speech-based cursor control for navigating graphical user interfaces, comparing a standard cursor with a predictive cursor designed to compensate for speech recognition delays. While speech recognition is well-studied for…

    speech recognition · cursor control · motor disability · pointing devices · assistive technology

  • Investigating the Applicability of User Models for Motion-Impaired Users

    Simeon Keates, John Clarkson, Peter Robinson · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This paper from the University of Cambridge investigates whether the Model Human Processor (MHP) — a foundational user model from Card, Moran, and Newell's "The Psychology of Human-Computer Interaction" — accurately describes how motion-impaired users interact with computers.…

    motor impairment · user modeling · universal access · human-computer interaction · cerebral palsy