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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Understanding the Perspectives of Autistic Gamers through an Online Autistic Community and a Survey

    Sohyeon Park, Aehong Min, Anne Marie Piper, Gillian R. Hayes · 2026 · ACM Transactions on Accessible Computing

    This study investigates the gaming experiences and preferences of autistic people using a multi-method approach that combines analysis of Reddit posts from an autism-focused subreddit with a survey of 145 autistic adults. The research addresses a significant gap: while video…

    autism · video games · gaming accessibility · cognitive accessibility · sensory processing

  • Accessibility in Textile Crafting: A Critical Reflection on Making Technology, Disability, and Community

    Shanel Wu, Audrey Girouard · 2026 · ACM Transactions on Accessible Computing

    This paper examines what accessibility means in the context of textile crafting through a cross-sectional survey of 184 crafters with disabilities. The authors—both disabled/neurodivergent crafters and HCI researchers—adopt a critical participatory action research (CPAR)…

    textile crafts · crafting communities · online communities · accessibility · participatory action research

  • “I’ve Become More Myself”: Challenges and Benefits of Engaging with ADHD Short-Form Video Content and Communities

    Nathalie Alexandra Tcherdakoff, Anna L. Cox, Jon Bird, Paul Marshall · 2026 · ACM Transactions on Computer-Human Interaction

    This qualitative interview study explores how 32 adult ADHDers relate to ADHD-focused Short-Form Video Content (SFVC) on TikTok, Instagram Reels, and YouTube Shorts. The lead author — herself an ADHDer and SFVC user — uses reflexive thematic analysis grounded in feminist…

    ADHD · neurodivergence · neurodiversity · social media · online communities

  • Beyond Individual Accommodations: The Collaborative Practices of ADHD Students in Post-Secondary Education

    Vitica X Arnold, Aehong Min, Clarisse Bonang, Sohyeon Park, Gillian R Hayes, Anne Marie Piper · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper examines how ADHD college students develop and share collaborative, community-based strategies to support their academic success, moving beyond the traditional focus on individual accommodations. The researchers analyzed discussions from a Reddit community…

    ADHD · neurodivergence · higher education · body doubling · co-presence

  • Characterizing Collective Efforts in Content Sharing and Quality Control for ADHD-relevant Content on Video-sharing Platforms

    Hanxiu Hazel Zhu, Avanthika Senthil Kumar, Sihang Zhao, Ru Wang, Xin Tong, Yuhang Zhao · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents the first in-depth characterization and analysis of ADHD-relevant video content across YouTube and TikTok, examining content quality, accessibility challenges, and the collective efforts of creators and viewers in quality control. The researchers…

    ADHD · video-sharing platforms · information quality · online communities · content accessibility

  • Characterizing Smart Home Technology Usage Among Users with Disabilities through Reddit

    Rebecca Moore, Jason Wiese · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This study examines how people with disabilities use smart home technology (SHT) by analyzing publicly available Reddit discussions across 12 disability-focused and technology-focused subreddits. The researchers collected 233 posts and comments from 28 discussion threads,…

    smart home technology · disability · accessibility · Reddit · qualitative research

  • Banal Autistic Social Media: A Found Footage Autoethnography

    Kay Kender, Katta Spiel · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This position paper argues for designing social media platforms that support thriving neurodiverse online communities, moving beyond deficit-focused approaches that treat autistic users as needing to be "fixed" to match neurotypical social norms. The authors introduce "Banal…

    autism · neurodiversity · social media · design justice · autoethnography

  • Experiences of Autistic Twitch Livestreamers: "I have made easily the most meaningful and impactful relationships"

    Terrance Mok, Anthony Tang, Adam McCrimmon, Lora Oehlberg · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23)

    This paper presents a reflexive thematic analysis of interviews with 10 autistic adult Twitch livestreamers, exploring how autism uniquely shapes their experiences as content creators on a live video platform. The researchers first conducted a formative observation phase,…

    autism · livestreaming · social accessibility · online communities · neurodiversity

  • Understanding Noise Sensitivity through Interactions in Two Online Autism Forums

    Emani Dotch, Jazette Johnson, Rebecca W. Black, Gillian R Hayes · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This qualitative study examines how autistic people discuss and manage noise sensitivity by analyzing posts and comments from two online autism forums. Noise sensitivity is one of the most prevalent sensory processing challenges for autistic individuals, experienced by 50-70% of…

    autism · noise sensitivity · sensory processing · online communities · assistive technology

  • Understanding Peer-to-Peer Instructional Support in an Online Community for Blind Audio Producers

    Abir Saha, Darren Gergle, Anne Marie Piper · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This paper examines how blind and low-vision audio producers seek and provide instructional support through an online text-based Q&A mailing list community centered around using Logic Pro, a professional digital audio workstation (DAW), with the VoiceOver screen reader. The…

    screen readers · blind and low vision · audio production · peer support · online communities

  • Understanding the Usages, Lifecycle, and Opportunities of Screen Readers' Plugins

    Farhani Momotaz, Md Ehtesham-Ul-Haque, Syed Masum Billah · 2023 · ACM Transactions on Accessible Computing

    This study investigates why blind users rely on screen reader plugins and how these plugins are developed, distributed, and maintained. The researchers combined two methodological approaches: semi-structured interviews with 14 blind participants (ages 24-52, expert to beginner…

    screen readers · NVDA · JAWS · plugins · extensions

  • Exploring Collective Medical Knowledge and Tensions in Online ADHD Communities

    Tessa Eagle · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper proposes a dissertation investigating how online ADHD communities on social media platforms serve as digitally-mediated support systems for neurodivergent individuals. The author, a neurodivergent HCI researcher at UC Santa Cruz, adopts a critical…

    ADHD · neurodiversity · online communities · digital mental health · social media

  • "Wear It Loud": How and Why Hearing Aid and Cochlear Implant Users Customize Their Devices

    Halley P. Profita, Abigale Stangl, Laura Matuszewska, Sigrunn Sky, Raja Kushalnagar, Shaun K. Kane · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper investigates why and how hearing aid and cochlear implant users aesthetically customize their devices, exploring the intersection of assistive technology, identity, and social acceptability. The research addresses a significant problem: hearing aid abandonment rates…

    hearing aids · cochlear implants · deafness · DIY assistive technology · social acceptability

  • Nothing to Hide: Aesthetic Customization of Hearing Aids and Cochlear Implants in an Online Community

    Halley P. Profita, Abigale Stangl, Laura Matuszewska, Sigrunn Sky, Shaun K. Kane · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper analyzes aesthetic customization practices within a Facebook community of over 4,800 members dedicated to decorating and personalizing hearing aids (HAs) and cochlear implants (CIs). Approximately 48 million people in the United States (20% of the population) have…

    hearing aid · cochlear implant · DIY assistive technology · social accessibility · disability identity

  • Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism

    Kathryn E. Ringland, Christine T. Wolf, LouAnne E. Boyd, Mark S. Baldwin, Gillian R. Hayes · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents findings from a 24-month digital ethnography of Autcraft, a semi-private Minecraft server created for children with autism and their allies, examining how this community has appropriated the game into a variety of assistive technologies. Autcraft has over…

    autism · gaming · game accessibility · DIY assistive technology · social accessibility

  • The Vlogging Phenomena: A Deaf Perspective

    Ellen S. Hibbard, Deb I. Fels · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper examines how Deaf people use video blogging (vlogging) technology to communicate in American Sign Language (ASL) on mainstream and specialized platforms. The researchers compared vlogging practices on YouTube, a mainstream video-sharing site, and Deafvideo.TV (DVTV),…

    deaf accessibility · sign language · video accessibility · social media · Deaf Culture

  • Empowering Individuals with Do-It-Yourself Assistive Technology

    Amy Hurst, Jasmine Tobias · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates the potential of Do-It-Yourself (DIY) approaches to address the persistent problem of assistive technology abandonment, where 35% or more of purchased AT devices end up unused. The authors argue that empowering non-engineers to create, modify, or build…

    assistive technology · DIY assistive technology · maker culture · 3D printing · rapid prototyping

17 results.