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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • LLMs for Accessibility in Mobile Apps: Detection and Repair

    Wajdi Aljedaani, Ahmed Aljohani, Marcelo M. Eler, Abdulrahman Habib, Hyunsook Do · 2025 · Proceedings of the 22nd International Web for All Conference (W4A 2025)

    This study evaluates the capacity of three large language models—GPT-4o, Gemini 1.0 Pro, and Llama 3—to detect, classify, and remediate accessibility violations in Android mobile applications. While prior LLM accessibility research has focused primarily on web applications, this…

    mobile accessibility · large language models · Android accessibility · automated accessibility testing · accessibility remediation

  • QuickQue: Enabling Quick Access to Information in User Reviews for Screen Reader Users

    Mohan Sunkara, Akshay Kolgar Nayak, Sandeep Kalari, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok · 2025 · Proceedings of the 22nd International Web for All Conference (W4A 2025)

    This paper presents QuickCue, a Google Chrome browser extension that helps blind screen reader users efficiently access online customer reviews by using LLM-powered aspect and sentiment classification to organize and summarize review content. The current experience of reading…

    screen readers · blind users · online reviews · large language models · browser extension

  • Towards an AI-Driven Video-Based American Sign Language Dictionary: Exploring Design and Usage Experience with Learners

    Saad Hassan, Matyas Bohacek, Chaelin Kim, Denise Crochet · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This paper presents the design, implementation, and user evaluation of a fully automated video-based American Sign Language (ASL) dictionary that allows learners to look up unfamiliar signs by recording themselves performing the sign via webcam. Unlike traditional sign language…

    sign language technology · ASL dictionary · sign language recognition · video-based search · language learning

  • Improving the User Experience for Sign Language Interpreters in Remote Interpretation for Small Group Settings

    Roshan Mathew, Wendy Dannels · 2025 · Proceedings of the 22nd International Web for All Conference (W4A 2025)

    This study investigates whether increasing a sign language interpreter's visual access to a deaf client's environment through wider field-of-view (FoV) webcams and customizable screen layouts can enhance the user experience of remote small group interpretation. In traditional…

    video remote interpreting · sign language interpreting · deaf and hard of hearing · videoconferencing · field of view

  • Adapting Online Customer Reviews for Blind Users: A Case Study of Restaurant Reviews

    Mohan Sunkara, Akshay Kolgar Nayak, Sandeep Kalari, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This paper addresses the significant usability challenges blind screen reader users face when navigating online customer reviews, using restaurant reviews on Google Maps as a case study. The research proceeds in two phases. First, an interview study with 30 blind screen reader…

    screen readers · blind users · online reviews · LLM accessibility · content summarization

  • Investigating the Work Practices of Assembly Line Workers with Visual Impairments

    Mei-Lian Vader, Marjory Pineda, Ravi Kuber · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This paper investigates the work practices and experiences of assembly line workers with visual impairments at Blind Industries and Services of Maryland (BISM), an organization that provides training and employment to individuals with visual impairments across North America. The…

    workplace accessibility · visual impairment · employment · low-tech accessibility · tactile feedback

  • Examining and Mitigating Ability-bias in LLMs via Self-Reflection

    Neel Iyer, Akshita Jha, Alisha Pradhan · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This short paper investigates ability bias in large language models — the tendency of LLMs to encode and perpetuate stereotypical or discriminatory associations about people with disabilities. Using the Bias Benchmarking Questionnaire (BBQ) dataset, the authors administered…

    ability bias · ableism · LLM bias · debiasing · AI fairness

  • VisualAid: Enhancing Accessibility for Visually Impaired Users Through AI

    Wajdi Aljedaani, Sijo Rejigeorge, Priya Jha, Srija Yadavalli, Manikanta Kothakota, Marcelo M. Eler, Abdulrahman Habib · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This technical note presents VisualAid, an AI-powered Android application designed to help visually impaired users understand and navigate their physical surroundings. The app integrates multiple AI technologies into a single mobile interface: YOLO11x for real-time object…

    visual impairment · object detection · image captioning · OCR · voice interaction

  • AccessMenu: Enhancing Usability of Online Restaurant Menus for Screen Reader Users

    Nithiya Venkatraman, Akshay Kolgar Nayak, Suyog Dahal, Yash Prakash, Hae-Na Lee, Vikas Ashok · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This paper addresses the significant accessibility barriers that blind and visually impaired (BVI) screen reader users face when trying to access online restaurant menus, which are typically presented as images or PDFs. The research proceeds in two phases. First, an interview…

    screen readers · blind users · visual document understanding · LLM accessibility · multimodal AI

  • Harnessing lived experience to promote accessible employment journeys

    Emma Lovegrove, Denise Bertilone, Justin Brown, Elle Beaumont-Bilsby · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This short paper describes the Inclusive Employability initiative at Edith Cowan University (ECU) in Perth, Australia, developed in 2024 to support students from equity cohorts — including people with disability, Aboriginal and Torres Strait Islander students, international…

    disability employment · lived experience · co-design · higher education · inclusive employability

  • Accessible workplace, inaccessible workflows: mandatory documents, challenges and workarounds in accessible onboarding

    Scott Hollier, Justin Brown, Ruchi Permvattana · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This short paper presents a lived-experience case study from the Centre For Accessibility Australia (CFAA), a not-for-profit accessibility auditing organization where 9 of 12 staff have lived experience of disability, including the legally blind director who uses screen readers.…

    PDF accessibility · workplace accessibility · government forms · screen readers · document accessibility

  • Increasing Agency of Screen-Reader Users in Consuming Information From Online Data Visualizations

    Ather Sharif, Andrew Zhang, Jacob Wobbrock · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This paper addresses a fundamental equity problem in data visualization accessibility: screen-reader users are limited to consuming only the information that visualization creators choose to provide, with no agency to customize what they hear. Prior research shows screen-reader…

    data visualization accessibility · screen readers · user agency · sonification · alt text

  • Color-Coded Emotional Learning Serious Games for Children with Autism: Foregrounding Facial Expression Recognition & Accessibility

    Tahani Jaser Alahmadi, Haifa Albahli, Modhi Alqahtani, Hind Bin Mehaya, Imtinan Alqahtani, Joory Alotaibi · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This technical note presents Muheet, a mobile application that uses color-emotion associations and AI-based facial expression recognition to help children with autism spectrum disorder (ASD) understand and recognize emotions. ASD affects approximately 1.5-2% of the global…

    autism · emotional learning · serious games · facial expression recognition · machine learning

  • FocusUp: A Browser Extension for Enhancing Online Attention and Productivity for ADHD Individuals

    Wajdi Aljedaani, Weston Leonard, Hector Ruiz, Adrian Wegener · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This technical note presents FocusUp, a Chrome browser extension designed to help individuals with Attention Deficit/Hyperactivity Disorder (ADHD) maintain focus and improve productivity while browsing the web. ADHD is a neurodevelopmental condition characterized by persistent…

    ADHD · cognitive accessibility · browser extension · task management · executive function

  • Accessible Workplaces through Accessible ICT Solutions and Inclusive Procurement Practices

    Radostina Tsvetkova · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This short paper examines how accessible ICT solutions and inclusive procurement practices can help reduce digital barriers in workplaces, with a focus on the Norwegian context. Tsvetkova argues that inaccessible workplace technology is a significant barrier to employment for…

    accessible workplaces · inclusive procurement · digital inclusion · workplace accessibility · ICT accessibility

  • AI and Gamification for Employees with ADHD: A Tool for Enhancing Workplace Focus & Productivity

    Tahani Jaser Alahmadi, Ruyouf AlKhuzaim, Meral AlHelwah, Abbrar AlOtaibi, Dima AlTammami, Daad AlSaqer · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This paper presents WADAQ, an AI-driven gamification tool designed to support employees with ADHD in improving focus, task management, and workplace productivity. The system operates in three stages: first, machine learning classification models predict whether a user is likely…

    ADHD · gamification · machine learning · reinforcement learning · workplace accessibility

  • Data Sonification for Screen-Reader Users: When and When Not to Use

    Ather Sharif, Neha Aitharaju, Srihari Krishnaswamy, Jacob Wobbrock · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This paper from the University of Washington assesses when data sonification — non-speech audio representations of data visualizations — is and is not beneficial for screen-reader users. Despite sonification dating back to 1974 and growing adoption in commercial products (Apple…

    sonification · data visualization · screen readers · blindness · visual impairment

  • Empowering Accessible Gesture Input Design with Gesture-A11Y

    Mihail Terenti, Laura-Bianca Bilius, Ovidiu-Ciprian Ungurean, Radu-Daniel Vatavu · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This paper from Stefan cel Mare University of Suceava (Romania) introduces Gesture-A11Y, the first open-access web-based tool and database for accessible gesture input design, containing over 22,000 gesture records collected from 122 users with visual and/or motor impairments.…

    gesture interaction · motor accessibility · visual impairment · mobile accessibility · wearable technology

  • Barriers to Employment: The Deaf Multimedia Authoring Tax

    Christian Vogler, Abraham Glasser, Raja Kushalnagar, Matthew Seita, Mariana Arroyo Chavez, Keith Delk, Paige DeVries, Molly Feanny, Bernard Thompson, James Waller · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This paper from Gallaudet University describes through firsthand experience the enormous additional burden — termed the "deaf multimedia authoring tax" — that deaf and hard of hearing (DHH) people face when creating accessible multimedia content for the workplace. Written by a…

    deaf and hard of hearing · sign language · content creation · workplace accessibility · captioning

  • The Sharply Decreasing Disruptiveness of HCI

    Zhilong Chen, Yong Li · 2025 · Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems

    This large-scale bibliometric study by Chen and Li from Tsinghua University investigates the creativity of HCI research itself by measuring its "disruptiveness" — the degree to which a paper's contribution is recognised independently rather than merely alongside its references.…

    bibliometric analysis · research methodology · creativity · human-computer interaction · disruptiveness

  • It's Hip to Be Square: A Tangible User Interface for Quadrilateral Learning

    Scott George Lambert, Adish Pawar, Taliesin L. Smith, Jennifer Tennison, Emily B. Moore, Jenna Gorlewicz · 2025 · ACM Transactions on Accessible Computing

    This paper presents the Smart Quad, a tangible user interface (TUI) designed to make geometry learning accessible through physical manipulation of four-sided shapes. The Smart Quad pairs via Bluetooth with the PhET Quadrilateral Simulation, creating a multimodal learning…

    tangible user interface · TUI · blind and low vision · mathematics education · geometry

  • An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability

    Kathrin Gerling, Anna-Lena Meiners, Louisa Schumm, Jan Rixen, Marvin Wolf, Zeynep Yildiz, Dmitry Alexandrovsky, Merlin Opp · 2025 · ACM Transactions on Accessible Computing

    This paper critically examines how the HCI and accessibility research community conceptualizes VR accessibility for disabled people. Through a systematic literature review of 28 papers (2018-2024), the authors investigate two questions: how accessibility is currently defined in…

    virtual reality · VR · accessibility · disability · experience

  • Digital Independence Linked to Functional Independence among Adults with Intellectual Disability

    Theja Kuruppu Arachchi, Laurianne Sitbon, Jinglan Zhang, Stewart Koplick, Maria Hoogstrate, Margot Brereton · 2025 · ACM Transactions on Accessible Computing

    This study investigates the relationship between digital independence (the ability to access and use digital technologies for information) and functional independence (the ability to perform daily living tasks) among adults with intellectual disability. The researchers recruited…

    intellectual disability · executive function · digital independence · functional independence · health information seeking

  • Breaking Barriers: Co-Designing Physical Activity Promoting Technologies with Older Adults Living Alone

    Muhe Yang, Karyn Moffatt · 2025 · ACM Transactions on Accessible Computing

    This study investigates why physical activity (PA) promoting technologies fail to meet the needs of older adults living alone, and how technology might better support their exercise engagement. The researchers conducted a multi-stage design process with 17 inactive older adults…

    aging · co-design · physical activity · social support · older adults

  • Accessible Web Design for Older Adults: Challenges and Solutions

    Washington Chiriboga-Casanova, Nuria Medina-Medina, Patricia Paderewski-Rodríguez · 2025 · ACM Transactions on Accessible Computing

    This systematic literature review analyzes 4,052 articles published between 2014 and 2023 to comprehensively map the challenges older adults face online and the solutions proposed to address them. Using the PRISMA methodology and PICO framework, the authors selected 35 studies…

    systematic review · older adults · web accessibility · aging · design guidelines