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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • A Study on Customizing Interaction in Adaptable Games

    Caio Pinheiro de Carvalho, Suzane Santos dos Santos, Gabriel de Magalhães Escudeiro, Kelly Vale Pinheiro, Nelson Cruz Sampaio Neto, Marcelle Pereira Mota · 2019 · Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems (IHC)

    This paper from the Federal University of Pará (Brazil) investigates customization features for adaptable games designed as assistive technology tools for children with disabilities, where healthcare professionals configure the games to match each child's therapeutic needs. The…

    game accessibility · assistive technology · cognitive accessibility · intellectual disability · personalization

  • Guidelines for Creating Senior-Friendly Product Instructions

    Meng Fan, Khai N. Truong · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper addresses the widespread challenge older adults face when using product instructions, which are typically designed for a general audience without consideration for age-related changes in cognition, vision, and motor skills. The authors developed 11 evidence-based…

    aging · product instructions · guidelines · usability · older adults

  • Adaptable maps for people with autism

    Claudia De Los Rios Perez, David A. McMeekin, Marita Falkmer, Tele Tan · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This demonstration paper presents a web application that adapts digital maps for people with Autism Spectrum Disorder (ASD), addressing the fact that mainstream map services like Google Maps are not designed with the needs, limitations, and capabilities of autistic users in…

    autism · maps · user interface · personalization · navigation

  • DysHelper: The Dyslexia Assistive User Experience

    Tereza Pařilová, Romana Remšíková · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This demonstration paper presents DysHelper, a web browser extension designed to assist people with dyslexia by visually modifying the appearance of web text without altering its content or meaning. The extension addresses the core visual processing difficulty in dyslexia:…

    dyslexia · browser extension · reading accessibility · typography · web accessibility

  • Adaptable User Interfaces for People with Autism: A Transportation Example

    Claudia De Los Rios Perez · 2018 · Proceedings of the 15th International Web for All Conference (W4A)

    This demonstration paper presents early-stage research into developing an accessibility framework for adaptable user interfaces tailored to people with Autism Spectrum Disorder (ASD), using public transportation as the application domain. The author argues that while computer…

    autism · adaptive user interface · transportation accessibility · ontology · semantic web

  • Detecting Autism Based on Eye-Tracking Data from Web Searching Tasks

    Victoria Yaneva, Le An Ha, Sukru Eraslan, Yeliz Yesilada, Ruslan Mitkov · 2018 · Proceedings of the 15th International Web for All Conference (W4A)

    This paper investigates whether eye-tracking data collected during everyday web tasks can be used to distinguish between people with and without autism, potentially enabling a low-cost, accessible screening approach. The study collected gaze data from 15 adults with clinically…

    autism · eye tracking · machine learning · web accessibility · cognitive accessibility

  • Volunteer-Based Online Studies With Older Adults and People with Disabilities

    Qisheng Li, Krzysztof Z. Gajos, Katharina Reinecke · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper validates volunteer-based online experiments as a methodology for conducting large-scale accessibility research with people with disabilities and older adults — populations that are notoriously difficult to recruit for laboratory studies. The researchers replicated…

    research methodology · online experimentation · accessibility research · aging · participant recruitment

  • Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia

    Mikel Ostiz-Blanco, Marie Lallier, Sergi Grau, Luz Rello, Jeffrey P. Bigham, Manuel Carreiras · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This demo paper describes Jellys, a video game designed to train two cognitive components linked to reading development — auditory rhythm perception and visual attention — as an intervention for children with dyslexia. The research is grounded in evidence that the cognitive…

    dyslexia · serious games · game accessibility · reading accessibility · visual attention

  • Using the Musical Multimedia Tool ACMUS with People with Severe Mental Disorders: A Pilot Study

    Mikel Ostiz-Blanco, Alfredo Pina, Miriam Lizaso, Jose Javier Astraín, Gonzalo Arrondo · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This demo paper from the University of Navarra presents a pilot study evaluating ACMUS (Accessible Music), a multimedia tool that adds visual and interactive dimensions to music therapy for people with severe mental disorders. Music therapy has shown preliminary benefits for…

    mental health · schizophrenia · music therapy · music accessibility · serious games

  • Usability Testing - An Aphasia Perspective

    Abi Roper, Ian Davey, Stephanie Wilson, Timothy Neate, Jane Marshall, Brian Grellmann · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This experience report from City, University of London presents how classic usability testing methods were adapted to include people with aphasia, co-authored with Ian Davey, a person with aphasia who participated in the adapted testing. Aphasia is a language impairment acquired…

    aphasia · usability testing · cognitive accessibility · stroke · communication accessibility

  • Feedback and Guidance to Support Children with Intellectual Disabilities in Discovery Learning with a Tangible Interactive Tabletop

    Taciana Pontual Falcão · 2018 · ACM Transactions on Accessible Computing

    This research investigates how tangible interactive technology can support discovery-based learning for children with intellectual disabilities—a population for whom unstructured exploration is particularly challenging due to difficulties with abstract thinking, attention, and…

    intellectual disability · children · tangible interfaces · discovery learning · educational technology

  • Effects of Virtual Reality Properties on User Experience of Individuals with Autism

    Lal "Lila" Bozgeyikli, Evren Bozgeyikli, Andrew Raij, Redwan Alqasemi, Srinivas Katkoori, Rajiv Dubey · 2018 · ACM Transactions on Accessible Computing

    This study systematically examines how five virtual reality user interface attributes affect the experience of high-functioning individuals with autism spectrum disorder (HFASD). The research addresses a critical gap in VR design guidelines for autistic users, particularly in…

    autism spectrum disorder · virtual reality · user interface design · vocational training · user experience

  • Screening Dyslexia for English Using HCI Measures and Machine Learning

    Luz Rello, Enrique Romero, Maria Rauschenberger, Abdullah Ali, Kristin Williams, Jeffrey P. Bigham, Nancy Cushen White · 2018 · International Conference on Digital Health

    This paper presents a machine learning approach to screening for dyslexia in English speakers by analyzing how users interact with a linguistic computer-based game called Dytective. More than 10% of the population has dyslexia, but most are diagnosed only after failing in…

    dyslexia · machine learning · screening · serious games · early detection

  • Do Web Users with Autism Experience Barriers When Searching for Information Within Web Pages?

    Sukru Eraslan, Victoria Yaneva, Yeliz Yesilada, Simon Harper · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper provides empirical evidence that adults with high-functioning autism experience real barriers when searching for information on web pages, using eye tracking to reveal the underlying differences in visual attention patterns. The study employed a between-group…

    autism · eye tracking · web accessibility · cognitive accessibility · scanpath analysis

  • Able to Read My Mail: An Accessible e-Mail Client with Assistive Technology

    Horacio Saggion, Daniel Ferrés, Leen Sevens, Ineke Schuurman, Marta Ripollés, Olga Rodríguez · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper presents Kolumba, an accessible web-based email client developed as part of the EU-funded Able to Include project, specifically designed for people with intellectual or developmental disabilities (IDD). The tool addresses a critical gap in workplace digital inclusion:…

    intellectual disability · cognitive accessibility · text simplification · pictograph communication · workplace accessibility

  • DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia

    Luz Rello, Arturo Macias, María Herrera, Camila de Ros, Enrique Romero, Jeffrey P. Bigham · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This demonstration paper presents DytectiveU, a game-based application containing 35,000 exercises designed to train cognitive abilities related to dyslexia in Spanish-speaking children. Unlike most existing dyslexia interventions that focus narrowly on reading fluency or…

    dyslexia · serious games · cognitive accessibility · gamification · learning disabilities

  • AMI: An Adaptable Music Interface to Support the Varying Needs of People with Dementia

    P. Frazer Seymour, Justin Matejka, Geoff Foulds, Ihor Petelycky, Fraser Anderson · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents AMI (Adaptable Music Interface), a tangible, modular music player designed to be reconfigured by caregivers to match the changing needs and preferences of individuals with dementia. Over 46 million people worldwide live with dementia, a progressive syndrome…

    dementia · tangible interaction · music accessibility · personalization · aging

  • Introducing People with ASD to Crowd Work

    Kotaro Hara, Jeffrey P. Bigham · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper explores whether crowdsourcing platforms like Amazon Mechanical Turk (AMT) can provide viable employment opportunities for adults with Autism Spectrum Disorder (ASD). With an estimated 50-75% unemployment rate among adults with ASD in the U.S., the authors investigate…

    autism spectrum disorder · crowdsourcing · employment · micro-tasks · assistive technology

  • Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior

    LouAnne E. Boyd, Kathryn E. Ringland, Heather Faucett, Alexis Hiniker, Kimberley Klein, Kanika Patel, Gillian R. Hayes · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper evaluates Go Go Games, an iPad-based therapeutic game suite designed to teach Multiple Cue Responding (MCR) to preliterate, minimally verbal children who exhibit overselectivity — a learning challenge where individuals attend to only one or a few features of a…

    augmentative and alternative communication · autism spectrum disorder · children · cognitive accessibility · game accessibility

  • An Analysis of Age, Technology Usage, and Cognitive Characteristics Within Information Retrieval Tasks

    Michael Crabb, Vicki L. Hanson · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper challenges the common practice of using chronological age as the primary metric for distinguishing user performance in HCI studies, arguing that Internet confidence and cognitive factors — particularly perceptual speed — are far better predictors of browsing…

    aging · cognitive accessibility · web search · information retrieval · fluid intelligence

  • An online chess game designed for people with dyslexia

    Luz Rello, Sergi Subirats, Jeffrey P. Bigham · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper presents an online chess learning platform specifically designed for people with dyslexia and investigates whether people with dyslexia learn and play chess differently from those without. The researchers built an instrumented web-based chess game incorporating…

    dyslexia · serious games · game accessibility · learning disabilities · cognitive accessibility

  • Computer vision-based analysis of web page structure for assistive interfaces

    Michael Cormier · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This doctoral consortium paper proposes a novel approach to understanding web page structure by analyzing rendered page images using computer vision, rather than relying on the DOM tree or source code as most existing web page segmentation methods do. The author argues that the…

    computer vision · web page segmentation · screen reader accessibility · cognitive accessibility · machine learning

  • Accessibility barriers to online education for young adults with intellectual disabilities

    Erin Buehler, William Easley, Amy Poole, Amy Hurst · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper presents an emic ethnographic account of the accessibility barriers that young adults with intellectual disabilities (ID) encounter when using online education tools in a postsecondary environment. The authors—researchers and educators in an inclusive postsecondary…

    intellectual disability · cognitive accessibility · e-learning accessibility · higher education · file management

  • Web Accessibility Guidelines for the 2020s

    Michael Cooper · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    Written by W3C/WAI staff member Michael Cooper, this paper provides an insider perspective on the strategic direction of web accessibility guidelines following the completion of the 2.0 suite — WCAG 2.0 (finalized 2008), ATAG 2.0 (2015), and UAAG 2.0 (2015). Cooper describes the…

    web accessibility · WCAG · WAI-ARIA · standards · guidelines

  • Learning Games for the Cognitively Impaired People

    Maria Claudia Buzzi, Marina Buzzi, Erico Perrone, Beatrice Rapisarda, Caterina Senette · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper from the Italian National Research Council (CNR-IIT) presents an open-source web platform delivering personalized cognitive learning games for people with Down syndrome, with a particular focus on delaying the onset of early Alzheimer's disease — a condition affecting…

    cognitive accessibility · Down syndrome · game-based learning · intellectual disability · tele-rehabilitation