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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Voice-Powered Assembly: Boosting Self-Efficacy in Older Adults with "Build2Race"

    Noah Zijie Qu, Mark Chignell, Jamy Li · 2026 · ACM Transactions on Accessible Computing

    This study investigates whether voice assistants (VAs) can support older adults in physical product assembly—a largely unexplored use case despite the proliferation of self-assembly products and the importance of such tasks for independent living. The research compares a custom…

    older adults · voice assistants · self-efficacy · aging in place · assembly tasks

  • Beyond Conventional Health Technologies: Investigating Design Opportunities for Improving Self-management in People with Multiple Sclerosis

    Trisha Dani, Anindya Das Antar, Anna Kratz, Nikola Banovic · 2026 · ACM Transactions on Computing in Healthcare

    This qualitative HCI study investigates how people with Multiple Sclerosis (MS) use existing health technologies to manage their symptoms and condition in daily life outside clinical settings. MS is a chronic neurological condition causing fluctuating and often invisible…

    multiple sclerosis · self-management · chronic illness · telehealth · symptom tracking

  • Towards Understanding the Effect of Serious Games on Attention, Adherence, and Behavior for Children with ADHD

    Jonathan Wang Liu, Mahmood Jasim, Jeong-Heon Song, So-Hwi Ha, Jun-Su Kim, Dayoung Kim, Hyunsuk Lee, Byeong Il Kim, Hee-Tae Jung · 2026 · ACM Transactions on Computer-Human Interaction

    This paper investigates how serious games designed to help children with ADHD impact their attention, adherence, and daily behaviour in real-world home settings. Conducted in two stages, the study first involved nine educators working with children in clinical ADHD settings,…

    ADHD · serious games · digital therapeutics · children · attention

  • I Can't Keep Up: Accessibility Barriers in Video-Based Learning for Individuals with Borderline Intellectual Functioning

    Hyehyun Chu, Seungju Kim, Chen Zhou, Yu-Kai Hung, Saelyne Yang, Hyun W. Ka, Juho Kim · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper by Chu, Kim, Zhou, Hung, Yang, Ka, and Kim (KAIST and SkillBench) examines accessibility barriers in video-based learning (VBL) for individuals with Borderline Intellectual Functioning (BIF)—people with IQ scores roughly 70–85 who represent about 13.6% of the…

    cognitive accessibility · video-based learning · video accessibility · borderline intellectual functioning · intellectual disability

  • Contextual Scaffolding and Self-Efficacy: Supporting Computer Skill Development among Blind Learners in India

    Akshay Kolgar Nayak, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper presents a four-month contextual inquiry at two Indian computer training centers serving 94 blind or visually impaired (BVI) students — one urban center in Bengaluru focused on job-oriented ICT training (KEONICS certification) and one rural residential blind school in…

    screen readers · blind and low vision · computer literacy · Global South accessibility · India

  • Opportunities for Supporting Self-efficacy Through Orientation & Mobility Training Technologies for Blind and Partially Sighted People

    Maryam Bandukda, Catherine Holloway, Aneesha Singh, Giulia Barbareschi, Nadia Berthouze · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper examines how orientation and mobility (O&M) training shapes the self-efficacy beliefs of blind and partially sighted (BPS) people and identifies opportunities for technology to better support O&M training. The researchers conducted semi-structured interviews with 20…

    orientation and mobility · blind and low vision · self-efficacy · assistive technology · navigation

  • Web Development Training for Students That Are Blind

    Claire Ferrari · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This doctoral consortium paper outlines a mixed-methods dissertation research plan for developing and evaluating a 10-day web development course specifically designed for students who are blind or have low vision. The author contextualizes the work within the employment…

    STEM accessibility · blindness · low vision · web development · coding education

  • Computer Anxiety and Interaction: A Systematic Review

    Thiago Donizetti dos Santos, Vagner Figueredo de Santana · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper presents a systematic review of 111 papers on Computer Anxiety (CA) in the context of Human-Computer Interaction, synthesising research spanning 1986-2017 across four databases (Springer, ACM, IEEExplore, PubMed). Computer Anxiety is defined as negative emotions and…

    computer anxiety · older adults · aging · digital inclusion · self-efficacy

  • Using a Telepresence Robot to Improve Self-Efficacy of People with Developmental Disabilities

    Natalie Friedman, Alex Cabral · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This student research paper investigates whether telepresence robots can improve the self-efficacy and wellbeing of people with developmental disabilities (DD) by enabling them to remotely explore public spaces. People with DD often depend on others for transportation, ticket…

    developmental disability · telepresence · robotics · self-efficacy · community participation

  • Breaking Barriers to Digital Literacy: An Intergenerational Social-Cognitive Approach

    Keith Atkinson, Jaclyn Barnes, Judith Albee, Peter Anttila, Judith Haataja, Kanak Nanavati, Kelly Steelman, Charles Wallace · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This experience report presents narratives from learners and student tutors participating in the BASIC (Building Adult Skills in Computing) program at Michigan Technological University, which has paired university students with older community members (mostly 60+) for one-on-one…

    aging · digital literacy · digital divide · education · collaborative learning

  • Kirana: A Gesture-based Market App for Life Skills Learning for Individuals with Developmental Disabilities

    Sumita Sharma, Saurabh Srivastava, Krishnaveni Achary, Blessin Varkey, Tomi Heimonen, Jaakko Hakulinen, Markku Turunen, Nitendra Rajput · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This demonstration paper presents Kirana, a gesture-based application that simulates the experience of purchasing items at a local Indian grocery store ("kirana") for individuals with developmental disabilities. The application was developed in collaboration with special…

    developmental disability · gesture interaction · educational technology · cognitive accessibility · independent living

  • Gesture-based Interaction for Individuals with Developmental Disabilities in India

    Sumita Sharma, Saurabh Srivastava, Krishnaveni Achary, Blessin Varkey, Tomi Heimonen, Jaakko Hakulinen, Markku Turunen, Nitendra Rajput · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This full paper presents the design, development, and evaluation of Kirana, a Kinect-based gesture application that simulates purchasing groceries from a local Indian kirana (grocery) store to teach life skills to individuals with developmental disabilities at the Nai Disha…

    developmental disability · gesture interaction · educational technology · cognitive accessibility · independent living

  • Self-Conscious or Self-Confident? A Diary Study Conceptualizing the Social Accessibility of Assistive Technology

    Kristen Shinohara, Jacob O. Wobbrock · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This landmark study introduces the concept of "social accessibility" as a complement to functional accessibility in assistive technology design. The authors argue that ATs have traditionally been defined purely in functional terms—the Technical Assistance to the States Act…

    assistive technology · social accessibility · AT abandonment · stigma · disability identity

  • Video Modeling for Training Older Adults to Use New Technologies

    Doreen Struve, Hartmut Wandke · 2009 · ACM Transactions on Accessible Computing

    This paper investigates the effectiveness of video modeling combined with guided error training for teaching older adults to use complex technology systems. Part of the ALISA project (Adaptive Learning Support for Older Adults) at Humboldt University Berlin, the study compared…

    older adults · video modeling · training · self-efficacy · cognitive load

14 results.