Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Landmark(also: Navigation Landmark, Environmental Landmark)
- A distinctive environmental feature used as a reference point during navigation and wayfinding. In Orientation and Mobility training for people with visual impairments, landmarks are categorized by the sense used to detect them: structural landmarks (doors, stairs, elevators)…
- Landmark Knowledge
- A type of spatial knowledge involving the recognition and memory of distinctive features or objects in an environment that serve as reference points for navigation. Landmarks are fixed objects at specific locations—such as a doorway, a change in floor material, or a particular…
- Landmark-Based Navigation(also: Landmark Navigation, Landmark-Based Wayfinding)
- A wayfinding strategy that uses recognisable environmental features such as buildings, signs, or other prominent objects as reference points for giving directions, rather than relying solely on street names or turn-by-turn instructions. Research has shown that landmark-based…
- Last-Few-Meters Problem(also: Last 10 Meters Problem, Last Mile Problem (Navigation))
- The navigation challenge that occurs when GPS or other positioning systems bring a person with a visual impairment to the general vicinity of their destination (typically within 5-10 meters) but cannot guide them to the precise location, such as a specific entrance, storefront,…
- Localization(also: Position Estimation, Indoor Localization, User Localization)
- Localization is the process of determining a user's position within an environment, typically using a combination of sensors such as GPS, inertial measurement units, BLE beacons, Wi-Fi signals, or computer vision. Accurate localization is the foundational challenge for all…
- Location-Based Game(also: LBG, Location-Based Puzzle Game, LBPG)
- A location-based game (LBG) is a game whose gameplay depends on the player’s real-world physical location, typically determined via GPS, NFC, Bluetooth beacons, or QR codes. Examples include Geocaching, Ingress, Pokémon GO, and a range of urban puzzle, treasure-hunt, and tourism…
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