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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Affective Wearable Haptic Interventions: A Systematic Literature Review

    Jueun Lee, Tobias Röddiger, Sarah Makarem, Till Riedel, Kai Kunze, Michael Beigl · 2026 · Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies

    This systematic literature review synthesises 83 empirical studies on affective wearable haptic interventions published between 2010 and 2025, drawn from 1,098 articles identified in ACM Digital Library and IEEE Xplore. The review maps the design space of wearable haptic systems…

    haptic technology · wearable technology · affective computing · mental well-being · emotion regulation

  • Co-Ideating a Digital Pain Companion: Exploring How Music Can Support Daily Chronic Pain Self-Management

    Bleiz M. Del Sette, Charalampos Saitis · 2026 · ACM Transactions on Computing for Healthcare

    This paper presents the co-ideation of the Digital Pain Companion (DPC), a proposed music-integrating wearable interface for daily chronic pain self-management. Grounded in the psychosocial dimensions of chronic pain rather than biomedical symptom tracking, the research…

    chronic pain · co-design · music therapy · wearable technology · self-management

  • Mapping Caregiver Needs to AI Chatbot Design: Strengths and Gaps in Mental Health Support for Alzheimer's and Dementia Caregivers

    Jiayue Melissa Shi, Dong Whi Yoo, Keran Wang, Violeta J. Rodriguez, Ravi Karkar, Koustuv Saha · 2026 · ACM Transactions on Computing for Healthcare

    Family caregivers of individuals with Alzheimer's Disease and Related Dementias (AD/ADRD) face significant mental health challenges — including stress, anxiety, depression, compassion fatigue, anticipatory grief, and burnout — yet have limited access to timely, affordable…

    AI chatbots · dementia caregiving · mental health · caregiver wellbeing · conversational AI

  • Toward Integrating AI Chat and Search: A User-Centered Perspective across Age Groups

    Chen He, Michiel Spape, Khadijatul Kobra, Robin Welsch, Giulio Jacucci · 2026 · ACM Transactions on Interactive Intelligent Systems

    This paper investigates how younger adults (25 participants, mean age 27) and older adults (22 participants, mean age 56) use AI chat (ChatGPT) and traditional search (Google Search) together to retrieve information. The research is framed around Visual Data Exploration,…

    information retrieval · aging · older adults · AI chat · large language models

  • Rethinking Interdependence in HCI: A Systematic Literature Review for Understanding its Use in Accessibility Studies

    Zeynep Yildiz, Kathrin Gerling · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper presents a PRISMA-guided systematic literature review of 70 HCI accessibility papers that engage with the concept of interdependence, examining how the field has conceptualized and applied it. The authors started from 894 papers in the ACM Digital Library, screening…

    interdependence · disability studies · disability activism · systematic review · HCI

  • RAVEN: Realtime Accessibility in Virtual ENvironments for Blind and Low-Vision People

    Xinyun Cao, Kexin Phyllis Ju, Chenglin Li, Venkatesh Potluri, Dhruv Jain · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    RAVEN is a GenAI-powered system enabling blind and low-vision (BLV) users to query and modify 3D virtual environments in real time through natural language. Rather than relying on developer-defined static accessibility features (such as fixed audio descriptions or color…

    blind and low vision · virtual environments · generative AI · 3D accessibility · natural language interaction

  • A11yExtensions: Accessibility Extensions to Augment Mobile AI Assistive Technology In-Situ

    Jaylin Herskovitz, Ellie Seehorn, Ather Jammoa, Jason Meddaugh, Anhong Guo · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    A11yExtensions introduces the concept of in-situ extensions for mobile AI assistive technology — add-on services that augment existing deployed applications like Seeing AI, Be My AI, and Lookout with additional features, without modifying or replacing those apps. The project was…

    blind and low vision · mobile accessibility · AI assistive technology · co-design · automation

  • A11y-CUA Dataset: Characterizing the Accessibility Gap in Computer Use Agents

    Ananya Gubbi Mohanbabu, Rosiana Natalie, Brandon Kim, Anhong Guo, Amy Pavel · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    A11y-CUA is an open dataset and benchmark designed to expose the accessibility gap in Computer Use Agents (CUAs) — AI systems like OpenAI Operator, Anthropic Computer Use, and Microsoft Copilot that operate computers by taking screenshots and performing mouse/keyboard actions.…

    blind and low vision · computer use agents · large language models · assistive technology · screen readers

  • Accessibility-Driven Information Transformations in Mixed-Visual Ability Work Teams

    Yichun Zhao, Miguel A. Nacenta, Mahadeo A. Sukhai, Sowmya Somanath · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper presents a five-day diary study with follow-up interviews and two focus groups, examining how mixed-visual ability work teams perform accessibility-driven information transformations. The authors recruited 30 participants (18 BLV, 12 sighted) across seven teams…

    blind and low vision · workplace accessibility · mixed-ability teams · diary study · invisible work

  • Toward Enhancing Subtitle Features in Mobile Apps: Analyzing User Reviews for Accessibility and Usability Insights

    Wajdi M Aljedaani, Matheus Souza, Marcelo Medeiros Eler · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This large-scale study analyses user reviews from the Google Play Store to understand how people experience subtitle and caption features in mobile applications. The authors extracted roughly 180 million reviews from the top 340 Android apps across diverse categories, then…

    subtitles · captioning · mobile applications · user reviews · app store analysis

  • Programmers Who Use Screen Readers in the Vibe Coding Era: Adaptation, Empowerment, and New Accessibility Landscape

    Nan Chen, Luna K. Qiu, Arran Zeyu Wang, Zilong Wang, Yuqing Yang · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This two-week, three-phase longitudinal study investigates how 16 blind and low-vision (BLV) programmers who rely on screen readers engage with advanced AI code assistants, specifically GitHub Copilot in Visual Studio Code. The study was motivated by the rapid shift from direct…

    screen readers · blind and low vision · AI code assistants · GitHub Copilot · vibe coding

  • Idea11y: Enhancing Accessibility in Collaborative Ideation for Blind or Low Vision Screen Reader Users

    Mingyi Li, Huiru Yang, Nihar Sanda, Maitraye Das · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Digital whiteboards such as Miro and FigJam have become central to brainstorming, design sprints, and UX research, yet their reliance on freeform spatial layout, drag-and-drop manipulation, and rapid visual scanning leaves blind and low-vision (BLV) screen reader users largely…

    blind and low vision · screen readers · digital whiteboards · collaborative ideation · creativity support

  • Access Over Deception: Fighting Deceptive Patterns through Accessibility

    Tobias Pellkvist, Katie Seaborn, Miu Kojima · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This exploratory paper asks whether the Web Content Accessibility Guidelines (WCAG) and related European legislation — the European Accessibility Act (EAA), the Digital Services Act (DSA), and the upcoming Digital Fairness Act (DFA) — can be repurposed as a tool against…

    dark patterns · deceptive design · manipulative interfaces · heuristic evaluation · web accessibility

  • How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry

    Daniel Killough, Tiger F. Ji, Kexin Zhang, Yaxin Hu, Yu Huang, Ruofei Du, Yuhang Zhao · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This study is the first systematic evaluation of how well existing 3D accessibility (a11y) guidelines transfer to extended reality (XR) development in industry. The authors conducted 25 semi-structured interviews (1.5–3 hours each) with XR practitioners spanning freelancers,…

    extended reality · virtual reality · augmented reality · XR · game accessibility

  • Understanding How Accessibility Practices Impact Teamwork in Mixed-Ability Teams that Collaborate Virtually

    Crescentia Jung, Kexin Cheng, Sharon Heung, Malte F. Jung, Shiri Azenkot · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper examines how accessibility practices shape teamwork in mixed-ability teams—teams composed of disabled and non-disabled members—who collaborate virtually. While prior research has documented individual access barriers and the accommodations used to address…

    mixed-ability teams · virtual collaboration · remote work · teamwork · accessibility practices

  • iTagPDF: Towards Finally Automating PDF Accessibility

    Peya Mowar, Aaron Steinfeld, Jeffrey P. Bigham · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper from Mowar, Steinfeld, and Bigham (Carnegie Mellon) presents iTagPDF, an automated system for tagging academic research PDFs so they are accessible to screen reader users. The authors argue that PDF accessibility has remained a persistent problem for over a…

    PDF accessibility · tagged PDF · PDF remediation · automated accessibility · document layout analysis

  • The Three Praxes Framework — A Thematic Review and Map of Social Accessibility Research

    JiWoong (Joon) Jang, Patrick Carrington, Andrew Begel · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper by Jang, Carrington, and Begel (Carnegie Mellon) offers a thematic review and conceptual map of fifteen years of "social accessibility" research in HCI—the body of work, inaugurated by Shinohara and Wobbrock in 2011, that studies how disability is experienced…

    social accessibility · disability justice · critical technical practice · research framework · literature review

  • Bridging the Gap between Automated Intervention and Actual User Experience: A Mixed-Methods Study on Mobile Accessibility Issues for Screen Reader Users

    Syed Fatiul Huq, Ziyao He, Yirui He, Sam Malek · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper by Huq, He, He, and Malek (UC Irvine) argues that existing automated accessibility testing tools for mobile apps do not faithfully represent what blind screen reader users actually experience, and proposes a user-aware categorisation to bridge the gap. The…

    mobile accessibility · screen readers · TalkBack · automated accessibility testing · software accessibility

  • I Can't Keep Up: Accessibility Barriers in Video-Based Learning for Individuals with Borderline Intellectual Functioning

    Hyehyun Chu, Seungju Kim, Chen Zhou, Yu-Kai Hung, Saelyne Yang, Hyun W. Ka, Juho Kim · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper by Chu, Kim, Zhou, Hung, Yang, Ka, and Kim (KAIST and SkillBench) examines accessibility barriers in video-based learning (VBL) for individuals with Borderline Intellectual Functioning (BIF)—people with IQ scores roughly 70–85 who represent about 13.6% of the…

    cognitive accessibility · video-based learning · video accessibility · borderline intellectual functioning · intellectual disability

  • Finding the Signal in the Noise: An Exploratory Study on Assessing the Effectiveness of AI and Accessibility Forums for Blind Users' Support Needs

    Satwik Ram Kodandaram, Jiawei Zhou, Xiaojun Bi, IV Ramakrishnan, Vikas Ashok · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This exploratory interview study with 14 blind screen-reader users examines how they use accessibility-focused online forums (JFW, NVDA groups, AppleVis, r/Blind) and generative AI tools (ChatGPT, Gemini, Claude) to troubleshoot computer-interaction problems, learn new assistive…

    blind users · screen readers · accessibility forums · generative AI · ChatGPT

  • Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions

    Dragan Ahmetovic, Matteo Manzoni, Filippo Corti, Sergio Mascetti · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper investigates 'shared control' in video games — an accessibility practice in which a player with a disability (the 'pilot') delegates inaccessible game actions to another agent (the 'copilot') so the pair jointly drive a single character. Shared control is…

    game accessibility · shared control · partial automation · human-AI collaboration · motor disability

  • Improving Low-Vision Chart Accessibility via On-Cursor Visual Context

    Yotam Sechayk, Hennes Rave, Max Rädler, Mark Colley, Zhongyi Zhou, Ariel Shamir, Takeo Igarashi · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Charts remain largely inaccessible to Low-Vision Individuals (LVI) because reading them requires holding both fine-grained data details and the broader visual context — axes, legend, grid lines, overview — in view at the same time, a task that magnification and restricted fields…

    low vision · data visualization · chart accessibility · assistive technology · screen magnification

  • How to design cognitively accessible digital design patterns for booking tickets: A participative study with Easy-to-Read users.

    Sabina Sieghart, Björn Rohles, Kim Corti, Trang Nguyen, Ann Bessemans · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Sieghart and colleagues tackle a persistent gap in cognitive accessibility research: digital design patterns are almost never validated with Easy-to-Read (ETR) users — adults with intellectual disabilities who can read at a basic level. The paper reports a participatory design…

    cognitive accessibility · Easy-to-Read · intellectual disability · participatory design · digital design patterns

  • A Sound Understanding — An In-Situ Deployment of an Accessible Audio-Media Player with People Living with Aphasia

    Filip Bircanin, Alexandre Nevsky, Madeline N Cruice, Ognjen Markovic, Timothy Neate · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Bircanin and colleagues argue that audio-only media — radio, podcasts, audiobooks — has been largely ignored in accessibility research and practice, even though it structures the daily lives of millions and is a significant barrier for people living with aphasia (PWA), a…

    aphasia · audio accessibility · podcasts · audiobooks · complex communication needs

  • ADCanvas: Accessible and Conversational Audio Description Authoring for Blind and Low Vision Creators

    Franklin Mingzhe Li, Michael Xieyang Liu, Cynthia L Bennett, Shaun K. Kane · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Li and colleagues tackle a rarely examined corner of accessibility: the fact that the tools used to produce Audio Description (AD) are themselves largely inaccessible to the blind and low-vision (BLV) creators who are often its most skilled practitioners. Professional AD…

    audio description · blind and low vision · conversational agent · multimodal LLM · visual question answering