← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • Eyes on the Palm: Investigating a Ring-Shaped Camera for Seamless Accessible Tactile Exploration

    Ayaka Tsutsui, Xiyue Wang, Hironobu Takagi, Yoichi Ochiai, Chieko Asakawa · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Tsutsui and colleagues ask how the form factor of a camera-based assistive device shapes the way blind and low-vision (BLV) users coordinate their hands during tactile exploration of real museum exhibits. Smartphone apps such as Seeing AI and Be My AI are designed around a…

    wearable technology · assistive technology · blindness and low vision · visual impairment · tactile exploration

  • TouchScribe: Augmenting Non-Visual Hand-Object Interactions with Automated Live Visual Descriptions

    Ruei-Che Chang, Rosiana Natalie, Wenqian Xu, Jovan Zheng Feng Yap, Tiange Luo, Venkatesh Potluri, Anhong Guo · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    TouchScribe is a wearable, camera-based assistive system that delivers live, hierarchical visual descriptions of physical objects in response to a blind or low vision (BLV) user's hand-object interactions. The authors argue that existing AI assistants such as Seeing AI, Be My…

    blind and low vision · assistive technology · visual descriptions · hand-object interactions · gestures

  • Investigating 'Touch and Talk' for Blind and Low Vision People: Science Communication Assistance Through Exploring Multiple Tactile Objects

    Ayaka Tsutsui, Xiyue Wang, Hironobu Takagi, Chieko Asakawa · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how interactive dialogue and multiple tactile 3D models can enhance science communication for blind and low vision (BLV) users. The research addresses a gap in existing tactile learning tools: most Interactive 3D Models (I3Ms) rely on pre-defined audio…

    tactile graphics · blind and low vision · science communication · 3D printed models · multimodal interaction

  • Toward 3D Scene Understanding via Audio-description: Kinect-iPad Fusion for the Visually Impaired

    Juan Diego Gomez, Sinan Mohammed, Guido Bologna, Thierry Pun · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This demonstration paper presents a computer-vision-based framework that combines a Microsoft Kinect 3D depth sensor with an iPad touchscreen to enable visually impaired users to understand the spatial layout of indoor scenes through audio. The system works in several stages:…

    sonification · visual substitution · Kinect · computer vision · blindness

4 results.