← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • Advancing Inclusive Digital Well-Being Tools: How Neurodivergent Students Use Distraction Blockers

    Marvel Chrismatheo Hariadi, Kevin Chow, Joanna McGrenere · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper asks whether digital distraction blockers — Apple Screen Time, Forest, Freedom, StayFocusd, and similar tools — actually serve the neurodivergent post-secondary students who are arguably their most marginal audience, or whether blocker design silently…

    neurodivergence · ADHD · autism spectrum disorder · generalized anxiety disorder · distraction blockers

  • Collaboration and Assistive Technology: Facilitating Joint Awareness for Noise Sensitivity

    Emani Hicks, Luc Rieffel, Ariya Gowda, Aehong Min, Gillian R Hayes · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    People with noise sensitivity (PWNS) - including those with misophonia, hyperacusis, and tinnitus, and overlapping strongly with the autistic community (estimated 45% prevalence) - experience everyday sounds as painful, distressing, or overwhelming. Existing supports are patchy:…

    noise sensitivity · misophonia · hyperacusis · sensory processing · autism

  • Accessibility through Awareness of Noise Sensitivity Management and Regulation Practices

    Emani Dotch, Avery Mavrovounioti, Weijie Du, Elizabeth Ankrah, Jazette Johnson, Aehong Min, Gillian R Hayes · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how people with noise sensitivity (PWNS) manage and regulate their responses to sound, and identifies opportunities for technology-mediated support. Noise sensitivity — experiencing sounds as disproportionately distressing, painful, or overwhelming —…

    noise sensitivity · sensory processing · neurodiversity · self-regulation · awareness

  • Understanding Noise Sensitivity through Interactions in Two Online Autism Forums

    Emani Dotch, Jazette Johnson, Rebecca W. Black, Gillian R Hayes · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This qualitative study examines how autistic people discuss and manage noise sensitivity by analyzing posts and comments from two online autism forums. Noise sensitivity is one of the most prevalent sensory processing challenges for autistic individuals, experienced by 50-70% of…

    autism · noise sensitivity · sensory processing · online communities · assistive technology

  • Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions

    John Joseph McGowan, Iain Peter McGregor · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This paper presents findings from a large-scale online survey of over 200 autistic adults and caregivers, investigating common stress triggers and the role of technology in stress management. The research is the initial phase of a broader project aimed at developing a Stress…

    autism · stress management · sensory processing · assistive technology · virtual reality

  • Designing Post-Trauma Self-Regulation Apps for People with Intellectual and Developmental Disabilities

    Krishna Venkatasubramanian, Tina-Marie Ranalli · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper explores how to design mobile apps that help people with intellectual and developmental disabilities (I/DD) engage in post-trauma self-regulation (PTSR) — activities that help manage negative emotional effects like anxiety, grief, and stress that arise from traumatic…

    intellectual disability · developmental disability · trauma-informed care · self-regulation · mental health

  • COSMA: Cooperative Self-Management Tool for Adolescents with Autism

    Myeonghan Ryu, Eunkyung Jo, Sung-In Kim · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This student research competition paper presents COSMA, a mobile application prototype designed to support cooperative self-management of behavior for adolescents with autism during their transition through puberty. Adolescence is particularly challenging for individuals with…

    autism · self-management · adolescents · behavior change · mobile application

  • WeLi: A Smartwatch Application to Assist Students with Intellectual and Developmental Disabilities

    Hui Zheng, Vivian Genaro Motti · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This poster paper presents WeLi (Wearable Life), a smartwatch application designed to assist students with intellectual and developmental disabilities (IDDs) in post-secondary educational environments. The system was developed for and deployed at Mason Life, a programme at…

    wearable technology · intellectual disability · developmental disability · special education · self-regulation

  • Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism

    Kathryn E. Ringland, Christine T. Wolf, LouAnne E. Boyd, Mark S. Baldwin, Gillian R. Hayes · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents findings from a 24-month digital ethnography of Autcraft, a semi-private Minecraft server created for children with autism and their allies, examining how this community has appropriated the game into a variety of assistive technologies. Autcraft has over…

    autism · gaming · game accessibility · DIY assistive technology · social accessibility

  • Turning Off-The-Shelf Games into Biofeedback Games

    Regan L. Mandryk, Michael Kalyn, Yichen Dang, Andre Doucette, Brett Taylor, Shane Dielschneider · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This demonstration paper presents two systems that convert existing commercial off-the-shelf games into biofeedback (BF) training games for people with cognitive impairments. Biofeedback training — particularly neurofeedback using EEG — has been shown effective for helping…

    biofeedback · neurofeedback · EEG · cognitive impairment · ADHD

10 results.