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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Evaluating Quality and Comprehension of Real-Time Sign Language Video on Mobile Phones

    Jessica J. Tran, Joy Kim, Jaehong Chon, Eve A. Riskin, Richard E. Ladner, Jacob O. Wobbrock · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper investigates the relationship between objective video quality metrics (PSNR — peak signal-to-noise ratio), subjective quality preferences, and actual comprehension of American Sign Language (ASL) video transmitted at very low bitrates on mobile phones. At the time of…

    deaf · American Sign Language · video compression · mobile accessibility · video quality

  • Assessing the Deaf User Perspective on Sign Language Avatars

    Michael Kipp, Quan Nguyen, Alexis Heloir, Silke Matthes · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper investigates Deaf community attitudes toward sign language avatars — virtual characters that perform sign language — through focus groups and a large-scale online study. Sign language avatars have the potential to make written content accessible to Deaf people whose…

    deaf · sign language avatar · German Sign Language · user acceptance · focus groups

  • The Vlogging Phenomena: A Deaf Perspective

    Ellen S. Hibbard, Deb I. Fels · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper examines how Deaf people use video blogging (vlogging) technology to communicate in American Sign Language (ASL) on mainstream and specialized platforms. The researchers compared vlogging practices on YouTube, a mainstream video-sharing site, and Deafvideo.TV (DVTV),…

    deaf accessibility · sign language · video accessibility · social media · Deaf Culture

  • StopFinder: Improving the Experience of Blind Public Transit Riders with Crowdsourcing

    Sanjana Prasain · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This doctoral consortium paper presents StopFinder, a mobile system that uses crowdsourcing to collect and provide information about non-visual landmarks around bus stops for blind public transit riders. The research addresses a fundamental challenge: while people who are blind…

    blindness and low vision · crowdsourcing · navigation · public transportation · mobile accessibility

  • Providing Haptic Feedback Using the Kinect

    Brandon T. Shrewsbury · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper presents a system that combines the Microsoft Kinect depth camera with a custom haptic glove to provide spatial awareness to people who are blind or visually impaired. The research addresses a gap in existing mobility aids: while canes detect obstacles within a…

    haptic technology · sensory substitution · blindness and low vision · assistive technology · depth camera

  • Analyzing Visual Questions from Visually Impaired Users

    Erin L. Brady · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This doctoral consortium paper presents an analysis of the types of visual questions that visually impaired users ask through VizWiz, a mobile phone application that provides near-realtime answers to visual questions. VizWiz allows users to take a photo with their phone, speak a…

    blindness and low vision · crowdsourcing · computer vision · mobile accessibility · visual question answering

  • Reading in Multimodal Environments: Assessing Legibility and Accessibility of Typography for Television

    Penelope Allen, Judith Garman, Ian Calvert, Jane Murison · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper from BBC Research & Development explores the legibility and accessibility of typography on television, an area that had received surprisingly little research attention despite the increasing complexity of text-based content on TV. Modern television…

    typography · readability · multimedia accessibility · low vision · cognitive accessibility

  • TypeInBraille: A Braille-Based Typing Application for Touchscreen Devices

    Sergio Mascetti, Cristian Bernareggi, Matteo Belotti · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper presents TypeInBraille, a novel text entry application for touchscreen smartphones that allows blind users to type using Braille code rather than the standard on-screen QWERTY keyboard. While screen readers like VoiceOver have made smartphones broadly…

    blindness and low vision · braille · text entry · touchscreen accessibility · mobile accessibility

  • Situation-based Indoor Wayfinding System for the Visually Impaired

    Eunjeong Ko, Jin Sun Ju, Eun Yi Kim · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents an indoor wayfinding system for visually impaired people that uses situation-aware color codes affixed to building walls to guide users to destinations in unfamiliar environments. The key innovation is a situation-based approach: rather than providing all…

    blindness and low vision · indoor navigation · wayfinding · computer vision · assistive technology

  • Empowering Individuals with Do-It-Yourself Assistive Technology

    Amy Hurst, Jasmine Tobias · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates the potential of Do-It-Yourself (DIY) approaches to address the persistent problem of assistive technology abandonment, where 35% or more of purchased AT devices end up unused. The authors argue that empowering non-engineers to create, modify, or build…

    assistive technology · DIY assistive technology · maker culture · 3D printing · rapid prototyping

  • Brazilian Sign Language Multimedia Hangman Game: A Prototype of an Educational and Inclusive Application

    Renata Cristina Barros Madeo · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This doctoral consortium paper presents a prototype educational game — a hangman game that uses Brazilian Sign Language (BSL/Libras) as its input method. Instead of typing letters on a keyboard, players perform fingerspelling signs from the Libras manual alphabet in front of a…

    sign language · sign language recognition · deaf accessibility · educational technology · game accessibility

  • How Voice Augmentation Supports Elderly Web Users

    Daisuke Sato, Masatomo Kobayashi, Hironobu Takagi, Chieko Asakawa, Jiro Tanaka · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper from IBM Research Tokyo investigates how voice-based augmentation, originally developed for blind screen reader users, can be adapted to support older adults using web applications. The research addresses two key barriers that prevent elderly users from engaging with…

    aging · web accessibility · voice interface · cognitive accessibility · auditory interface

  • Accessibility of 3D Game Environments for People with Aphasia: An Exploratory Study

    Julia Galliers, Stephanie Wilson, Sam Muscroft, Jane Marshall, Abi Roper, Naomi Cocks, Tim Pring · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper reports on an exploratory study investigating how people with aphasia interact with 3D game environments and related technologies. Conducted as part of the GReAT (Gesture Recognition in Aphasia Therapy) project at City University London, the study involved five people…

    aphasia · game accessibility · virtual reality · stroke recovery · cognitive accessibility

  • Understanding the Computer Skills of Adult Expert Users with Down Syndrome: An Exploratory Study

    Jonathan Lazar, Libby Kumin, Jinjuan Heidi Feng · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents an ethnographic study of ten adult expert computer users with Down syndrome, observed in their homes and workplaces for a minimum of two hours each. The research aimed to move beyond earlier survey-based studies (which relied on parent-reported data about…

    Down syndrome · cognitive accessibility · intellectual disability · employment · workplace accessibility

  • Note-Taker 3.0: An Assistive Technology Enabling Students Who Are Legally Blind to Take Notes in Class

    David S. Hayden, Michael Astrauskas, Qian Yan, Liqing Zhou, John A. Black · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper presents the results of a three-year iterative development of Note-Taker, a portable hardware/software assistive device that enables students with low vision to independently take handwritten or typed notes during classroom lectures. The core problem is…

    low vision · blindness and low vision · educational technology · assistive technology · STEM accessibility

  • Blind People and Mobile Touch-based Text-Entry: Acknowledging the Need for Different Flavors

    João Oliveira, Tiago Guerreiro, Hugo Nicolau, Joaquim Jorge, Daniel Gonçalves · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates how individual differences among blind people affect their performance with different touchscreen text-entry methods. Thirteen blind participants (ages 24-62) were evaluated using four methods on a Samsung Galaxy S: QWERTY (standard VoiceOver-style…

    blindness and low vision · text entry · touchscreen accessibility · mobile accessibility · ability-based design

  • Monitoring Accessibility: Large Scale Evaluations at a Geo Political Level

    Silvia Mirri, Ludovico Antonio Muratori, Paola Salomoni · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents AMA (Accessibility Monitoring Application), a system designed to monitor web accessibility across large collections of URLs from a geo-political perspective. Developed as part of the VaMoLà project — a collaboration between the Emilia-Romagna Region and the…

    web accessibility · automated testing · accessibility evaluation · policy · compliance

  • Developing Accessible TV Applications

    José Coelho, Carlos Duarte, Pradipta Biswas, Patrick Langdon · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper describes the GUIDE (Gentle User Interfaces for Elderly People) framework for developing accessible TV applications through multimodal interaction, user interface adaptation, and impairment simulation. The research combines a survey of 46 elderly participants (ages…

    aging · multimedia accessibility · multimodal interaction · adaptive systems · personalization

  • ZigADL: An ADL Training System Enabling Teachers to Assist Children with Intellectual Disabilities

    Zhi-Zhan Lu · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper presents ZigADL, a wireless sensor network system based on ZigBee technology designed to assist teachers in training children with severe intellectual disabilities to perform Activities of Daily Living (ADLs) independently. The system addresses a practical…

    intellectual disability · independent living · assistive technology · special education · sensors

  • We Need to Communicate! Helping Hearing Parents of Deaf Children Learn American Sign Language

    Kimberly A. Weaver, Thad Starner · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents interview research with hearing parents of deaf children to understand their motivations, challenges, and needs when learning American Sign Language, informing the design of SMARTSign, a mobile ASL learning application. In the United States, 90-95% of deaf…

    deaf accessibility · sign language · educational technology · mobile accessibility · Deaf Culture

  • Towards a Framework to Situate Assistive Technology Design in the Context of Culture

    Fatima A. Boujarwah, Nazneen, Hwajung Hong, Gregory D. Abowd, Rosa I. Arriaga · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper presents findings from a cross-cultural qualitative study examining societal expectations, perceptions, and support structures for individuals with autism and other intellectual disabilities (AOID) across four countries: Kuwait, Pakistan, South Korea, and the United…

    assistive technology · autism · cross-cultural design · intellectual disability · cultural accessibility

  • Supporting Spatial Awareness and Independent Wayfinding for Pedestrians with Visual Impairments

    Rayoung Yang, Sangmi Park, Sonali R. Mishra, Zhenan Hong, Clint Newsom, Hyeon Joo, Erik Hofer, Mark W. Newman · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents Talking Points 3 (TP3), a location- and orientation-aware smartphone system designed to increase the "legibility" of indoor environments for pedestrians with visual impairments, fostering spatial awareness rather than simply providing turn-by-turn directions.…

    blindness and low vision · wayfinding · indoor navigation · spatial cognition · mobile accessibility

  • Developing for Autism with User-Centred Design

    Rachel Menzies · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This short paper describes the development of software designed to help children with Autism Spectrum Disorders (ASD) explore social situations, specifically the concept of sharing. The author identifies a gap in the use of User-Centred Design (UCD) methods with children with…

    autism · user-centred design · social skills · inclusive design · ethnography

  • The Interplay Between Web Aesthetics and Accessibility

    Grace Mbipom, Simon Harper · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper investigates whether the commonly held belief that visually attractive websites are inherently inaccessible holds true. The research was conducted in two studies. In Study 1, 30 sighted web users rated 50 homepages (drawn from Alexa top UK sites and Webby Award…

    web accessibility · visual design · user experience · accessibility evaluation · heuristic evaluation

  • Annotation-based Video Enrichment for Blind People: A Pilot Study on the Use of Earcons and Speech Synthesis

    Benoît Encelle, Magali Ollagnier-Beldame, Stéphanie Pouchot, Yannick Prié · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper presents exploratory work from the ACAV (Collaborative Annotation for Video Accessibility) project, investigating how combining earcons (nonverbal audio messages) with speech synthesis can improve video accessibility for blind people. Traditional audio description has…

    video accessibility · blindness · audio description · earcons · speech technology