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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Improving Web and Mobile Accessibility Resources for Iranian Designers

    Laleh Nourian · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper presents early-stage research investigating how cultural differences affect accessible design practices, with a specific focus on Iranian designers. The author, Laleh Nourian at Rochester Institute of Technology, frames her work through the lens of…

    global accessibility · cultural accessibility · postcolonial computing · accessibility education · Global South accessibility

  • Accessible PDFs: Applying Artificial Intelligence for Automated Remediation of STEM PDFs

    Felix M. Schmitt-Koopmann, Elaine M. Huang, Alireza Darvishy · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2022)

    This Ph.D. research paper presents a plan to leverage artificial intelligence to automate the remediation of PDF documents from STEM fields, addressing one of the most significant barriers to information access for people with visual impairments. The Portable Document Format…

    PDF accessibility · document remediation · artificial intelligence · STEM accessibility · mathematical formulae

  • Understanding Social and Environmental Factors to Enable Collective Access Approaches to the Design of Captioning Technology

    Emma McDonnell · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper presents a dissertation research program that reimagines how captioning technology should be designed by applying the disability justice principle of collective access — the idea that accessibility is a shared responsibility of all group members,…

    captioning · collective access · disability justice · deaf and hard of hearing · co-design

  • VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual Reality

    Tiger F. Ji, Brianna Cochran, Yuhang Zhao · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2022)

    This paper introduces VRBubble, an audio-based interaction technique designed to make social virtual reality environments accessible to people with visual impairments (PVI). While social VR platforms like VRChat and Rec Room are growing rapidly as spaces for remote socialization…

    virtual reality accessibility · visual impairment · spatial audio · proxemics · social interaction

  • Investigating Sign Language Interpreter Rendering and Guiding Methods in Virtual Reality 360-Degree Content

    Craig Anderton · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper explores how sign language interpretation can be effectively presented in virtual reality 360-degree (VR360) three-degrees-of-freedom video content. The research addresses a significant gap: while VR accessibility guidelines exist for subtitles, there has been almost…

    sign language · virtual reality · extended reality · 360-degree video · deaf accessibility

  • Challenges and Opportunities in Creating an Accessible Web Application for Learning Organic Chemistry

    Allyson Grace Yu · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates the accessibility challenges of creating web-based educational tools for organic chemistry, a STEM subject that relies heavily on visual 2D and 3D molecular representations. The author notes that while 19.8% of undergraduate students report having a…

    STEM accessibility · STEM education · web accessibility · organic chemistry · keyboard accessibility

  • Designing with and for People with Intellectual Disabilities

    Leandro Soares Guedes, Ryan Colin Gibson, Kirsten Ellis, Laurianne Sitbon, Monica Landoni · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This workshop paper proposes a half-day community-building event at ASSETS '22 focused on sharing expertise in designing technologies with and for people with intellectual disabilities. The authors identify that while assistive technologies can significantly support the…

    intellectual disability · co-design · participatory design · assistive technology · inclusive design

  • Multidisciplinary Perspectives on Designing Accessible Systems for Users with Multiple Impairments: Grand Challenges and Opportunities for Future Research

    Arthur Theil, Chris Creed, Mohammed Shaqura, Nasrine Olson, Raymond John Holt, Sayan Sarcar, Stuart Murray · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 22)

    This workshop paper from ASSETS 2022 challenges a fundamental assumption in accessibility research: that designing for one impairment category at a time is sufficient. The authors argue that this single-impairment approach, while practical and widespread, oversimplifies…

    multiple impairments · assistive technology · disability studies · multidisciplinary design · inclusive design

  • Challenging and Improving Current Evaluation Methods for Colour Identification Aids

    Connor Geddes, David R. Flatla · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 22)

    This paper critically examines how Colour Vision Deficiency (CVD) aids are evaluated, exposing fundamental flaws in common evaluation practices. CVD affects approximately 5% of the population and impairs the ability to accurately identify and discriminate between colours — a…

    colour vision deficiency · colour blindness · CVD simulation · evaluation methods · colour identification aids

  • Including Accessibility in Computer Science Education

    Catherine M. Baker, Yasmine N. Elglaly, Anne Spencer Ross, Kristen Shinohara · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 22)

    This workshop paper addresses a persistent gap in computing education: accessibility knowledge and skills are rarely included systematically in undergraduate computing curricula, despite being essential for producing software professionals who can build accessible products. The…

    accessibility education · computer science education · curriculum design · teaching accessibility · workforce development

  • A Workshop on Disability Inclusive Remote Co-Design

    Maryam Bandukda, Giulia Barbareschi, Aneesha Singh, Dhruv Jain, Maitraye Das, Tamanna Motahar, Jason Wiese, Lynn Cockburn, Amit Prakash, David Frohlich, Catherine Holloway · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 22)

    This workshop paper addresses how the COVID-19 pandemic forced accessibility researchers to adapt co-design methods from in-person to remote formats, and the unique challenges this created for research involving disabled and aging participants. While the shift to online…

    co-design · remote research · participatory design · disability inclusion · COVID-19

  • The Future of Urban Accessibility for People with Disabilities: Data Collection, Analytics, Policy, and Tools

    Jon E. Froehlich, Yochai Eisenberg, Maryam Hosseini, Fabio Miranda, Marc Adams, Anat Caspi, Holger Dieterich, Heather Feldner, Aldo Gonzalez, Claudina de Gyves, Joy Hammel, Reuben Kirkham, Melanie Kneisel, Delphine Labbé, Steve J. Mooney, Victor Pineda, Cláudia Fonseca Pinhão, Ana Rodríguez, Manaswi Saha, Michael Saugstad, Judy Shanley, Ather Sharif, Qing Shen, Cláudio Silva, Maarten Sukel, Eric K. Tokuda, Sebastian Felix Zappe, Anna Zivarts · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 22)

    This workshop paper frames urban accessibility as a "wicked problem" spanning transportation, urban planning, disability studies, public health, and human geography, and assembles a remarkably diverse team of 28 co-organizers from six countries across academia, government, NGOs,…

    urban accessibility · built environment · pedestrian infrastructure · sidewalk accessibility · data collection

  • "It's Just Part of Me:" Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality

    Kexin Zhang, Elmira Deldari, Zhicong Lu, Yaxing Yao, Yuhang Zhao · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates how people with disabilities (PWD) perceive, design, and use avatars for self-presentation and disability disclosure in social virtual reality (VR) platforms. The researchers employed a two-part methodology: first, a systematic review of 15 popular…

    social virtual reality · avatars · disability disclosure · self-presentation · deaf and hard of hearing

  • Designing Gestures for Digital Musical Instruments: Gesture Elicitation Study with Deaf and Hard of Hearing People

    Ryo Iijima, Akihisa Shitara, Yoichi Ochiai · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This study addresses a gap in how deaf and hard of hearing (DHH) people can enjoy playing musical instruments using smartphones. While DHH people can and do enjoy music — often sensing it through vibrations transmitted by instruments or through body movements while performing —…

    deaf and hard of hearing · music accessibility · gesture elicitation · digital musical instruments · haptic feedback

  • Beyond Subtitles: Captioning and Visualizing Non-speech Sounds to Improve Accessibility of User-Generated Videos

    Oliver Alonzo, Hijung Valentina Shin, Dingzeyu Li · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates a significant gap in video captioning: the representation of non-speech sounds. While automatic speech recognition (ASR) has become widely available for generating captions on platforms like YouTube, TikTok, and Zoom, these systems focus exclusively on…

    deaf and hard of hearing · captioning · non-speech sounds · automatic captions · video accessibility

  • Performing Qualitative Data Analysis as a Blind Researcher: Challenges, Workarounds and Design Recommendations

    O. Aishwarya · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This short paper provides a first-person account from a blind early-career researcher about the significant accessibility barriers encountered when trying to perform qualitative data analysis (QDA). The author, based at IIIT Bangalore, situates the work within the broader shift…

    blindness · screen readers · qualitative research · research accessibility · academic accessibility

  • It's Enactment Time!: High-fidelity Enactment Stage for Accessible Automated Driving System Technology Research

    Aaron Gluck, Hannah Solini, Julian Brinkley · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This pictorial paper documents the iterative design and construction of a high-fidelity enactment stage for researching accessible autonomous vehicle (AV) technology with older adults and people with disabilities. Autonomous vehicles hold transformative potential for people who…

    autonomous vehicles · accessible transportation · user enactment · older adults · physical disability

  • Exploring Collective Medical Knowledge and Tensions in Online ADHD Communities

    Tessa Eagle · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper proposes a dissertation investigating how online ADHD communities on social media platforms serve as digitally-mediated support systems for neurodivergent individuals. The author, a neurodivergent HCI researcher at UC Santa Cruz, adopts a critical…

    ADHD · neurodiversity · online communities · digital mental health · social media

  • Accessible Communication and Materials in Higher Education

    Kelly Mack · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper from a researcher at the University of Washington proposes a dissertation addressing two core areas of inaccessibility in higher education: inaccessible course materials (particularly slideshow presentations) and the breakdown of communication…

    higher education · accommodations · document accessibility · slideshows · automated repair

  • Freedom to Choose: Understanding Input Modality Preferences of People with Upper-body Motor Impairments for Activities of Daily Living

    Franklin Mingzhe Li, Michael Xieyang Liu, Yang Zhang, Patrick Carrington · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates how people with upper-body motor impairments currently perform Activities of Daily Living (ADLs) and what input modalities they would prefer for technology-assisted independence. ADLs encompass basic tasks like bathing, dressing, grooming, toileting, and…

    motor impairment · multimodal input · activities of daily living · assistive technology · personal care assistants

  • BentoMuseum: 3D and Layered Interactive Museum Map for Blind Visitors

    Shi-Jie Wang, Tao Yang, Jia-Le Gao, Zhi-Yuan Tang, Meng-Xi Chen, Cheng-Yue Jia, Yue-Han Wang, Jian Zhao, Wei Zeng · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper presents BentoMuseum, a novel 3D-printed interactive museum map system designed to help blind visitors independently explore and navigate museum spaces. The system addresses a significant gap in museum accessibility — while museums increasingly provide accommodations…

    tactile maps · blind users · 3D printing · museum accessibility · audio-tactile interaction

  • Animations at Your Fingertips: Using a Refreshable Tactile Display to Convey Motion Graphics for People who are Blind or have Low Vision

    Leona Holloway, Swamy Ananthanarayan, Matthew Butler, Madhuka Thisuri De Silva, Kirsten Ellis, Cagatay Goncu, Kate Stephens, Kim Marriott · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates the potential of refreshable tactile displays (RTDs) to convey animated graphics to people who are blind or have low vision — a capability that has been virtually impossible with traditional static tactile media. While tactile graphics produced on swell…

    tactile graphics · refreshable tactile display · blind users · low vision · animation

  • A Collaborative Approach to Support Medication Management in Older Adults with Mild Cognitive Impairment Using Conversational Assistants (CAs)

    Niharika Mathur, Kunal Dhodapkar, Tamara Zubatiy, Jiachen Li, Brian Jones, Elizabeth Mynatt · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper presents MATCHA (Medication Action To Check-In for Health Application), a conversational medication management system built as a Google Action for the Google Home Hub, designed specifically for older adults with Mild Cognitive Impairment (MCI) and their caregivers…

    mild cognitive impairment · older adults · medication management · conversational assistants · smart speakers

  • Designing a Customizable Picture-Based Augmented Reality Application For Therapists and Educational Professionals Working in Autistic Contexts

    Tooba Ahsen, Christina Yu, Amanda O'Brien, Ralf W. Schlosser, Howard C. Shane, Dylan Oesch-Emmel, Eileen T. Crehan, Fahad Dogar · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper presents CustomAR, a mobile augmented reality application designed to allow therapists and educational professionals to create and customize picture-based AR experiences for use in autism-related learning activities. The work addresses a critical gap: while prior…

    augmented reality · autism · visual supports · customization · therapy

  • "Just like meeting in person" - Examination of interdependencies in dementia-friendly virtual activities

    Elaine Czech, Paul Marshall, Oussama Metatla · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper examines how dementia-friendly social programs delivered by cultural and social organizations were adapted to virtual formats during the COVID-19 pandemic, and what this reveals about the interdependencies that make such programs successful. The researchers apply and…

    dementia · social inclusion · virtual programs · interdependence · COVID-19