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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Text Entry by Raising the Eyebrow with HaMCoS

    Torsten Felzer, Stephan Rinderknecht · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This demo paper presents HaMCoS (HAnds-free Mouse COntrol System), a system that enables text entry for people with very severe physical disabilities using tiny contractions of the brow muscle. The system targets users in a "locked-in" state, where communication with the outside…

    assistive technology · text entry · switch access · motor impairments · mouse emulation

  • Accessibility in Context: Understanding the Truly Mobile Experience of Smartphone Users with Motor Impairments

    Maia Naftali, Leah Findlater · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper moves beyond lab-based studies to investigate how people with motor impairments actually use smartphones in their daily lives, particularly outside the home. The research combines two studies: an online survey of 16 smartphone users with motor impairments (conditions…

    motor impairments · mobile accessibility · smartphones · touchscreen · situational impairments

  • Design and Evaluation of a Networked Game to Support Social Connection of Youth with Cerebral Palsy

    Hamilton A. Hernandez, Mallory Ketcheson, Adrian Schneider, Zi Ye, Darcy Fehlings, Lauren Switzer, Virginia Wright, Shelly K. Bursick, Chad Richards, T.C. Nicholas Graham · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents Liberi, a networked video game custom-designed to foster social interaction among youth with cerebral palsy (CP). Youth with CP—particularly those classified at GMFCS level III who require mobility aids—experience social isolation due to mobility limitations…

    cerebral palsy · game accessibility · social interaction · motor impairments · inclusive design

  • Motor-Impaired Touchscreen Interactions in the Wild

    Kyle Montague, Hugo Nicolau, Vicki L. Hanson · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper examines how touchscreen interaction performance varies over time for people with motor impairments, moving beyond snapshot lab studies to a four-week in-the-wild evaluation. Nine participants with conditions including Parkinson's disease, essential tremor, spinal…

    motor impairments · touchscreen · mobile accessibility · gesture recognition · Parkinson's disease

  • Text Entry via Discrete and Analog Myoelectric Signals

    Adam J. Sporka, Antonín Posusta, Ondrej Poláček, Tomáš Flek, Jakub Otáhal · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This demo paper presents a prototype system for text entry using surface electromyography (sEMG) signals detected from muscles in the user's forearm. The system is intended for people with upper extremity disabilities who retain the ability to control their forearm muscles.…

    assistive technology · text entry · electromyography · biosignals · motor impairments

  • DigitCHAT: Enabling AAC Input at Conversational Speed

    Karl Wiegand, Rupal Patel · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS 2014)

    This paper presents DigitCHAT, a prototype augmentative and alternative communication (AAC) system designed for literate users with mild upper limb motor impairments who need fast, expressive face-to-face communication on mobile phones. The authors identify a gap in existing AAC…

    augmentative and alternative communication · AAC · text entry · mobile accessibility · motor impairments

6 results.