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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Technology, Education and Access: A "Fair Go" for People with Disabilities

    Scott Hollier · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This keynote is a personal narrative by Dr. Scott Hollier, a digital access specialist diagnosed with Retinitis Pigmentosa at age five, tracing how technology and education have shaped his life and career in accessibility. Hollier frames the talk around the Australian concept of…

    lived experience · visual impairment · retinitis pigmentosa · assistive technology · consumer technology

  • Math Melodies: Supporting Visually Impaired Primary School Students in Learning Math

    Dragan Ahmetovic, Valeria Alampi, Cristian Bernareggi, Andrea Gerino, Sergio Mascetti · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This demonstration paper presents Math Melodies, a free iPad application designed to teach mathematics to primary school children who are blind or visually impaired, while simultaneously engaging sighted peers. Mathematics education poses particular challenges for visually…

    visual impairment · blindness · education accessibility · mathematics accessibility · children

  • Cross-Cultural Web Design Guidelines

    Rukshan Alexander, David Murray, Nik Thompson · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper develops evidence-based cross-cultural web design guidelines that go beyond simple language translation to address culturally specific design preferences in layout, navigation, links, multimedia, visual representation, colour, and text. The authors argue that cultural…

    cross-cultural design · web design guidelines · cultural factors · internationalization · localization

  • Enabling Collaboration in Learning Computer Programing Inclusive of Children with Vision Impairments

    Anja Thieme, Cecily Morrison, Nicolas Villar, Martin Grayson, Siân Lindley · 2017 · Proceedings of the 2017 Conference on Designing Interactive Systems (DIS)

    This paper from Microsoft Research explores how Torino, a physical programming language, enables collaborative learning of computer programming by children aged 7-12 with mixed visual abilities — from full blindness to full sight. Torino uses tangible "instruction beads" (play,…

    visual impairment · children · collaborative learning · tangible interface · computational thinking

  • Blocks4All Demonstration: a Blocks-Based Programming Environment for Blind Children

    Lauren R. Milne, Catherine M. Baker, Richard E. Ladner · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    Blocks4All is a tablet-based iOS application designed to make blocks-based programming accessible to blind and low-vision children. Blocks-based programming environments like Scratch and Blockly have become central to K-12 computer science education — of the 162 Hour of Code…

    programming education · blindness · children · touchscreen accessibility · screen readers

  • Digital Strategies for Supporting Strengths- and Interests-based Learning with Children with Autism

    Cara Wilson, Margot Brereton, Bernd Ploderer, Laurianne Sitbon, Beth Saggers · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates how an open-ended audio-visual calendaring app called MeCalendar was appropriated by children with autism and their teachers in classroom settings, shifting the focus from deficit-remediation to strengths- and interests-based learning. Most technologies…

    autism · educational technology · children · strengths-based approach · self-determination

  • Tangibles + Programming + Audio Stories = Fun

    Varsha Koushik, Shaun K. Kane · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This poster introduces Story Blocks, a tangible programming toolkit designed to make block-based programming accessible to blind and visually impaired users. Block-based programming languages like Scratch and Blockly are popular tools for teaching children to code, but they…

    programming education · blindness · visual impairment · tangible interaction · children

  • Understanding Fatigue and Stamina Management Opportunities and Challenges in Wheelchair Basketball

    Patrick Carrington, Denzel Ketter, Amy Hurst · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper investigates the current use and future potential of wearable fitness technologies for stamina and fatigue management in wheelchair basketball — a team sport originally created for paraplegic athletes that now includes people with a range of physical abilities. The…

    adaptive sports · wearable technology · wheelchair · fitness tracking · physical disability

8 results.