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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Design and Evaluation of an Automatic Text Simplification Prototype with Deaf and Hard-of-hearing Readers

    Oliver Alonzo, Sooyeon Lee, Akhter Al Amin, Mounica Maddela, Wei Xu, Matt Huenerfauth · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates the design preferences and interactions of Deaf and Hard-of-Hearing (DHH) readers with automatic text simplification (ATS) tools. Many DHH individuals who use sign language as their primary language experience English as a second language with different…

    deaf and hard of hearing · text simplification · reading accessibility · natural language processing · lexical simplification

  • The story behind Dytective: how we brought research results on dyslexia and accessibility to Spanish public schools

    Luz Rello · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This invited talk paper presents the decade-long research and entrepreneurial journey behind Dytective, a platform that combines machine learning and gamified exercises to detect risk of dyslexia and provide personalized interventions. Dyslexia affects up to 10% of the global…

    dyslexia · machine learning · screening · serious games · social entrepreneurship

  • Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels

    Oliver Alonzo, Jessica Trussell, Matthew Watkins, Sooyeon Lee, Matt Huenerfauth · 2022 · Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22)

    This CHI 2022 paper is a methodological study, not a product evaluation: the authors ask how researchers should measure the fluency of Automatic Text Simplification (ATS) output when the evaluators are Deaf and Hard-of-Hearing (DHH) adults spanning a wide range of English…

    automatic text simplification · deaf and hard of hearing · readability · reading accessibility · natural language processing

  • AccessComics: An Accessible Digital Comic Book Reader for People with Visual Impairments

    Yunjung Lee, Hwayeon Joh, Suhyeon Yoo, Uran Oh · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper from Ewha Womans University in Seoul presents AccessComics, a web-based accessible digital comic book reader for people with visual impairments (PVI). Comics are a popular medium available on many digital platforms, yet almost none support screen readers, leaving…

    visual impairment · blindness · low vision · content accessibility · screen readers

  • Measuring Text Comprehension for People with Reading Difficulties Using a Mobile Application

    Andreas Säuberli · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This extended abstract presents a mobile touchscreen application designed to measure text comprehension for people with reading difficulties, specifically targeting users of Easy Language — simplified text used to make information accessible to people with intellectual…

    readability · intellectual disability · easy language · reading accessibility · cognitive accessibility

  • Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels

    Oliver Alonzo, Jessica Trussell, Becca Dingman, Matt Huenerfauth · 2021 · Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21)

    This CHI 2021 paper is the companion methodological study to Alonzo et al.'s 2022 fluency work: where that later paper asked how to evaluate the fluency (grammaticality) of simplified texts, this one asks how to evaluate their complexity (whether the simplification actually made…

    automatic text simplification · deaf and hard of hearing · readability · reading accessibility · research methodology

  • Reading Experiences and Interest in Reading-Assistance Tools Among Deaf and Hard-of-Hearing Computing Professionals

    Oliver Alonzo, Lisa Elliot, Becca Dingman, Matt Huenerfauth · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This study investigates whether Deaf and Hard-of-Hearing (DHH) computing professionals are interested in Automatic Text Simplification (ATS) tools to assist with reading in their professional work. ATS software rewrites text to improve readability using lexical simplification…

    deaf and hard of hearing · automatic text simplification · reading accessibility · natural language processing · assistive technology

  • Automatic Text Simplification Tools for Deaf and Hard of Hearing Adults: Benefits of Lexical Simplification and Providing Users with Autonomy

    Oliver Alonzo, Matthew Seita, Abraham Glasser, Matt Huenerfauth · 2020 · Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20)

    This CHI 2020 paper is the first empirical study of lexical Automatic Text Simplification (ATS) with Deaf and Hard-of-Hearing (DHH) adult readers, and introduces user autonomy as a central design variable in accessibility ATS tools. Prior ATS research with DHH users had looked…

    automatic text simplification · deaf and hard of hearing · lexical simplification · user autonomy · reading accessibility

  • DysHelper: The Dyslexia Assistive User Experience

    Tereza Pařilová, Romana Remšíková · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This demonstration paper presents DysHelper, a web browser extension designed to assist people with dyslexia by visually modifying the appearance of web text without altering its content or meaning. The extension addresses the core visual processing difficulty in dyslexia:…

    dyslexia · browser extension · reading accessibility · typography · web accessibility

  • Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia

    Mikel Ostiz-Blanco, Marie Lallier, Sergi Grau, Luz Rello, Jeffrey P. Bigham, Manuel Carreiras · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This demo paper describes Jellys, a video game designed to train two cognitive components linked to reading development — auditory rhythm perception and visual attention — as an intervention for children with dyslexia. The research is grounded in evidence that the cognitive…

    dyslexia · serious games · game accessibility · reading accessibility · visual attention

  • DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia

    Luz Rello, Arturo Macias, María Herrera, Camila de Ros, Enrique Romero, Jeffrey P. Bigham · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This demonstration paper presents DytectiveU, a game-based application containing 35,000 exercises designed to train cognitive abilities related to dyslexia in Spanish-speaking children. Unlike most existing dyslexia interventions that focus narrowly on reading fluency or…

    dyslexia · serious games · cognitive accessibility · gamification · learning disabilities

  • Good Background Colors for Readers: A Study of People with and without Dyslexia

    Luz Rello, Jeffrey P. Bigham · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents the first large-scale user study measuring the effect of background colors on screen readability for people with and without dyslexia, providing empirical evidence for the widely recommended but previously unvalidated practice of using colored backgrounds to…

    dyslexia · readability · color contrast · reading accessibility · visual design

  • Dytective: Towards Detecting Dyslexia Across Languages Using an Online Game

    Luz Rello, Kristin Williams, Abdullah Ali, Nancy Cushen White, Jeffrey P. Bigham · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper presents Dytective, a browser-based game designed to screen for risk of dyslexia across English and Spanish languages. At least 10% of the global population has dyslexia, and in Spain over 40% of school dropout is attributed to it. Current detection methods are…

    dyslexia · screening · learning disabilities · game-based assessment · multilingual

  • Supporting Engagement and Comprehension Online Through Multiple Means of Expression

    Boris N. Goldowsky, Peggy Coyne · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper from CAST (the organization that developed the Universal Design for Learning framework) examines how offering multiple means of expression — writing, drawing, and audio recording — in online academic discussions affects engagement among struggling readers in grades…

    Universal Design for Learning · education accessibility · multimedia · learning disabilities · intellectual disability

  • Evaluating the Mobile Web Accessibility of Electronic Text for Print Impaired People in Higher Education

    Neil Rogers, Mike Wald, E. A. Draffan · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper from the University of Southampton presents an Accessibility Evaluation Framework for assessing how well mobile devices support electronic text (eText) reading for people with print impairments in higher education. Print disabilities are broadly defined following…

    print disabilities · mobile accessibility · education accessibility · dyslexia · visual impairment

  • Detecting Readers with Dyslexia Using Machine Learning with Eye Tracking Measures

    Luz Rello, Miguel Ballesteros · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This paper presents the first machine learning model to automatically detect readers with dyslexia using eye tracking data. The authors trained a Support Vector Machine (SVM) binary classifier on a dataset of 1,135 readings from 97 Spanish-speaking participants aged 11 to 54 —…

    dyslexia · eye tracking · machine learning · detection · support vector machine

  • Evaluation of DysWebxia: A Reading App Designed for People with Dyslexia

    Luz Rello, Ricardo Baeza-Yates · 2014 · Proceedings of the 11th Web for All Conference (W4A)

    This paper presents the evaluation of DysWebxia, an iOS reading application specifically designed for people with dyslexia. The app integrates evidence-based text presentation features known to improve reading performance for people with dyslexia — including customizable font…

    dyslexia · reading accessibility · text simplification · lexical simplification · mobile accessibility

  • Listen to Everything You Want to Read with Capti Narrator

    Yevgen Borodin, Yuri Puzis, Andrii Soviak, James Bouker, Bo Feng, Richard Sicoli, Andrii Melnyk, Valentyn Melnyk, Vikas Ashok, Glenn Dausch, I.V. Ramakrishnan · 2014 · Proceedings of the 11th Web for All Conference (W4A)

    This paper presents Capti Narrator, a cross-platform text-to-speech application developed by Charmtech Labs that enables hands-free consumption of digital content. Unlike traditional screen readers that are tightly coupled to operating system interfaces, Capti is designed as a…

    text-to-speech · print disability · screen reader · mobile accessibility · universal access

  • Firefixia: An Accessibility Web Browser Customization Toolbar for People with Dyslexia

    Vagner Figueredo de Santana, Rosimeire de Oliveira, Leonelo Dell Anhol Almeida, Marcia Ito · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper presents Firefixia, a Mozilla Firefox browser extension toolbar designed to help people with dyslexia customise the presentation of web content according to their individual preferences. The authors note that while web accessibility efforts have traditionally focused…

    dyslexia · web accessibility · browser extension · customization · assistive technology

  • IDEAL: A Dyslexic-Friendly eBook Reader

    Gaurang Kanvinde, Luz Rello, Ricardo Baeza-Yates · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This demonstration paper presents the IDEAL eBook Reader, an Android application that displays ePub-formatted ebooks with a text layout specifically adapted for readers with dyslexia. The design is grounded in empirical research: layout guidelines were derived from experiments…

    dyslexia · readability · ebook · ePub · text-to-speech

  • What is Wrong with This Word? Dyseggxia: A Game for Children with Dyslexia

    Luz Rello, Clara Bayarri, Azuki Gorriz · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This demonstration paper presents Dyseggxia, a free mobile game application for iOS and Android that provides word exercises designed specifically for Spanish-speaking children with dyslexia. The game's content design is grounded in two empirical foundations: linguistic and…

    dyslexia · serious games · educational technology · Spanish language · reading accessibility

  • Multimodal Summarization of Complex Sentences

    Naushad UzZaman, Jeffrey P. Bigham, James F. Allen · 2011 · Proceedings of the 16th International Conference on Intelligent User Interfaces (IUI 2011)

    This paper introduces the concept of multimodal summarization (MMS) for complex sentences — automatically generating diagrams that combine pictures, simplified compressed text, and structural layout to help people understand difficult text. The system, ROC-MMS, targets people…

    cognitive accessibility · reading accessibility · natural language processing · augmentative and alternative communication · text simplification

  • Adapting web content for low-literacy readers by using lexical elaboration and named entities labeling

    Willian M. Watanabe, Arnaldo Candido, Marcelo A. Amâncio, Matheus de Oliveira, Thiago A. S. Pardo, Renata P. M. Fortes, Sandra M. Aluísio · 2010 · Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility (W4A)

    This paper presents Educational FACILITA, a browser-based tool that uses Natural Language Processing (NLP) to automatically adapt web content for low-literacy readers. Developed at the University of São Paulo as part of the PorSimples text simplification project for Brazilian…

    low literacy · natural language processing · text simplification · lexical elaboration · named entity recognition

  • Ongoing Investigation of the Ways in Which Some of the Problems Encountered by Some Dyslexics Can Be Alleviated Using Computer Techniques

    Anna Dickinson, Peter Gregor, Alan F. Newell · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets 02)

    This paper from the University of Dundee reports on the ongoing development and evaluation of SeeWord, a highly configurable word processing environment designed to alleviate visual difficulties experienced by dyslexic computer users. The authors adopt a pragmatic,…

    dyslexia · cognitive accessibility · visual stress · reading accessibility · user-centred design

  • An Empirical Investigation of Ways in Which Some of the Problems Encountered by Some Dyslexics May Be Alleviated Using Computer Techniques

    Peter Gregor, Alan F. Newell · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This paper describes the development and user evaluation of a highly configurable word processing environment designed to help dyslexic users read and produce text more effectively. The researchers at the University of Dundee identified nine common problems dyslexics encounter:…

    dyslexia · reading accessibility · text customization · user-centred design · word processing

25 results.