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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Explorations on Breathing Based Text Input for Mobile Devices

    Jackson F. Filho, Thiago Valle, Wilson Prata · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This paper presents progress on PuffText, a breathing-based text input system for mobile phones designed for people with motor disabilities who cannot handle a mobile device manually. The system uses the phone's built-in microphone to detect "puffs" of breath, which serve as the…

    text entry · alternative input · motor disability · sip-and-puff · mobile accessibility

  • Improving Programming Interfaces for People with Limited Mobility Using Voice Recognition

    Xiomara Figueroa Fontánez, Patricia Ordóñez · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This paper describes an effort to make programming more accessible to people with motor impairments by integrating voice recognition into an Integrated Development Environment (IDE). The work is motivated by the specific case of a computer scientist with spinal muscular atrophy…

    programming accessibility · voice interface · speech recognition · motor disability · spinal muscular atrophy

  • Improved Inference and Autotyping in EEG-based BCI Typing Systems

    Andrew Fowler, Brian Roark, Umut Orhan, Deniz Erdogmus, Melanie Fried-Oken · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This paper presents improvements to the RSVP Keyboard, a brain-computer interface (BCI) typing system designed for people with severe motor disabilities, particularly those with locked-in syndrome (LIS) resulting from ALS or brain stem stroke who cannot use any volitional…

    brain-computer interface · BCI · EEG · text entry · locked-in syndrome

  • Optimization of Switch Keyboards

    Xiao (Cosmo) Zhang, Kan Fang, Gregory Francis · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This short paper presents a method for optimizing the character layout of switch keyboards used by people with severe motor control difficulties, including those with locked-in syndrome resulting from spinal cord or brain injury. Switch keyboards work by scanning a cursor across…

    switch access · text entry · motor disability · locked-in syndrome · keyboard optimization

  • Humsher: A Predictive Keyboard Operated by Humming

    Ondrej Polacek, Zdenek Mikovec, Adam J. Sporka, Pavel Slavik · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper presents Humsher, a novel text entry system controlled entirely by humming — short melodic and rhythmic vocal gestures distinguished by pitch (high/low) and duration (short/long). The system targets people with severe upper-limb motor impairments such as quadriplegia…

    text entry · alternative input · assistive technology · motor disability · non-verbal vocal interface

  • Kinerehab: A Kinect-based System for Physical Rehabilitation — A Pilot Study for Young Adults with Motor Disabilities

    Jun-Da Huang · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper presents Kinerehab, a Kinect-based intelligent rehabilitation system designed to assist young adults with motor disabilities in performing physical therapy exercises. Developed in collaboration with physical therapists at the Kaohsiung County Special Education School…

    physical rehabilitation · motor disability · Kinect · motion sensing · cerebral palsy

  • Stroke Therapy through Motion-Based Games: A Case Study

    Gazihan Alankus, Rachel Proffitt, Caitlin Kelleher, Jack Engsberg · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper presents a detailed six-week home-based case study of a 62-year-old woman (pseudonym Marie) who was seventeen years post-stroke, using custom motion-based video games for upper extremity rehabilitation. Marie had left hemiparesis affecting her non-dominant side, with…

    stroke rehabilitation · hemiparesis · gamification · motor disability · physical rehabilitation

  • The One-Key Challenge: Searching for a Fast One-Key Text Entry Method

    I. Scott MacKenzie · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper presents SAK (Scanning Ambiguous Keyboard), a novel one-key text entry method designed for people who can only operate a single switch input. The design combines two established techniques — scanning keyboards (where items are highlighted sequentially and selected…

    text entry · switch access · scanning keyboard · ambiguous keyboard · motor disability

  • Input to the Mobile Web is Situationally-Impaired

    Tianyi Chen · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper investigates the overlap between input problems experienced by mobile web users and those faced by disabled desktop users, particularly people with motor impairments. The author argues that these two domains are typically studied in isolation despite sharing…

    mobile accessibility · situational impairment · motor disability · input methods · web accessibility

  • PowerUp: An Accessible Virtual World

    Shari Trewin, Vicki L. Hanson, Mark R. Laff, Anna Cavender · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper describes the design and validation of accessibility features for PowerUp, an IBM-developed multiplayer 3D virtual world educational game aimed at middle school students. The researchers were tasked with making the game usable by players with visual, hearing,…

    game accessibility · virtual reality · visual impairment · blindness · cognitive accessibility

  • Performance-Based Functional Assessment: An Algorithm for Measuring Physical Capabilities

    Kathleen J. Price, Andrew Sears · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper presents PB-FACT (Performance-Based Functional Assessment for Computer Technology), a novel tool for objectively and quantitatively measuring an individual's physical capabilities in relation to their use of information technology. The authors argue that current…

    functional assessment · motor disability · assistive technology · physical disability · human-computer interaction

  • Understanding Pointing Problems in Real World Computing Environments

    Amy Hurst, Jennifer Mankoff, Scott E. Hudson · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper develops techniques for collecting and analysing pointing performance data during real-world computer use, rather than solely in laboratory settings, to understand how pointing behaviour varies over time for individuals with motor impairments. Two computers were…

    motor disability · pointing · input methods · assistive technology · cerebral palsy

  • Text Entry for Mobile Devices and Users with Severe Motor Impairments: HandiGlyph, a Primitive Shapes Based Onscreen Keyboard

    Mohammed Belatar, Franck Poirier · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper presents HandiGlyph, a text input method for mobile devices designed for users with severe motor disabilities such as Cerebral Palsy, Amyotrophic Lateral Sclerosis, Locked-In Syndrome, and quadriplegia. The system is built on the UniGlyph principle: each letter of the…

    text entry · motor disability · on-screen keyboard · AAC · scanning input

  • Sudoku Access: A Sudoku Game for People with Motor Disabilities

    Stéphane Norte, Fernando G. Lobo · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper from the University of Algarve, Portugal presents Sudoku Access, an accessible version of the Sudoku puzzle game designed for people with motor disabilities. The system provides two alternative input methods: switch-based scanning and speech recognition, allowing…

    game accessibility · motor disability · scanning input · speech recognition · switch access

  • Do Text Transcoders Improve Usability for Disabled Users?

    Giorgio Brajnik, Daniela Cancila, Daniela Nicoli, Mery Pignatelli · 2005 · Proceedings of the 2005 International Cross-Disciplinary Workshop on Web Accessibility (W4A)

    This paper presents the first scientific user study examining whether text transcoders — proxy-based systems that dynamically transform web pages into text-only versions — actually improve usability for disabled users. Text transcoders strip images, JavaScript, multimedia, and…

    text transcoding · usability testing · accessibility overlays · screen readers · low vision

  • How to Operate a PC Without Using the Hands

    Torsten Felzer, Rainer Nordmann · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This demo paper presents HaMCoS (Hands-free Mouse Control System), a biosignal interface developed at Darmstadt University of Technology that enables people with severe physical disabilities to operate a Windows PC using intentional contractions of a single muscle of choice —…

    biosignal interface · EMG · hands-free operation · mouse emulation · motor disability

  • A Galvanic Skin Response Interface for People with Severe Motor Disabilities

    Melody M. Moore, Umang Dua · 2004 · Proceedings of the 6th International ACM SIGACCESS Conference on Computers and Accessibility (Assets 04)

    This paper explores the use of Galvanic Skin Response (GSR) — changes in the electrical conductivity of the skin caused by sweat gland activity linked to the sympathetic nervous system — as a non-muscular input channel for people with locked-in syndrome. The research was…

    locked-in syndrome · galvanic skin response · brain-computer interface · biometric control · ALS

  • Mouse Movements of Motion-Impaired Users: A Submovement Analysis

    Faustina Hwang, Simeon Keates, Patrick Langdon, John Clarkson · 2003 · Proceedings of the 6th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '04)

    This paper presents a detailed submovement analysis of mouse cursor trajectories from six motion-impaired users (four with cerebral palsy of varying types — athetoid, athetoid with spasm, and general — and one with Friedrich's ataxia and tremor) and three able-bodied controls…

    motor disability · cursor control · pointing device · target acquisition · cerebral palsy

  • Zooming Interfaces! Enhancing the Performance of Eye Controlled Pointing Devices

    Richard Bates, Howell Istance · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets '02)

    This paper from De Montfort University quantifies the performance problems of eye-based pointing on standard graphical user interfaces and demonstrates that adding a zoom facility dramatically improves usability. The researchers identified three fundamental challenges with…

    eye tracking · pointing devices · assistive technology · motor disability · zoom interface

  • Speech-Based Cursor Control

    Azfar S. Karimullah, Andrew Sears · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets '02)

    This paper from UMBC investigates the effectiveness of speech-based cursor control for navigating graphical user interfaces, comparing a standard cursor with a predictive cursor designed to compensate for speech recognition delays. While speech recognition is well-studied for…

    speech recognition · cursor control · motor disability · pointing devices · assistive technology

  • An Invisible Keyguard

    Shari Trewin · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets '02)

    This paper from IBM T.J. Watson Research Center presents OverlapKeys, a software-based alternative to physical keyguards that filters overlap typing errors — instances where two keys are pressed simultaneously when only one was intended. Overlap errors are common among keyboard…

    keyboard accessibility · motor disability · typing errors · input filtering · assistive technology

  • Using Handhelds to Help People with Motor Impairments

    Brad A. Myers, Jacob O. Wobbrock, Sunny Yang, Brian Yeung, Jeffrey Nichols, Robert Miller · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets '02)

    This paper presents the Pebbles project from Carnegie Mellon University, which developed software allowing handheld computers (Palm PDAs) to substitute for a PC's mouse and keyboard for people with muscular dystrophy and similar neuromuscular disorders. The key insight is that…

    motor disability · muscular dystrophy · alternative input · assistive technology · handheld devices

  • Cursor Measures for Motion-Impaired Computer Users

    Simeon Keates, Faustina Hwang, Patrick Langdon, P. John Clarkson, Peter Robinson · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets '02)

    This paper systematically analyses cursor movement patterns of motion-impaired computer users to understand the specific difficulties they face with point-and-click interactions in graphical user interfaces. The authors argue that existing cursor measures, primarily developed by…

    motor disability · pointing device · cursor control · target acquisition · force feedback

  • Evaluation of Scanning User Interfaces Using Real-Time-Data Usage Logs

    Peter O'Neill, Chris Roast, Mark Hawley · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This paper from Sheffield Hallam University and Barnsley District General Hospital presents a novel approach to evaluating electronic assistive technology (EAT) for people with severe disabilities through automated analysis of real-time usage logs. The research focuses on the…

    switch access · scanning interface · assistive technology · cerebral palsy · usage analytics

  • Neck Range of Motion and Use of Computer Head Controls

    Edmund LoPresti, David M. Brienza, Jennifer Angelo, Lars Gilbertson, Jonathan Sakai · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This study from the University of Pittsburgh investigates the relationship between neck range of motion and performance when using computer head controls — devices that translate head movements into cursor movements on screen. The research involved 15 subjects without…

    alternative input · head tracking · motor disability · multiple sclerosis · spinal cord injury