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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Look Here, Click Me: Improving Older Adults’ Perception of Manipulable User Interface Components through AI-Based Perceptual Guidance

    Sera Park, Seoyeon Kim, Sangyeon Kim · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstracts paper from Sookmyung Women’s University (Seoul) tackles a concrete gap in older-adult digital literacy: existing programs teach step-by-step procedures ("tap here, then here, then here") that collapse the moment an app updates its layout. The…

    older adults · digital literacy · perceptual learning · accessibility · UI components

  • Demonstrating Consent Rings: Explicit Non-Verbal Consent Through Haptic Wearables as a Solution to Unwanted Sex Between Neurodivergent Partners

    Braeden Burger, Douglas Zytko · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26)

    Consent Rings is a pair of symmetric haptic Bluetooth ring wearables developed by three neurodivergent researchers as an accessibility-oriented alternative to verbal 'yes means yes' affirmative consent. The authors situate the work in evidence that neurodivergent people - those…

    neurodivergence · autism · ADHD · consent technology · haptic wearables

  • Toward a taxonomy of negative outcomes from the use of AI-driven systems for people with disabilities

    Krishna Venkatasubramanian, Haven Hardie, Tina-Marie Ranalli · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents the first systematic taxonomy of how AI-driven systems create negative outcomes specifically for people with disabilities. The authors searched eight publicly available AI incident databases — including AIAAIC, AIID, OECD AI Incident Monitor, and the Database…

    AI fairness · algorithmic bias · disability rights · AI harm · AI incident databases

  • Beyond Beautiful: Embroidering Legible and Expressive Tactile Graphics

    Margaret Ellen Seehorn, Claris Winston, Bo Liu, Gene S-H Kim, Emily White, Nupur Gorkar, Kate S Glazko, Aashaka Desai, Jerry Cao, Megan Hofmann, Jennifer Mankoff · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores machine embroidery as a medium for producing tactile graphics—tangible representations of visual information used by blind and visually impaired (BVI) individuals. Current methods for producing tactile graphics, primarily embossing and swell paper printing,…

    tactile graphics · machine embroidery · blind and visually impaired · fabrication · braille

  • Characterizing Smart Home Technology Usage Among Users with Disabilities through Reddit

    Rebecca Moore, Jason Wiese · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This study examines how people with disabilities use smart home technology (SHT) by analyzing publicly available Reddit discussions across 12 disability-focused and technology-focused subreddits. The researchers collected 233 posts and comments from 28 discussion threads,…

    smart home technology · disability · accessibility · Reddit · qualitative research

  • An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability

    Kathrin Gerling, Anna-Lena Meiners, Louisa Schumm, Jan Rixen, Marvin Wolf, Zeynep Yildiz, Dmitry Alexandrovsky, Merlin Opp · 2025 · ACM Transactions on Accessible Computing

    This paper critically examines how the HCI and accessibility research community conceptualizes VR accessibility for disabled people. Through a systematic literature review of 28 papers (2018-2024), the authors investigate two questions: how accessibility is currently defined in…

    virtual reality · VR · accessibility · disability · experience

  • MAIDR Meets AI: Exploring Multimodal LLM-Based Data Visualization Interpretation by and with Blind and Low-Vision Users

    JooYoung Seo, Sanchita S. Kamath, Aziz Zeidieh, Saairam Venkatesh, Sean McCurry · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how blind and low-vision (BLV) users interact with large language models to interpret data visualizations, building on the authors' previously developed MAIDR (Multimodal Access and Interactive Data Representation) framework. MAIDR already provides…

    blind and low vision · data visualization · large language models · generative AI · sonification

  • Bridging the Gap: Towards Advancing Privacy and Accessibility

    Rahaf Alharbi, Robin N. Brewer, Gesu India, Lotus Zhang, Leah Findlater, Yixin Zou, Abigale Stangl · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23)

    This workshop proposal addresses a critical but understudied gap between the accessibility and privacy research communities. The authors argue that while all technology has privacy implications, accessibility tools carry particularly overlooked privacy risks — and conversely,…

    privacy · accessibility · intersectionality · AI ethics · blind and low vision

  • An Autoethnographic Case Study of Generative Artificial Intelligence's Utility for Accessibility

    Kate S. Glazko, Momona Yamagami, Aashaka Desai, Kelly Avery Mack, Venkatesh Potluri, Xuhai Xu, Jennifer Mankoff · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23)

    This paper presents an autoethnographic case study in which seven accessibility researchers—both with and without disabilities—explored generative artificial intelligence (GAI) tools over a three-month period to assess their potential for supporting accessibility needs. The team…

    generative AI · accessibility · autoethnography · assistive technology · disability

  • The Eyes Have It: Visual Feedback Methods to Make Walking in Immersive Virtual Reality More Accessible for People With Mobility Impairments While Utilizing Head-Mounted Displays

    M. Rasel Mahmud, Alberto Cordova, John Quarles · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This paper addresses a critical accessibility barrier in VR: head-mounted displays (HMDs) obstruct peripheral vision of the real world, causing gait disturbances that are particularly dangerous for people with mobility impairments who rely on visual cues for balance. The…

    virtual reality · mobility impairment · multiple sclerosis · gait · visual feedback

  • Creating 'a Simple Conversation': Designing a Conversational User Interface to Improve the Experience of Accessing Support for Study

    Francisco Iniesto, Tim Coughlan, Kate Lister, Peter Devine, Nick Freear, Richard Greenwood, Wayne Holmes, Ian Kenny, Kevin McLeod, Ruth Tudor · 2023 · ACM Transactions on Accessible Computing

    This paper presents the ADMINS (Assistants for the Disclosure and Management of Information about Needs and Support) project, which developed a virtual assistant named "Taylor" to help students disclose disabilities and arrange support at The Open University (UK). The OU…

    conversational user interface · chatbot · virtual assistant · disability disclosure · higher education

  • Guidelines for Designing Social Networking Sites for Older Adults: A Systematic Review with Thematic Synthesis

    Amira Ghenai, Philips Ayeni, Jing Yu, Robin Cohen, Karyn Moffatt · 2023 · ACM Transactions on Accessible Computing

    This systematic review synthesizes design recommendations for social networking sites (SNS) targeting older adults, addressing a critical gap: despite being the fastest-growing demographic on platforms like Facebook, older adults face numerous barriers to adoption and use. The…

    older adults · social networking · social media · systematic review · design guidelines

  • WearSkill: Personalized and Interchangeable Input with Wearables for Users with Motor Impairments

    Ovidiu-Andrei Schipor, Laura-Bianca Bilius, Radu-Daniel Vatavu · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This paper introduces WearSkill, a web-based application designed to provide personalized and interchangeable input for wearable computing, with a specific focus on users with motor impairments. The system addresses a fundamental challenge in wearable accessibility: most…

    wearable technology · motor impairments · personalization · input modalities · gesture input

  • Technical Perspective: Computation Where the (Inter)Action Is

    Jeffrey P. Bigham · 2022 · Communications of the ACM

    This one-page technical perspective accompanies the SoundWatch paper in Communications of the ACM. Bigham uses SoundWatch — a smartwatch prototype that detects audio events and displays descriptions for deaf and hard-of-hearing people — as a lens to explore broader questions…

    wearable technology · deaf and hard of hearing · sound recognition · smartwatch · assistive technology

  • Anticipate and Adjust: Cultivating Access in Human-Centered Methods

    Kelly Mack, Emma McDonnell, Venkatesh Potluri, Maggie Xu, Jailyn Zabala, Jeffrey Bigham, Jennifer Mankoff, Cynthia Bennett · 2022 · CHI Conference on Human Factors in Computing Systems

    This paper investigates how accessibility experts make human-centered research methods accessible for both disabled participants and disabled facilitators. Through 17 interviews with US and Canadian accessibility experts (13 researchers and 4 community organizers, 14 of whom…

    research methods · accessibility · disability · participatory design · user research

  • At a Different Pace: Evaluating Whether Users Prefer Timing Parameters in American Sign Language Animations to Differ from Human Signers' Timing

    Sedeeq Al-khazraji, Becca Dingman, Sooyeon Lee, Matt Huenerfauth · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper investigates whether deaf and hard-of-hearing (DHH) ASL signers actually prefer sign language animations with timing parameters that match human signers, or whether they prefer some form of exaggeration for additional clarity. Adding ASL animations to websites can…

    American Sign Language · sign language animation · deaf and hard of hearing · timing parameters · avatar

  • Immersive Virtual Reality for Older Adults: Empirically Grounded Design Guidelines

    Vero Vanden Abeele, Brenda Schraepen, Hanne Huygelier, Celine Gillebert, Kathrin Gerling, Raymond Van Ee · 2021 · ACM Transactions on Accessible Computing

    This paper establishes empirically grounded design guidelines for immersive virtual reality (IVR) experiences targeting older adults. The researchers conducted two complementary studies: first, a systematic literature review that compiled 67 design guidelines from 13 prior…

    virtual reality · older adults · aging · design guidelines · accessibility

  • Designing Accessible, Explainable AI (XAI) Experiences

    Christine T. Wolf, Kathryn E. Ringland · 2020 · SIGACCESS Accessibility and Computing

    This paper examines the intersection of explainable AI (XAI) and accessibility, identifying two primary concerns that the XAI field has largely overlooked. The first concern is accessibility at the XAI interface itself. While XAI techniques like visual explanations have made…

    explainable AI · accessibility · aging in place · mental health · digital mental health

  • Conversational Agency in Augmentative and Alternative Communication

    Stephanie Valencia, Amy Pavel, Jared Santa Maria, Seunga (Gloria) Yu, Jeffrey P. Bigham, Henny Admoni · 2020 · CHI Conference on Human Factors in Computing Systems

    This paper introduces conversational agency as a new framework for studying how augmented communicators (ACs) — people who use AAC devices to speak — participate in and influence conversations. While prior AAC research has focused primarily on improving device throughput and…

    AAC · augmentative and alternative communication · cerebral palsy · conversational agency · communication partners

  • Designing Mobile Persuasive Technology to Promote Mental Healthcare in Developing African Nations

    Makuochi Nkwo · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This doctoral consortium paper explores how mobile persuasive technology can be designed to promote positive mental healthcare behaviors in developing African nations, with Nigeria as the primary focus. The author identifies a critical gap: while mobile technologies…

    mental health · mobile health · persuasive technology · developing nations · Africa

  • A Computer Anxiety Model for Elderly Users Interacting with the Web

    Thiago Donizetti dos Santos, Vagner Figueredo de Santana · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper presents a model for automatically detecting Computer Anxiety (CA) levels in older adults through analysis of their interaction logs while browsing the web. Computer Anxiety — defined as negative emotions and cognition processes evoked during actual or imagined…

    computer anxiety · older adults · aging · interaction logging · machine learning

  • Continuous Web Personalization using Selector-template Pairs

    Vagner Figueredo de Santana, M. Cecilia C. Baranauskas · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper presents a continuous web personalization approach that automatically adjusts website user interfaces based on observed usage patterns to reduce accessibility barriers and usability problems. Built on the WELFIT (Web Event Logger and Flow Identification Tool)…

    web personalization · accessibility · usability · interaction logging · data mining

  • WordMelodies: Supporting Children with Visual Impairment in Learning Literacy

    Sergio Mascetti, Giovanni Leontini, Cristian Bernareggi, Dragan Ahmetovic · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper presents WordMelodies, an inclusive cross-platform mobile application designed to support children with visual impairments in acquiring basic literacy skills. The app provides eight different exercises targeting foundational reading and writing…

    visual impairment · children · literacy · education · mobile application

  • Gauging Receptiveness to Social Microvolunteering

    Erin Brady, Meredith Ringel Morris, Jeffrey P. Bigham · 2015 · CHI Conference on Human Factors in Computing Systems

    This paper introduces the concept of social microvolunteering — a hybrid of friendsourcing and microvolunteering where volunteers install an application that posts microtasks to their social media feeds, enabling their friends to contribute to causes they care about. The…

    crowdsourcing · microvolunteering · friendsourcing · social media · visual impairment

  • Motivating Multi-Generational Crowd Workers in Social-Purpose Work

    Masatomo Kobayashi, Shoma Arita, Toshinari Itoko, Shin Saito, Hironobu Takagi · 2015 · CSCW '15: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing

    This CSCW 2015 paper from IBM Research Tokyo and the University of Tokyo investigates how to sustain a volunteer community in 'social-purpose crowdsourcing' — crowd work with altruistic goals such as supporting libraries or producing materials for people with disabilities. The…

    crowdsourcing · social-purpose crowdsourcing · motivation · gamification · GLAM