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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Making the Elusive More Tangible: Remote Tools & Techniques for Teaching Web Development to Screen Reader Users

    Claire Ferrari, Chancey Fleet, Keita Ohshiro, Veronica Alfaro Arias, Amy Hurst · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper describes the design, implementation, and evaluation of a free, remote web development workshop for 12 screen reader users, conducted over nine Saturday sessions between August and October 2020. The workshop was a collaboration between New York University and the New…

    education accessibility · screen readers · web development · STEM accessibility · blindness

  • Interdependent Variables: Remotely Designing Tactile Graphics for an Accessible Workflow

    Lilian de Greef, Dominik Moritz, Cynthia Bennett · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This experience report documents how a team of blind and sighted colleagues at Apple created an accessible collaborative workflow for a data visualization research project. Rather than focusing on making end products accessible, the paper addresses the less-explored challenge of…

    tactile graphics · blind and low vision · data visualization · collaboration · accessible workflow

  • SoundLines: Exploration of Line Segments through Sonification and Multi-touch Interaction

    Dragan Ahmetovic, Cristian Bernareggi, Sergio Mascetti · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents SoundLines, a mobile application designed to help children with visual impairments explore and understand line segments on a touchscreen using sonification and multi-touch interaction. The system addresses a fundamental challenge in early education for blind…

    sonification · visual impairments · children · touchscreen accessibility · multi-touch interaction

  • "I can't name it, but I can perceive it" Conceptual and Operational Design of "Tactile Accuracy" Assisting Tactile Image Cognition

    Jiangtao Gong, Wenyuan Yu, Long Ni, Yang Jiao, Ye Liu, Xiaolan Fu, Yingqing Xu · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper introduces "tactile accuracy," a new evaluation criterion for measuring how well blind people recognize objects in raised-line tactile images, replacing the conventional "naming accuracy" borrowed from visual image recognition research. The fundamental problem is that…

    visual accessibility · tactile graphics · blindness and low vision · tactile accessibility · cognition

  • Creating Accessible Online Floor Plans for Visually Impaired Readers

    Anuradha Madugalla, Kim Marriott, Simone Marinai, Samuele Capobianco, Cagatay Goncu · 2020 · ACM Transactions on Accessible Computing

    This paper presents a generic model for converting online graphics—specifically house floor plans—into accessible formats for blind and severely vision-impaired users. The model supports both fully automatic and semi-automatic transcription, allowing sighted users to correct…

    visual impairment · blindness · floor plans · tactile graphics · image recognition

  • Design Guidelines and Recommendations for Multimodal, Touchscreen-based Graphics

    Jenna L. Gorlewicz, Jennifer L. Tennison, Hari Prasath Palani, Nicholas A. Giudice · 2020 · ACM Transactions on Accessible Computing

    This paper presents comprehensive design guidelines for creating accessible graphics on touchscreen devices using vibration and audio feedback for people with visual impairments. Drawing on over eight years of research, the authors address a critical gap: while touchscreen…

    tactile graphics · touchscreen accessibility · haptic feedback · multimodal interaction · STEM accessibility

  • Design Guidelines for an Interactive 3D Model as a Supporting Tool for Exploring a Cultural Site by Visually Impaired and Sighted People

    Barbara Leporini, Valentina Rossetti, Francesco Furfari, Susanna Pelagatti, Andrea Quarta · 2020 · ACM Transactions on Accessible Computing

    This paper presents a methodology for creating low-cost interactive 3D printed models combined with audio descriptions to enable both visually impaired and sighted people to explore cultural heritage sites autonomously. The prototype reproduces Piazza dei Miracoli in Pisa, Italy…

    3D printing · tactile graphics · cultural heritage · museum accessibility · audio description

  • GraVVITAS 2.0: A Framework For Digital Accessible Content Provision

    Cagatay Goncu, Kim Marriott · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This demonstration paper presents GraVVITAS 2.0 (Graphics Viewer using Vibration Interactive Touch and Speech), a framework for making graphical information accessible to people with vision impairments on off-the-shelf mobile devices. The paper argues that while screen readers…

    visual impairment · accessible graphics · tactile graphics · haptic feedback · data visualization

  • 3D Printed Maps and Icons for Inclusion: Testing in the Wild by People who are Blind or have Low Vision

    Leona Holloway, Kim Marriott, Matthew Butler, Samuel Reinders · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This study investigated the use of 3D printed maps at a real-world public event — the 2019 Melbourne International Flower and Garden Show — to evaluate their suitability for people who are blind or have low vision (BLV). Conducted in collaboration with Guide Dogs Victoria (GDV),…

    tactile graphics · blind · low vision · 3D printing · orientation and mobility

  • Designing a Low-cost Finger Wearable Audio-tactile Device

    Arshad Nasser · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This student research abstract describes the iterative design of ColorTact, a finger-worn wearable device that provides audio annotations when users explore tactile diagrams. The device addresses a fundamental limitation of conventional tactile graphics: they can only…

    assistive technology · tactile graphics · wearable technology · audio description · visual impairment

  • Making Nonvisually: Lessons from the Field

    Cynthia L. Bennett, Abigale Stangl, Alexa F. Siu, Joshua A. Miele · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This experience report shares lessons from a team of researchers, activists, and blind makers who conducted workshops introducing Arduino electronics to blind hobbyists and guided assembly of an accessible voltmeter prototype. The authors — including blind HCI researcher Cynthia…

    maker movement · blind · DIY assistive technology · Arduino · participatory design

  • A Demonstration of Molder: An Accessible Design Tool for Tactile Maps

    Lei Shi, Yuhang Zhao, Elizabeth Kupferstein, Shiri Azenkot · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This demonstration paper presents Molder, an accessible design tool that enables teachers of the visually impaired (TVIs) and orientation and mobility (O&M) specialists to create 3D printed tactile maps without requiring professional 3D modeling skills. The problem Molder…

    tactile maps · tactile graphics · 3D printing · visual impairment · orientation and mobility

  • RoboGraphics: Dynamic Tactile Graphics Powered by Mobile Robots

    Darren Guinness, Annika Muehlbradt, Daniel Szafir, Shaun K. Kane · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper introduces RoboGraphics, a novel approach to creating dynamic tactile graphics by combining a touchscreen tablet, static laser-cut tactile overlays, and small mobile robots (Ozobot Bit 2.0, approximately one cubic inch, ~$60 each). Traditional tactile graphics are…

    tactile graphics · robotics · blind · tangible interaction · data visualization

  • Defining Problems of Practices to Advance Inclusive Tactile Media Consumption and Production

    Abigale Stangl, Ann Cunningham, Lou Ann Blake, Tom Yeh · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper presents findings from three Tactile Art and Graphics Symposia (TAGS) that gathered 64 participants — 49% of whom were blind or had low vision — including artists, museum curators, tactile media designers, access technologists, teachers of the visually impaired…

    tactile graphics · tactile art · blind · low vision · accessible art

  • Visually Augmented Audio-Tactile Graphics for Visually Impaired People

    Timo Götzelmann · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents a novel system for creating visually augmented audio-tactile graphics using 3D printing and standard tablet computers, designed for people with visual impairments including those with residual vision. Traditional tactile graphics (raised-line drawings on…

    tactile graphics · 3D printing · audio-tactile · visual augmentation · low vision

  • Pictures in Your Mind: Using Interactive Gesture-Controlled Reliefs to Explore Art

    Andreas Reichinger, Helena Garcia Carrizosa, Joanna Wood, Svenja Schröder, Christian Löw, Laura Rosalia Luidolt, Maria Schimkowitsch, Anton Fuhrmann, Stefan Maierhofer, Werner Purgathofer · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents an interactive audio guide (IAG) system that combines 3D-printed tactile reliefs with gesture-controlled, location-dependent audio descriptions to make visual art accessible to blind, visually impaired, and cognitively disabled users. Traditional tactile…

    tactile graphics · museum accessibility · blind and visually impaired · audio description · gesture interaction

  • Making "Making" Accessible

    Amy Hurst · 2018 · Proceedings of the 15th International Web for All Conference (W4A)

    This keynote abstract presents Amy Hurst's research program on making DIY (Do-It-Yourself) assistive technology creation accessible to end-users, clinicians, and caregivers. The talk addresses a fundamental problem: a large percentage of assistive technologies end up unused or…

    DIY assistive technology · 3D printing · digital fabrication · assistive technology abandonment · maker movement

  • A Demo of Talkit++: Interacting with 3D Printed Models Using an iOS Device

    Lei Shi, Zhuohao Zhang, Shiri Azenkot · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This Cornell Tech demo presents Talkit++, an iOS application that adds interactive multimedia labels to 3D printed tactile models for visually impaired students. Teachers of the visually impaired (TVIs) increasingly use 3D printers to create tactile learning materials, but these…

    blindness · low vision · 3D printing · tactile accessibility · computer vision

  • Autonomous Selection and Printing of 3D Models for People Who Are Blind

    Timo Götzelmann · 2018 · ACM Transactions on Accessible Computing

    This paper addresses a significant autonomy gap: while 3D printed models are increasingly used in schools for blind students to understand spatial concepts through touch, the process of finding and printing these models has required sighted assistance. People who are blind could…

    blindness · visual impairment · 3D printing · tactile graphics · voice control

  • FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers

    Ryo Suzuki, Abigale Stangl, Mark D. Gross, Tom Yeh · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents FluxMarker, an inexpensive and scalable system that adds dynamic, movable tactile markers on top of static raised-line tactile graphics. Traditional embossed tactile graphics are static and cannot represent changing data, while existing refreshable braille…

    tactile graphics · visual impairment · blindness · data physicalization · haptic technology

  • Consistency of a Tactile Pattern Set

    Denise Prescher, Jens Bornschein, Gerhard Weber · 2017 · ACM Transactions on Accessible Computing

    This paper addresses a fundamental challenge in tactile graphics production: how to create fill patterns that remain recognizable and distinguishable across different production media with varying resolutions. The three media studied were microcapsule (swell) paper (>20 dpi),…

    tactile graphics · blindness · non-visual access · fill patterns · cross-media consistency

  • Principles for Designing Large-Format Refreshable Haptic Graphics Using Touchscreen Devices: An Evaluation of Nonvisual Panning Methods

    Hari Prasath Palani, Nicholas A. Giudice · 2017 · ACM Transactions on Accessible Computing

    This paper addresses a fundamental challenge in touchscreen-based accessibility: how to provide non-visual access to large-format graphical materials like maps that exceed the device's screen size. While touchscreens represent the fastest-growing computing platform among people…

    tactile graphics · blindness · touchscreen accessibility · haptic feedback · spatial cognition

  • Tactile Graphics with a Voice

    Catherine M. Baker, Lauren R. Milne, Ryan Drapeau, Jeffrey Scofield, Cynthia L. Bennett, Richard E. Ladner · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents Tactile Graphics with a Voice (TGV), a system that uses QR codes and a smartphone application to make text labels on tactile graphics accessible to blind and low-vision users — particularly the estimated 60% of blind people who are not fluent in Braille.…

    tactile graphics · visual impairment · QR codes · STEM accessibility · Braille

  • Customizable 3D Printed Tactile Maps as Interactive Overlays

    Brandon Taylor, Anind Dey, Dan Siewiorek, Asim Smailagic · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents an end-to-end system that enables visually impaired individuals to independently design, customize, and interact with 3D printed tactile maps. Traditional tactile map production has been limited by high costs (Braille embossers range from $1,800 to $80,000;…

    tactile maps · tactile graphics · 3D printing · visual impairment · navigation

  • LucentMaps: 3D Printed Audiovisual Tactile Maps for Blind and Visually Impaired People

    Timo Götzelmann · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents LucentMaps, a system for creating 3D printed transparent audiovisual tactile maps that work as interactive overlays on standard tablet computers and smartphones. Unlike most audio-tactile map approaches that focus exclusively on blind users, LucentMaps serves…

    tactile maps · tactile graphics · 3D printing · blindness · low vision