← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • Evaluation of user experience and cognitive load of a gamified cognitive training application for children with learning disabilities

    Adel Shaban, Elaine Pearson · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This study presents the design and evaluation of "The Treasure," a gamified web-based application created to train and improve working memory in children with learning disabilities. The application was built on a design framework integrating guidelines from HCI, accessibility,…

    learning disabilities · gamification · cognitive load · working memory · user experience

  • Teacher Views of Math E-learning Tools for Students with Specific Learning Disabilities

    Zikai Alex Wen, Erica Silverstein, Yuhang Zhao, Anjelika Lynne Amog, Katherine Garnett, Shiri Azenkot · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper examines how teachers use math e-learning tools with students who have specific learning disabilities (SLDs) in grades 5-8, a population where approximately 5% of US public school students are identified as having an SLD. SLDs predominantly affect reading (dyslexia),…

    learning disabilities · education accessibility · educational technology · dyscalculia · dyslexia

  • Towards Language Independent Detection of Dyslexia with a Web-based Game

    Maria Rauschenberger, Luz Rello, Ricardo Baeza-Yates, Jeffrey P. Bigham · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper presents MusVis, a web-based game designed to detect dyslexia in children using musical and visual elements that are language independent, potentially enabling screening before children learn to read. Dyslexia affects 5-15% of the world’s population and early…

    dyslexia · screening · serious games · language independent · auditory processing

  • Screening Dyslexia for English Using HCI Measures and Machine Learning

    Luz Rello, Enrique Romero, Maria Rauschenberger, Abdullah Ali, Kristin Williams, Jeffrey P. Bigham, Nancy Cushen White · 2018 · International Conference on Digital Health

    This paper presents a machine learning approach to screening for dyslexia in English speakers by analyzing how users interact with a linguistic computer-based game called Dytective. More than 10% of the population has dyslexia, but most are diagnosed only after failing in…

    dyslexia · machine learning · screening · serious games · early detection

  • Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements

    Maria Rauschenberger, Luz Rello, Ricardo Baeza-Yates, Emilia Gomez, Jeffrey P. Bigham · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper presents DysMusic, a web-based serious game prototype that aims to predict the risk of dyslexia in pre-reading children using musical elements rather than linguistic tasks. Current dyslexia screening tools rely on reading and writing abilities — linguistic elements…

    dyslexia · screening · serious games · gamification · music

  • DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia

    Luz Rello, Arturo Macias, María Herrera, Camila de Ros, Enrique Romero, Jeffrey P. Bigham · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This demonstration paper presents DytectiveU, a game-based application containing 35,000 exercises designed to train cognitive abilities related to dyslexia in Spanish-speaking children. Unlike most existing dyslexia interventions that focus narrowly on reading fluency or…

    dyslexia · serious games · cognitive accessibility · gamification · learning disabilities

  • Dytective: Towards Detecting Dyslexia Across Languages Using an Online Game

    Luz Rello, Kristin Williams, Abdullah Ali, Nancy Cushen White, Jeffrey P. Bigham · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper presents Dytective, a browser-based game designed to screen for risk of dyslexia across English and Spanish languages. At least 10% of the global population has dyslexia, and in Spain over 40% of school dropout is attributed to it. Current detection methods are…

    dyslexia · screening · learning disabilities · game-based assessment · multilingual

  • An online chess game designed for people with dyslexia

    Luz Rello, Sergi Subirats, Jeffrey P. Bigham · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper presents an online chess learning platform specifically designed for people with dyslexia and investigates whether people with dyslexia learn and play chess differently from those without. The researchers built an instrumented web-based chess game incorporating…

    dyslexia · serious games · game accessibility · learning disabilities · cognitive accessibility

  • DysMusic: detecting dyslexia by web-based games with music elements

    Maria Rauschenberger · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This doctoral consortium paper proposes DysMusic, a web-based serious game that uses music elements to detect dyslexia in children aged 3 to 6—before they enter formal schooling and begin experiencing academic failure. The research is motivated by longitudinal evidence showing…

    dyslexia · dyslexia screening · serious games · gamification · music accessibility

  • Supporting Engagement and Comprehension Online Through Multiple Means of Expression

    Boris N. Goldowsky, Peggy Coyne · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper from CAST (the organization that developed the Universal Design for Learning framework) examines how offering multiple means of expression — writing, drawing, and audio recording — in online academic discussions affects engagement among struggling readers in grades…

    Universal Design for Learning · education accessibility · multimedia · learning disabilities · intellectual disability

  • Detecting Readers with Dyslexia Using Machine Learning with Eye Tracking Measures

    Luz Rello, Miguel Ballesteros · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This paper presents the first machine learning model to automatically detect readers with dyslexia using eye tracking data. The authors trained a Support Vector Machine (SVM) binary classifier on a dataset of 1,135 readings from 97 Spanish-speaking participants aged 11 to 54 —…

    dyslexia · eye tracking · machine learning · detection · support vector machine

  • A Game to Target the Spelling of German Children with Dyslexia

    Maria Rauschenberger, Silke Fuechsel, Luz Rello, Clara Bayarri, Azuki Gòrriz · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This demonstration paper presents the adaptation of Dyseggxia, a successful Spanish spelling game for children with dyslexia, to the German language. The original Spanish version was evaluated in an 8-week study with 48 children (ages 6-11) and showed that error-based game…

    dyslexia · serious games · spelling · German · children

  • Widget Design Authoring Toolkit

    Elaine Pearson, Franck-Olivier Perrin · 2014 · Proceedings of the 11th Web for All Conference (W4A)

    This paper presents WIDGaT (Widget Design and Authoring Toolkit), an open-source, code-free online tool that enables non-technical teaching and support staff to create personalised widgets for disabled students in higher education. The project, developed at Teesside University's…

    education accessibility · personalization · authoring tools · learning disabilities · assistive technology

  • littleBits go LARGE: Making Electronics More Accessible to People with Learning Disabilities

    Nicholas D. Hollinworth, Faustina Hwang, Kate Allen, Gosia Kwiatkowska, Andy Minnion · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This demo paper presents "littleBits go LARGE," a project that adapts littleBits electronic modules — small, magnetic snap-together electronic components designed to simplify electronics for general audiences — to make them more accessible to people with learning disabilities.…

    learning disabilities · accessible making · DIY assistive technology · co-design · museum accessibility

  • Enhancing Learning Accessibility through Fully Automatic Captioning

    Maria Federico, Marco Furini · 2012 · Proceedings of the International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper proposes an architecture for automatically generating synchronized captions for video lectures using off-the-shelf automatic speech recognition (ASR) software, aimed at making educational content accessible to hearing impaired students, dyslexic students, ESL (English…

    captioning · speech recognition · education accessibility · deaf and hard of hearing · automatic speech recognition

  • Using Accessible Math Textbooks with Students Who Have Learning Disabilities

    Preston Lewis, Steve Noble, Neil Soiffer · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper reports results from Project SMART (Supported Math Accessibility Reading Tool), a classroom study conducted at the University of Kentucky with 48 eighth grade students who had learning disabilities. The project provided digital versions of Pearson's Connected…

    learning disabilities · mathematics accessibility · MathML · DAISY · print disabilities

  • One World, One Web ... But Great Diversity

    Brian Kelly, Liddy Nevile, EA Draffan, Sotiris Fanou · 2008 · Proceedings of the 2008 International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This provocative paper challenges the dominant WAI/WCAG-centric model of web accessibility, arguing that its narrow focus on guideline conformance of individual digital resources fails to account for the diversity of user needs, contexts of use, and the realities of Web 2.0…

    WCAG · accessibility policy · social model of disability · learning disabilities · Web 2.0

  • MathPlayer V2.1: Web-based Math Accessibility

    Neil Soiffer · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '07)

    This paper describes MathPlayer v2.1, a plug-in developed by Design Science, Inc. that renders MathML visually in Microsoft Internet Explorer and Adobe Acrobat/Reader while providing extensive accessibility features for people with print disabilities. Unlike previous math…

    mathematical accessibility · MathML · screen readers · braille · print disabilities

  • Improving the outcomes of students with cognitive and learning disabilities: phase I development for a web accessibility tool

    Aaron Andersen, Cyndi Rowland · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '07)

    This poster paper from ASSETS 2007 reports on Phase I of a project to extend the WAVE (Web Accessibility Versatile Evaluator) open-source tool with a new suite of evaluators specifically targeting the cognitive load of web pages. The work, led by WebAIM and the National Center…

    cognitive accessibility · cognitive disabilities · learning disabilities · cognitive load · evaluation tools

  • Photonote evaluation: aiding students with disabilities in a lecture environment

    Gregory Hughes, Peter Robinson · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '07)

    Hughes and Robinson at the Cambridge Computer Laboratory present Photonote, a lecture-capture system designed specifically for students with disabilities, and a controlled user study comparing it to human note-takers. Where existing lecture-capture systems (eClass, Lecture…

    lecture capture · note-taking · educational accessibility · academic accommodation · sign language interpreter

  • Graphical Arithmetic for Learners with Dyscalculia

    Lena Pareto · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This paper proposes a graphical model for arithmetic designed to complement symbolic mathematical notation and support conceptual understanding for learners with dyscalculia. The model represents numbers using adjacent groups of colored squares on a computation board, where the…

    dyscalculia · mathematical accessibility · learning disabilities · educational technology · cognitive accessibility

  • Autism/Excel Study

    Mary Hart · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This study investigates whether high school students with Autism Spectrum Disorder (ASD) can learn Microsoft Excel at a level comparable to a regular education computing class, and whether the structured spreadsheet environment might support development of multi-step planning…

    autism spectrum disorder · education · cognitive accessibility · adapted curriculum · executive function

  • MathPlayer: Web-Based Math Accessibility

    Neil Soiffer · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This poster paper presents MathPlayer, a free plug-in for Microsoft Internet Explorer developed by Design Science Inc. that renders MathML (Mathematical Markup Language) visually in web pages and makes mathematical expressions accessible to people with print-related disabilities…

    mathematical accessibility · MathML · screen readers · print disability · learning disabilities

  • The semantic web, web accessibility, and device independence

    Lisa Seeman · 2004 · Proceedings of the 2004 International Cross-Disciplinary Workshop on Web Accessibility (W4A)

    Written by Lisa Seeman of UB Access, this paper argues that Semantic Web technologies — particularly RDF (Resource Description Framework) annotations — can dramatically improve web accessibility beyond what WCAG guidelines alone can achieve, especially for people with learning…

    semantic web · RDF · cognitive accessibility · learning disabilities · personalization

24 results.