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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Pushing the Raman principle

    Clayton Lewis · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper explores the implications of what the author calls the "Raman Principle," attributed to T.V. Raman: "The way to think about the visual system is as a way to answer queries against a spatial database. If you have an alternate way to ask the queries and get the answers,…

    visual programming · blindness · non-visual interaction · screen readers · programming accessibility

  • The False Dichotomy between Accessibility and Usability

    Ed H. Chi · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This keynote paper by Ed H. Chi of Google argues that the traditional separation between accessibility research and usability/HCI research is a false dichotomy built on two myths. The first myth is the "average user" — HCI research inherited this concept from psychology,…

    usability · accessibility theory · universal design · inclusive design · human-computer interaction

  • VBGhost: A Braille-Based Educational Smartphone Game for Children

    Lauren R. Milne, Cynthia L. Bennett, Richard E. Ladner · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This short paper presents VBGhost, an accessible educational smartphone game for blind and low vision children that reinforces Braille literacy through gameplay. The game is based on Ghost, a word-building game where players take turns adding letters to a growing word fragment…

    braille · mobile accessibility · game accessibility · blind children · education

  • The Global Public Inclusive Infrastructure (GPII)

    Gregg C. Vanderheiden, Jutta Treviranus, Amrish Chourasia · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper describes the Global Public Inclusive Infrastructure (GPII), an ambitious international initiative to build a cloud-based infrastructure that can automatically personalize any device or technology to match an individual user's accessibility needs and preferences. The…

    GPII · cloud accessibility · auto-personalization · assistive technology · digital divide

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