AI and Gamification for Employees with ADHD: A Tool for Enhancing Workplace Focus & Productivity
Tahani Jaser Alahmadi, Ruyouf AlKhuzaim, Meral AlHelwah, Abbrar AlOtaibi, Dima AlTammami, Daad AlSaqer · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)
This paper presents WADAQ, an AI-driven gamification tool designed to support employees with ADHD in improving focus, task management, and workplace productivity. The system operates in three stages: first, machine learning classification models predict whether a user is likely…
ADHD · gamification · machine learning · reinforcement learning · workplace accessibility